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	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38129</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38129"/>
				<updated>2018-11-30T07:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation. &lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the first frame to the last frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing and align your artwork shown in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38128</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38128"/>
				<updated>2018-11-30T07:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Realigning The Stand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation. &lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the first frame to the last frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing and align your artwork shown in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38127</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38127"/>
				<updated>2018-11-30T07:24:31Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Realigning The Stand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation. &lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the first frame to the last frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Take.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38126</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38126"/>
				<updated>2018-11-30T07:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Realigning The Stand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation. &lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the first frame to the last frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Take.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=User:Kimsan30&amp;diff=37770</id>
		<title>User:Kimsan30</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=User:Kimsan30&amp;diff=37770"/>
				<updated>2018-11-06T18:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: Created page with &amp;quot;hello&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hello&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37769</id>
		<title>Rotoscope Station</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37769"/>
				<updated>2018-11-06T18:28:29Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Turn On Mirroring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Rotoscoping Stations===&lt;br /&gt;
* There are two rotoscoping stations.  &lt;br /&gt;
**2D Animation Rotoscope Lib (L1408) which also has a capture stand.&lt;br /&gt;
**Animation Rotoscope (Com 310A) which is only for rotoscoping.&lt;br /&gt;
&lt;br /&gt;
===Rotoscope Rules=== &lt;br /&gt;
* Never: &lt;br /&gt;
** use liquids or messy materials on the table.&lt;br /&gt;
** kick the projector&lt;br /&gt;
** touch the glass lens&lt;br /&gt;
** change projector menu settings&lt;br /&gt;
** unplug anything&lt;br /&gt;
&lt;br /&gt;
* Always:&lt;br /&gt;
** power up and shut down projector properly&lt;br /&gt;
** double-check projector screen dimensions and focus&lt;br /&gt;
** create a guide frame&lt;br /&gt;
===Using the Lib 2d Rotoscope===&lt;br /&gt;
&lt;br /&gt;
==== Turn On Mirroring ====&lt;br /&gt;
# Log into the log book and note that you used the rotoscope section&lt;br /&gt;
# Turn on the main power switch on the desk, &lt;br /&gt;
# Turn on the computer, and log in. &lt;br /&gt;
# Turn the power strip for the projector on the left corner of the table by the rotoscope stand. &lt;br /&gt;
# Turn on the projector. The projector will take a few moments to warm up.&lt;br /&gt;
# The data projector is recognized as a second monitor on the left.&lt;br /&gt;
#Click the '''Display Menu''' icon [[File:Display menu icon.jpeg]] and select '''Display Preferences'''.&lt;br /&gt;
#In the new new window click the '''Arrangement''' tab and click the '''Mirror Displays''' check box.&lt;br /&gt;
#Click the '''Display Menu''' icon [[File:Display menu icon.jpeg]] and select '''Display''' and choose '''1024 x 768 60.0Hz'''&lt;br /&gt;
&lt;br /&gt;
==== Rotoscope Stand ====&lt;br /&gt;
# Disconnect cable from keyboard and take keyboard and mouse to the rotoscope stand.&lt;br /&gt;
# Adjust the zoom on the projector if needed.&lt;br /&gt;
# Focus the projector.  &lt;br /&gt;
&lt;br /&gt;
===Rotoscoping===&lt;br /&gt;
# Open video file in Quicktime player.  &lt;br /&gt;
# Adjust projector zoom or scale the Quicktime movie as needed.&lt;br /&gt;
## Grab a corner of the video window to adjust sizing.&lt;br /&gt;
# On the projector, adjust the zoom and the focus on the edges of the lens.&lt;br /&gt;
## Note: the zoom is adjusted by twisting the lens closer to the projector body, and the focus is adjusted by twisting the ring at the end of the lens.&lt;br /&gt;
# Adjust the positioning of the animation registration board on the table.&lt;br /&gt;
# Create a guide frame using a piece of paper to line up your artwork at a later time.&lt;br /&gt;
# Use the left and right arrow keys of the keyboard to navigate through each frame. &lt;br /&gt;
&lt;br /&gt;
==== Com Roto ====&lt;br /&gt;
* There is only one monitor and the projector.&lt;br /&gt;
* The computer should default to mirroring enabled and be set to 1024x768.&lt;br /&gt;
* To change the resolution and mirroring settings, click the monitor icon in the menu bar.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Up===&lt;br /&gt;
* Shut down the projector by pressing the power button until the display is black . &lt;br /&gt;
** The fan inside the projector will run for a while to allow the lamp to cool down. &lt;br /&gt;
* For the Library 2D Rotoscoping bench, turn mirroring off.&lt;br /&gt;
* Shut down the computer and turn off the main power switch on the desk.&lt;br /&gt;
* Record any problems in the log book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Video footage that is displayed on the left-hand computer monitor is projected up onto the drawing surface of the stand. &lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37768</id>
		<title>Rotoscope Station</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37768"/>
				<updated>2018-11-06T18:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Rotoscoping Stations===&lt;br /&gt;
* There are two rotoscoping stations.  &lt;br /&gt;
**2D Animation Rotoscope Lib (L1408) which also has a capture stand.&lt;br /&gt;
**Animation Rotoscope (Com 310A) which is only for rotoscoping.&lt;br /&gt;
&lt;br /&gt;
===Rotoscope Rules=== &lt;br /&gt;
* Never: &lt;br /&gt;
** use liquids or messy materials on the table.&lt;br /&gt;
** kick the projector&lt;br /&gt;
** touch the glass lens&lt;br /&gt;
** change projector menu settings&lt;br /&gt;
** unplug anything&lt;br /&gt;
&lt;br /&gt;
* Always:&lt;br /&gt;
** power up and shut down projector properly&lt;br /&gt;
** double-check projector screen dimensions and focus&lt;br /&gt;
** create a guide frame&lt;br /&gt;
===Using the Lib 2d Rotoscope===&lt;br /&gt;
&lt;br /&gt;
==== Turn On Mirroring ====&lt;br /&gt;
# Log into the log book and note that you used the rotoscope section&lt;br /&gt;
# Turn on the main power switch on the desk, &lt;br /&gt;
# Turn on the computer, and log in. &lt;br /&gt;
# Turn the power strip for the projector on the left corner of the table by the rotoscope stand. &lt;br /&gt;
# Turn on the projector. The projector will take a few moments to warm up.&lt;br /&gt;
# The data projector is recognized as a second monitor on the left.&lt;br /&gt;
#Click the '''Display Menu''' icon and select '''Display Preferences'''.&lt;br /&gt;
#In the new new window click the '''Arrangement''' tab and click the '''Mirror Displays''' check box.&lt;br /&gt;
#Click the '''Display Menu''' icon[[File:Display menu icon.jpeg]] and select '''Display''' and choose '''1024 x 768 60.0Hz'''&lt;br /&gt;
&lt;br /&gt;
==== Rotoscope Stand ====&lt;br /&gt;
# Disconnect cable from keyboard and take keyboard and mouse to the rotoscope stand.&lt;br /&gt;
# Adjust the zoom on the projector if needed.&lt;br /&gt;
# Focus the projector.  &lt;br /&gt;
&lt;br /&gt;
===Rotoscoping===&lt;br /&gt;
# Open video file in Quicktime player.  &lt;br /&gt;
# Adjust projector zoom or scale the Quicktime movie as needed.&lt;br /&gt;
## Grab a corner of the video window to adjust sizing.&lt;br /&gt;
# On the projector, adjust the zoom and the focus on the edges of the lens.&lt;br /&gt;
## Note: the zoom is adjusted by twisting the lens closer to the projector body, and the focus is adjusted by twisting the ring at the end of the lens.&lt;br /&gt;
# Adjust the positioning of the animation registration board on the table.&lt;br /&gt;
# Create a guide frame using a piece of paper to line up your artwork at a later time.&lt;br /&gt;
# Use the left and right arrow keys of the keyboard to navigate through each frame. &lt;br /&gt;
&lt;br /&gt;
==== Com Roto ====&lt;br /&gt;
* There is only one monitor and the projector.&lt;br /&gt;
* The computer should default to mirroring enabled and be set to 1024x768.&lt;br /&gt;
* To change the resolution and mirroring settings, click the monitor icon in the menu bar.&lt;br /&gt;
&lt;br /&gt;
===Cleaning Up===&lt;br /&gt;
* Shut down the projector by pressing the power button until the display is black . &lt;br /&gt;
** The fan inside the projector will run for a while to allow the lamp to cool down. &lt;br /&gt;
* For the Library 2D Rotoscoping bench, turn mirroring off.&lt;br /&gt;
* Shut down the computer and turn off the main power switch on the desk.&lt;br /&gt;
* Record any problems in the log book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Video footage that is displayed on the left-hand computer monitor is projected up onto the drawing surface of the stand. &lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Display_menu_icon.jpeg&amp;diff=37767</id>
		<title>File:Display menu icon.jpeg</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Display_menu_icon.jpeg&amp;diff=37767"/>
				<updated>2018-11-06T18:26:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37763</id>
		<title>Rotoscope Station</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37763"/>
				<updated>2018-11-06T17:49:20Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Using the  Lib 2d Rotoscope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Rotoscoping Stations===&lt;br /&gt;
* There are two rotoscoping stations.  &lt;br /&gt;
**2D Animation Rotoscope Lib (L1408) which also has a capture stand.&lt;br /&gt;
**Animation Rotoscope (Com 310A) which is only for rotoscoping.&lt;br /&gt;
&lt;br /&gt;
===Rotoscope Rules=== &lt;br /&gt;
* Never: &lt;br /&gt;
** use liquids or messy materials on the table.&lt;br /&gt;
** kick the projector&lt;br /&gt;
** touch the glass lens&lt;br /&gt;
** change projector menu settings&lt;br /&gt;
** unplug anything&lt;br /&gt;
&lt;br /&gt;
* Always:&lt;br /&gt;
** power up and shut down projector properly&lt;br /&gt;
** double-check projector screen dimensions and focus&lt;br /&gt;
** create a guide frame&lt;br /&gt;
===Using the  Lib 2d Rotoscope===&lt;br /&gt;
* Log into the log book and note that you used the rotoscope section&lt;br /&gt;
* Turn on the main power switch on the desk, &lt;br /&gt;
* Turn on the computer, and log in. &lt;br /&gt;
* Turn the power strip for the projector on the left corner of the table by the rotoscope stand. &lt;br /&gt;
* Turn on the projector. The projector will take a few moments to warm up.&lt;br /&gt;
&lt;br /&gt;
* The data projector is recognized as a second monitor on the left. &lt;br /&gt;
*Click the monitor icon in the menu bar [[File:Display icon.jpeg|alt=Display Icon|40x40px]], and select '''Mirror Built-in Retina Display'''.&lt;br /&gt;
* Click the monitor icon in the menu bar, and confirm that the resolution of the data projector image is set to 1024x768 @ 60hz. &lt;br /&gt;
&lt;br /&gt;
====Com Roto====&lt;br /&gt;
* There is only one monitor and the projector.&lt;br /&gt;
* The computer should default to mirroring enabled and be set to 1024x768.&lt;br /&gt;
* To change the resolution and mirroring settings, click the monitor icon in the menu bar.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping===&lt;br /&gt;
* Open your footage in QuickTime and position the video monitor so that it is displayed on the rotoscope station with the desired dimensions.&lt;br /&gt;
* On the projector, adjust the zoom and the focus on the edges of the lens. &lt;br /&gt;
**Note: the zoom is adjusted by twisting the lens closer to the projector body, and the focus is adjusted by twisting the ring at the end of the lens.&lt;br /&gt;
* Adjust the positioning of the animation registration board on the table.&lt;br /&gt;
* Create a guide frame using a piece of paper to line up your artwork at a later time.&lt;br /&gt;
* Use the left and right arrow keys of the keyboard to navigate through each frame. &lt;br /&gt;
* Use the 4 and 5 keys of the Dragonframe remote to navigate through each frame. &lt;br /&gt;
&lt;br /&gt;
===Cleaning Up===&lt;br /&gt;
* Shut down the projector by pressing the power button until the display is black . &lt;br /&gt;
** The fan inside the projector will run for a while to allow the lamp to cool down. &lt;br /&gt;
* For the Library 2D Rotoscoping bench, turn mirroring off.&lt;br /&gt;
* Shut down the computer and turn off the main power switch on the desk.&lt;br /&gt;
* Record any problems in the log book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Video footage that is displayed on the left-hand computer monitor is projected up onto the drawing surface of the stand. &lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37762</id>
		<title>Rotoscope Station</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37762"/>
				<updated>2018-11-06T17:48:09Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Using the  Lib 2d Rotoscope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Rotoscoping Stations===&lt;br /&gt;
* There are two rotoscoping stations.  &lt;br /&gt;
**2D Animation Rotoscope Lib (L1408) which also has a capture stand.&lt;br /&gt;
**Animation Rotoscope (Com 310A) which is only for rotoscoping.&lt;br /&gt;
&lt;br /&gt;
===Rotoscope Rules=== &lt;br /&gt;
* Never: &lt;br /&gt;
** use liquids or messy materials on the table.&lt;br /&gt;
** kick the projector&lt;br /&gt;
** touch the glass lens&lt;br /&gt;
** change projector menu settings&lt;br /&gt;
** unplug anything&lt;br /&gt;
&lt;br /&gt;
* Always:&lt;br /&gt;
** power up and shut down projector properly&lt;br /&gt;
** double-check projector screen dimensions and focus&lt;br /&gt;
** create a guide frame&lt;br /&gt;
===Using the  Lib 2d Rotoscope===&lt;br /&gt;
* Log into the log book and note that you used the rotoscope section&lt;br /&gt;
* Turn on the main power switch on the desk, &lt;br /&gt;
* Turn on the computer, and log in. &lt;br /&gt;
* Turn the power strip for the projector on the left corner of the table by the rotoscope stand. &lt;br /&gt;
* Turn on the projector. The projector will take a few moments to warm up.&lt;br /&gt;
&lt;br /&gt;
* The data projector is recognized as a second monitor on the left. &lt;br /&gt;
*Click the monitor icon in the menu bar [[File:Display icon.jpeg|alt=Display Icon|40x40px]], and select '''Display Preferences'''..&lt;br /&gt;
* Click the monitor icon in the menu bar, and confirm that the resolution of the data projector image is set to 1024x768 @ 60hz. &lt;br /&gt;
&lt;br /&gt;
====Com Roto====&lt;br /&gt;
* There is only one monitor and the projector.&lt;br /&gt;
* The computer should default to mirroring enabled and be set to 1024x768.&lt;br /&gt;
* To change the resolution and mirroring settings, click the monitor icon in the menu bar.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping===&lt;br /&gt;
* Open your footage in QuickTime and position the video monitor so that it is displayed on the rotoscope station with the desired dimensions.&lt;br /&gt;
* On the projector, adjust the zoom and the focus on the edges of the lens. &lt;br /&gt;
**Note: the zoom is adjusted by twisting the lens closer to the projector body, and the focus is adjusted by twisting the ring at the end of the lens.&lt;br /&gt;
* Adjust the positioning of the animation registration board on the table.&lt;br /&gt;
* Create a guide frame using a piece of paper to line up your artwork at a later time.&lt;br /&gt;
* Use the left and right arrow keys of the keyboard to navigate through each frame. &lt;br /&gt;
* Use the 4 and 5 keys of the Dragonframe remote to navigate through each frame. &lt;br /&gt;
&lt;br /&gt;
===Cleaning Up===&lt;br /&gt;
* Shut down the projector by pressing the power button until the display is black . &lt;br /&gt;
** The fan inside the projector will run for a while to allow the lamp to cool down. &lt;br /&gt;
* For the Library 2D Rotoscoping bench, turn mirroring off.&lt;br /&gt;
* Shut down the computer and turn off the main power switch on the desk.&lt;br /&gt;
* Record any problems in the log book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Video footage that is displayed on the left-hand computer monitor is projected up onto the drawing surface of the stand. &lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37761</id>
		<title>Rotoscope Station</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37761"/>
				<updated>2018-11-06T17:47:42Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Using the  Lib 2d Rotoscope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Rotoscoping Stations===&lt;br /&gt;
* There are two rotoscoping stations.  &lt;br /&gt;
**2D Animation Rotoscope Lib (L1408) which also has a capture stand.&lt;br /&gt;
**Animation Rotoscope (Com 310A) which is only for rotoscoping.&lt;br /&gt;
&lt;br /&gt;
===Rotoscope Rules=== &lt;br /&gt;
* Never: &lt;br /&gt;
** use liquids or messy materials on the table.&lt;br /&gt;
** kick the projector&lt;br /&gt;
** touch the glass lens&lt;br /&gt;
** change projector menu settings&lt;br /&gt;
** unplug anything&lt;br /&gt;
&lt;br /&gt;
* Always:&lt;br /&gt;
** power up and shut down projector properly&lt;br /&gt;
** double-check projector screen dimensions and focus&lt;br /&gt;
** create a guide frame&lt;br /&gt;
===Using the  Lib 2d Rotoscope===&lt;br /&gt;
* Log into the log book and note that you used the rotoscope section&lt;br /&gt;
* Turn on the main power switch on the desk, &lt;br /&gt;
* Turn on the computer, and log in. &lt;br /&gt;
* Turn the power strip for the projector on the left corner of the table by the rotoscope stand. &lt;br /&gt;
* Turn on the projector. The projector will take a few moments to warm up.&lt;br /&gt;
&lt;br /&gt;
* The data projector is recognized as a second monitor on the left. &lt;br /&gt;
*[[File:Display icon.jpeg|alt=Display Icon|40x40px]]Click the monitor icon in the menu bar, and select '''Display Preferences'''..&lt;br /&gt;
* Click the monitor icon in the menu bar, and confirm that the resolution of the data projector image is set to 1024x768 @ 60hz. &lt;br /&gt;
&lt;br /&gt;
====Com Roto====&lt;br /&gt;
* There is only one monitor and the projector.&lt;br /&gt;
* The computer should default to mirroring enabled and be set to 1024x768.&lt;br /&gt;
* To change the resolution and mirroring settings, click the monitor icon in the menu bar.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping===&lt;br /&gt;
* Open your footage in QuickTime and position the video monitor so that it is displayed on the rotoscope station with the desired dimensions.&lt;br /&gt;
* On the projector, adjust the zoom and the focus on the edges of the lens. &lt;br /&gt;
**Note: the zoom is adjusted by twisting the lens closer to the projector body, and the focus is adjusted by twisting the ring at the end of the lens.&lt;br /&gt;
* Adjust the positioning of the animation registration board on the table.&lt;br /&gt;
* Create a guide frame using a piece of paper to line up your artwork at a later time.&lt;br /&gt;
* Use the left and right arrow keys of the keyboard to navigate through each frame. &lt;br /&gt;
* Use the 4 and 5 keys of the Dragonframe remote to navigate through each frame. &lt;br /&gt;
&lt;br /&gt;
===Cleaning Up===&lt;br /&gt;
* Shut down the projector by pressing the power button until the display is black . &lt;br /&gt;
** The fan inside the projector will run for a while to allow the lamp to cool down. &lt;br /&gt;
* For the Library 2D Rotoscoping bench, turn mirroring off.&lt;br /&gt;
* Shut down the computer and turn off the main power switch on the desk.&lt;br /&gt;
* Record any problems in the log book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Video footage that is displayed on the left-hand computer monitor is projected up onto the drawing surface of the stand. &lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37760</id>
		<title>Rotoscope Station</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37760"/>
				<updated>2018-11-06T17:45:36Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Using the  Lib 2d Rotoscope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Rotoscoping Stations===&lt;br /&gt;
* There are two rotoscoping stations.  &lt;br /&gt;
**2D Animation Rotoscope Lib (L1408) which also has a capture stand.&lt;br /&gt;
**Animation Rotoscope (Com 310A) which is only for rotoscoping.&lt;br /&gt;
&lt;br /&gt;
===Rotoscope Rules=== &lt;br /&gt;
* Never: &lt;br /&gt;
** use liquids or messy materials on the table.&lt;br /&gt;
** kick the projector&lt;br /&gt;
** touch the glass lens&lt;br /&gt;
** change projector menu settings&lt;br /&gt;
** unplug anything&lt;br /&gt;
&lt;br /&gt;
* Always:&lt;br /&gt;
** power up and shut down projector properly&lt;br /&gt;
** double-check projector screen dimensions and focus&lt;br /&gt;
** create a guide frame&lt;br /&gt;
===Using the  Lib 2d Rotoscope===&lt;br /&gt;
* Log into the log book and note that you used the rotoscope section&lt;br /&gt;
* Turn on the main power switch on the desk, &lt;br /&gt;
* Turn on the computer, and log in. &lt;br /&gt;
* Turn the power strip for the projector on the left corner of the table by the rotoscope stand. &lt;br /&gt;
* Turn on the projector. The projector will take a few moments to warm up.&lt;br /&gt;
&lt;br /&gt;
* The data projector is recognized as a second monitor on the left. &lt;br /&gt;
*[[File:Display icon.jpeg|alt=Display Icon|right|40x40px]]Click the monitor icon in the menu bar, and select '''Display Preferences'''..&lt;br /&gt;
* Click the monitor icon in the menu bar, and confirm that the resolution of the data projector image is set to 1024x768 @ 60hz. &lt;br /&gt;
&lt;br /&gt;
====Com Roto====&lt;br /&gt;
* There is only one monitor and the projector.&lt;br /&gt;
* The computer should default to mirroring enabled and be set to 1024x768.&lt;br /&gt;
* To change the resolution and mirroring settings, click the monitor icon in the menu bar.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping===&lt;br /&gt;
* Open your footage in QuickTime and position the video monitor so that it is displayed on the rotoscope station with the desired dimensions.&lt;br /&gt;
* On the projector, adjust the zoom and the focus on the edges of the lens. &lt;br /&gt;
**Note: the zoom is adjusted by twisting the lens closer to the projector body, and the focus is adjusted by twisting the ring at the end of the lens.&lt;br /&gt;
* Adjust the positioning of the animation registration board on the table.&lt;br /&gt;
* Create a guide frame using a piece of paper to line up your artwork at a later time.&lt;br /&gt;
* Use the left and right arrow keys of the keyboard to navigate through each frame. &lt;br /&gt;
* Use the 4 and 5 keys of the Dragonframe remote to navigate through each frame. &lt;br /&gt;
&lt;br /&gt;
===Cleaning Up===&lt;br /&gt;
* Shut down the projector by pressing the power button until the display is black . &lt;br /&gt;
** The fan inside the projector will run for a while to allow the lamp to cool down. &lt;br /&gt;
* For the Library 2D Rotoscoping bench, turn mirroring off.&lt;br /&gt;
* Shut down the computer and turn off the main power switch on the desk.&lt;br /&gt;
* Record any problems in the log book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Video footage that is displayed on the left-hand computer monitor is projected up onto the drawing surface of the stand. &lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37759</id>
		<title>Rotoscope Station</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Rotoscope_Station&amp;diff=37759"/>
				<updated>2018-11-06T17:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Using the  Lib 2d Rotoscope */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===Rotoscoping Stations===&lt;br /&gt;
* There are two rotoscoping stations.  &lt;br /&gt;
**2D Animation Rotoscope Lib (L1408) which also has a capture stand.&lt;br /&gt;
**Animation Rotoscope (Com 310A) which is only for rotoscoping.&lt;br /&gt;
&lt;br /&gt;
===Rotoscope Rules=== &lt;br /&gt;
* Never: &lt;br /&gt;
** use liquids or messy materials on the table.&lt;br /&gt;
** kick the projector&lt;br /&gt;
** touch the glass lens&lt;br /&gt;
** change projector menu settings&lt;br /&gt;
** unplug anything&lt;br /&gt;
&lt;br /&gt;
* Always:&lt;br /&gt;
** power up and shut down projector properly&lt;br /&gt;
** double-check projector screen dimensions and focus&lt;br /&gt;
** create a guide frame&lt;br /&gt;
===Using the  Lib 2d Rotoscope===&lt;br /&gt;
* Log into the log book and note that you used the rotoscope section&lt;br /&gt;
* Turn on the main power switch on the desk, &lt;br /&gt;
* Turn on the computer, and log in. &lt;br /&gt;
* Turn the power strip for the projector on the left corner of the table by the rotoscope stand. &lt;br /&gt;
* Turn on the projector. The projector will take a few moments to warm up.&lt;br /&gt;
&lt;br /&gt;
* The data projector is recognized as a second monitor on the left. &lt;br /&gt;
* Click the monitor icon in the menu bar, and select '''Display Preferences'''..&lt;br /&gt;
* Click the monitor icon in the menu bar, and confirm that the resolution of the data projector image is set to 1024x768 @ 60hz. &lt;br /&gt;
&lt;br /&gt;
====Com Roto====&lt;br /&gt;
* There is only one monitor and the projector.&lt;br /&gt;
* The computer should default to mirroring enabled and be set to 1024x768.&lt;br /&gt;
* To change the resolution and mirroring settings, click the monitor icon in the menu bar.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping===&lt;br /&gt;
* Open your footage in QuickTime and position the video monitor so that it is displayed on the rotoscope station with the desired dimensions.&lt;br /&gt;
* On the projector, adjust the zoom and the focus on the edges of the lens. &lt;br /&gt;
**Note: the zoom is adjusted by twisting the lens closer to the projector body, and the focus is adjusted by twisting the ring at the end of the lens.&lt;br /&gt;
* Adjust the positioning of the animation registration board on the table.&lt;br /&gt;
* Create a guide frame using a piece of paper to line up your artwork at a later time.&lt;br /&gt;
* Use the left and right arrow keys of the keyboard to navigate through each frame. &lt;br /&gt;
* Use the 4 and 5 keys of the Dragonframe remote to navigate through each frame. &lt;br /&gt;
&lt;br /&gt;
===Cleaning Up===&lt;br /&gt;
* Shut down the projector by pressing the power button until the display is black . &lt;br /&gt;
** The fan inside the projector will run for a while to allow the lamp to cool down. &lt;br /&gt;
* For the Library 2D Rotoscoping bench, turn mirroring off.&lt;br /&gt;
* Shut down the computer and turn off the main power switch on the desk.&lt;br /&gt;
* Record any problems in the log book.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Video footage that is displayed on the left-hand computer monitor is projected up onto the drawing surface of the stand. &lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Display_icon.jpeg&amp;diff=37758</id>
		<title>File:Display icon.jpeg</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Display_icon.jpeg&amp;diff=37758"/>
				<updated>2018-11-06T17:36:53Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Manual&amp;diff=37456</id>
		<title>2D Lab Manual</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Manual&amp;diff=37456"/>
				<updated>2018-10-02T22:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Computer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
There are two 2D Animation Labs.  &lt;br /&gt;
* Both have the main animation stands set up identically.  &lt;br /&gt;
* The Library 2D Rotoscope Lab (L1408) has and additional rotoscoping set-up.  &lt;br /&gt;
* The Com 2D Multi-Use Lab (Com 309) has a second messy stand.&lt;br /&gt;
&lt;br /&gt;
===Quiz===&lt;br /&gt;
*Answer the questions on the [[2D Lab Proficiency Test|Proficiency Quiz]] before the lab proficiency.&lt;br /&gt;
[[File:LogBook.jpg|thumb|right|alt=Alt text|The Log Book]]&lt;br /&gt;
&lt;br /&gt;
===Log Book===&lt;br /&gt;
* Every time you enter the lab please sign in and record the following information:&lt;br /&gt;
** Your name&lt;br /&gt;
** Materials used (paper, pencil, pen, paint, sand cut-out, etc....)&lt;br /&gt;
** Equipment used (compound table, paper punch, computer, sand stand, rotoscope table)&lt;br /&gt;
** Record any technical problems (so we can fix it)&lt;br /&gt;
** Status of the lab: clean, messy, is anything missing or broken?&lt;br /&gt;
* This is the main form of communication between you and the animation staff who maintain and audit the space every week. Failure to sign in to the Log Book will result in a loss of access privileges.&lt;br /&gt;
&lt;br /&gt;
* If there is an immediate issue, please contact the Multimedia Lab at 360-867-5455 or email [http://www.evergreen.edu/scripts/contact.php?sm=animation&amp;amp;amp;sub=Email%20from%20Animation%20Site&amp;amp;amp;title=Contact%20Animation%20Staff animation@evergreen.edu]&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
* You must always have time reserved when using the labs.  Only use your scheduled time.&lt;br /&gt;
* Regular scheduling should be done through Media Loan along with key checkout.&lt;br /&gt;
* It is your responsibility to confirm your reservation time, day and that you are in the correct room by asking for a receipt.&lt;br /&gt;
* Library 2D Rotoscope Lab (L1408) is available anytime.&lt;br /&gt;
* The Com 2D Multi-Use Lab (Com 309) is limited by the Com Building hours. You need Com Building Late Night Access to stay after hours. &lt;br /&gt;
* If you need a substantial amount of time contact animation staff for scheduling.&lt;br /&gt;
* You may lose your scheduled time if you are more than 15 minutes late, and whenever possible, please cancel any time that you will not use.&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
* Check out a key from Media Loan prior to your reservation and promptly return it afterwards. &lt;br /&gt;
* Do not use keys to gain access outside of your scheduled time.&lt;br /&gt;
* You are financially responsible for the room and its contents.&lt;br /&gt;
* Lost or stolen keys must be reported immediately to both Media Loan and Animation staff.&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
Need Help?&lt;br /&gt;
Please do not attempt to unplug or re-wire anything, especially if you think you know what you are doing.  Check the Troubleshooting Guide and see if you can find your answers there.  Flip through the Log Book to see if anyone else has experienced the same problem and if a solution was found.  If that fails, contact one of the following offices:&lt;br /&gt;
	&lt;br /&gt;
* Multimedia Lab, L1404, 360-867-5455&lt;br /&gt;
* Animation Lab Aide Office Com 311D, 360-867-7448&lt;br /&gt;
* Media Loan, L2502, 360-867-6253&lt;br /&gt;
* Aaron Kruse, L1520, 360-867-6842&lt;br /&gt;
* email at [http://www.evergreen.edu/scripts/contact.php?sm=animation&amp;amp;amp;sub=Email%20from%20Animation%20Site&amp;amp;amp;title=Contact%20Animation%20Staff animation@evergreen.edu]&lt;br /&gt;
&lt;br /&gt;
==Lab Peripherals==&lt;br /&gt;
===Computer===&lt;br /&gt;
* Each lab has an iMac computer.&lt;br /&gt;
* There's a memory reader and a USB 3 hub on the table below the computer. &lt;br /&gt;
* Turn on the power switch that is in front of the computer.&lt;br /&gt;
* Power on the computer by pressing the button on the lower back of the computer.&lt;br /&gt;
** The button is behind the &amp;quot;POWER ON BACK&amp;quot; sticker. &lt;br /&gt;
[[File:mainstand.jpg|thumb|right|alt=Alt text|The Main Animation Stand in the Com.]]&lt;br /&gt;
===Main Animation Stand===&lt;br /&gt;
* The animation table is a compound table that uses calibrated gears and tracks to incrementally adjust N/E/S/W directions, as well as rotation.  &lt;br /&gt;
* '''Never''' use sand, liquids, glitter, or other messy materials near or on this table, as it will permanently damage it.&lt;br /&gt;
* If you need to use messy materials, you must first contact animation staff and then use the Messy Stand (COM 2D Multi-Use Lab only)&lt;br /&gt;
* Zoom positioning is controlled by carefully adjusting the camera arm up/down by releasing the lock and slowly turning the crank.  &lt;br /&gt;
* Do not overtighten the locks or pull on the track - use the provided cranks.&lt;br /&gt;
&lt;br /&gt;
[[File:T5i.jpg|thumb|right|alt=Alt text|A Canon Rebel T5i with a Circular Polarizing Lens.]]&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* A Canon Rebel is permanently attached to the top of the animation stand.  &lt;br /&gt;
* All the menu and camera settings are adjusted through the Dragonframe software.  &lt;br /&gt;
* Do not remove the camera from the stand or attempt to adjust any settings. &lt;br /&gt;
* Turn the camera switch on during shooting, and switch it off when you are done.&lt;br /&gt;
&lt;br /&gt;
===Lens===&lt;br /&gt;
* The camera is installed with a 35mm prime lens and a linear polarizing filter.  &lt;br /&gt;
* Adjust the focus and polarizing filter rotation position to reduce glare. &lt;br /&gt;
* '''Never''' touch the lens surface, or attempt to clean it - get a staff member to help you.&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
* Overhead lights are adjusted at a 45 degree angle, and a backlight is located underneath the table.  &lt;br /&gt;
* Turn on the lights using the provided power strips.  &lt;br /&gt;
* To reduce any glare, make sure all room lights are off while shooting, and you can also wear black clothing to reduce any reflections. &lt;br /&gt;
* If there is a burned-out bulb, contact the animation staff - '''do not''' replace burned out bulbs yourself.&lt;br /&gt;
&lt;br /&gt;
===Platen===&lt;br /&gt;
The platen is an attachment to the Main Animation Stand that is used to flatten artwork.  This item is available by contacting animation staff.&lt;br /&gt;
&lt;br /&gt;
[[File:MessyStand.jpg|thumb|right|alt=Alt text|The Messy Stand]]&lt;br /&gt;
===Messy Stand===&lt;br /&gt;
* Located in the 2D Multi-Use Lab, Com 309, for animating sand and other messy liquid materials.   &lt;br /&gt;
* Make sure the installed camera on the main animation stand is turned off.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping Station===&lt;br /&gt;
See the [[Rotoscope_Station|Rotoscope Station]] article.&lt;br /&gt;
&lt;br /&gt;
===Acme Hole Punch===&lt;br /&gt;
* The Acme hole puncher is a calibrated registration system that is the industry standard. &lt;br /&gt;
* Pre-punch materials before animating to ensure proper registration of your drawings.   &lt;br /&gt;
* Do not punch more than 3 cels or 5 pages of paper at once, or use non-standard materials - they will clog the blades.&lt;br /&gt;
* There is a hole punch in each 2D Lab, the Multimedia Lab (L1404), and the Design Lab (Com 408)&lt;br /&gt;
&lt;br /&gt;
===File Management===&lt;br /&gt;
* Save all your files in a folder the desktop.  &lt;br /&gt;
* Files can be deleted at any time to free up space, and everything will be deleted on Thursday of Evaluation week.  &lt;br /&gt;
* When you are done with your session, backup files to a server, a personal hard drive, or etc... &lt;br /&gt;
* Do not work directly off of a server - only copy to or from it, and then disconnect from the server while working.&lt;br /&gt;
&lt;br /&gt;
===General Use Expectations===&lt;br /&gt;
* There are absolutely no food or drinks of any kind allowed in the labs.  Leave them stored outside the door.   &lt;br /&gt;
* Take care of yourself and remember to take a break once in a while.&lt;br /&gt;
* Please recycle your paper scraps in the corresponding bins. Garbage cans are located down the hall.&lt;br /&gt;
* Clean up after yourself. There are cleaning supplies provided for your use next to the door. If you run out of time for cleaning up, you are expected to come back later to clean.&lt;br /&gt;
* Do not delete other peoples' files or mess with any settings, postings, in the lab or on the computer.&lt;br /&gt;
* Do not unplug or remove anything from the space without asking - including cables or registration pegs alike.&lt;br /&gt;
*  Be courteous and respectful to the lab aides as well as your fellow animators, and abide by the campus code of conduct.  We are here to help you and make sure that everything is in working order so that everyone has equal access to these facilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When you are done&lt;br /&gt;
** Clean up and restore the room back to normal&lt;br /&gt;
** Log out of the logbook and record any notes&lt;br /&gt;
** Turn off the camera power, shut down the computer, lights, and equipment&lt;br /&gt;
** Promptly return your keys to Media Loan&lt;br /&gt;
&lt;br /&gt;
===2D Lab Checklist===&lt;br /&gt;
Every time you use the lab remember to follow the [[2D Lab Checklist|2D Lab checklist]].&lt;br /&gt;
&lt;br /&gt;
==Dragonframe==&lt;br /&gt;
* [[Basic Animation 2D - Dragonframe | Basic Animation 2D]]&lt;br /&gt;
* [[Focusing - Dragonframe | Focusing]]&lt;br /&gt;
* [[Keypad Controls - Dragonframe | Keypad Controls]]&lt;br /&gt;
* [[Exporting - Dragonframe | Exporting]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Manual&amp;diff=37451</id>
		<title>2D Lab Manual</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Manual&amp;diff=37451"/>
				<updated>2018-10-02T22:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Intro==&lt;br /&gt;
There are two 2D Animation Labs.  &lt;br /&gt;
* Both have the main animation stands set up identically.  &lt;br /&gt;
* The Library 2D Rotoscope Lab (L1408) has and additional rotoscoping set-up.  &lt;br /&gt;
* The Com 2D Multi-Use Lab (Com 309) has a second messy stand.&lt;br /&gt;
&lt;br /&gt;
===Quiz===&lt;br /&gt;
*Answer the questions on the [[2D Lab Proficiency Test|Proficiency Quiz]] before the lab proficiency.&lt;br /&gt;
[[File:LogBook.jpg|thumb|right|alt=Alt text|The Log Book]]&lt;br /&gt;
&lt;br /&gt;
===Log Book===&lt;br /&gt;
* Every time you enter the lab please sign in and record the following information:&lt;br /&gt;
** Your name&lt;br /&gt;
** Materials used (paper, pencil, pen, paint, sand cut-out, etc....)&lt;br /&gt;
** Equipment used (compound table, paper punch, computer, sand stand, rotoscope table)&lt;br /&gt;
** Record any technical problems (so we can fix it)&lt;br /&gt;
** Status of the lab: clean, messy, is anything missing or broken?&lt;br /&gt;
* This is the main form of communication between you and the animation staff who maintain and audit the space every week. Failure to sign in to the Log Book will result in a loss of access privileges.&lt;br /&gt;
&lt;br /&gt;
* If there is an immediate issue, please contact the Multimedia Lab at 360-867-5455 or email [http://www.evergreen.edu/scripts/contact.php?sm=animation&amp;amp;amp;sub=Email%20from%20Animation%20Site&amp;amp;amp;title=Contact%20Animation%20Staff animation@evergreen.edu]&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
* You must always have time reserved when using the labs.  Only use your scheduled time.&lt;br /&gt;
* Regular scheduling should be done through Media Loan along with key checkout.&lt;br /&gt;
* It is your responsibility to confirm your reservation time, day and that you are in the correct room by asking for a receipt.&lt;br /&gt;
* Library 2D Rotoscope Lab (L1408) is available anytime.&lt;br /&gt;
* The Com 2D Multi-Use Lab (Com 309) is limited by the Com Building hours. You need Com Building Late Night Access to stay after hours. &lt;br /&gt;
* If you need a substantial amount of time contact animation staff for scheduling.&lt;br /&gt;
* You may lose your scheduled time if you are more than 15 minutes late, and whenever possible, please cancel any time that you will not use.&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
* Check out a key from Media Loan prior to your reservation and promptly return it afterwards. &lt;br /&gt;
* Do not use keys to gain access outside of your scheduled time.&lt;br /&gt;
* You are financially responsible for the room and its contents.&lt;br /&gt;
* Lost or stolen keys must be reported immediately to both Media Loan and Animation staff.&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
Need Help?&lt;br /&gt;
Please do not attempt to unplug or re-wire anything, especially if you think you know what you are doing.  Check the Troubleshooting Guide and see if you can find your answers there.  Flip through the Log Book to see if anyone else has experienced the same problem and if a solution was found.  If that fails, contact one of the following offices:&lt;br /&gt;
	&lt;br /&gt;
* Multimedia Lab, L1404, 360-867-5455&lt;br /&gt;
* Animation Lab Aide Office Com 311D, 360-867-7448&lt;br /&gt;
* Media Loan, L2502, 360-867-6253&lt;br /&gt;
* Aaron Kruse, L1520, 360-867-6842&lt;br /&gt;
* email at [http://www.evergreen.edu/scripts/contact.php?sm=animation&amp;amp;amp;sub=Email%20from%20Animation%20Site&amp;amp;amp;title=Contact%20Animation%20Staff animation@evergreen.edu]&lt;br /&gt;
&lt;br /&gt;
==Lab Peripherals==&lt;br /&gt;
===Computer===&lt;br /&gt;
[[File:mainstand.jpg|thumb|right|alt=Alt text|The Main Animation Stand in the Com.]]&lt;br /&gt;
===Main Animation Stand===&lt;br /&gt;
* The animation table is a compound table that uses calibrated gears and tracks to incrementally adjust N/E/S/W directions, as well as rotation.  &lt;br /&gt;
* '''Never''' use sand, liquids, glitter, or other messy materials near or on this table, as it will permanently damage it.&lt;br /&gt;
* If you need to use messy materials, you must first contact animation staff and then use the Messy Stand (COM 2D Multi-Use Lab only)&lt;br /&gt;
* Zoom positioning is controlled by carefully adjusting the camera arm up/down by releasing the lock and slowly turning the crank.  &lt;br /&gt;
* Do not overtighten the locks or pull on the track - use the provided cranks.&lt;br /&gt;
&lt;br /&gt;
[[File:T5i.jpg|thumb|right|alt=Alt text|A Canon Rebel T5i with a Circular Polarizing Lens.]]&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* A Canon Rebel is permanently attached to the top of the animation stand.  &lt;br /&gt;
* All the menu and camera settings are adjusted through the Dragonframe software.  &lt;br /&gt;
* Do not remove the camera from the stand or attempt to adjust any settings. &lt;br /&gt;
* Turn the camera switch on during shooting, and switch it off when you are done.&lt;br /&gt;
&lt;br /&gt;
===Lens===&lt;br /&gt;
* The camera is installed with a 35mm prime lens and a linear polarizing filter.  &lt;br /&gt;
* Adjust the focus and polarizing filter rotation position to reduce glare. &lt;br /&gt;
* '''Never''' touch the lens surface, or attempt to clean it - get a staff member to help you.&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
* Overhead lights are adjusted at a 45 degree angle, and a backlight is located underneath the table.  &lt;br /&gt;
* Turn on the lights using the provided power strips.  &lt;br /&gt;
* To reduce any glare, make sure all room lights are off while shooting, and you can also wear black clothing to reduce any reflections. &lt;br /&gt;
* If there is a burned-out bulb, contact the animation staff - '''do not''' replace burned out bulbs yourself.&lt;br /&gt;
&lt;br /&gt;
===Platen===&lt;br /&gt;
The platen is an attachment to the Main Animation Stand that is used to flatten artwork.  This item is available by contacting animation staff.&lt;br /&gt;
&lt;br /&gt;
[[File:MessyStand.jpg|thumb|right|alt=Alt text|The Messy Stand]]&lt;br /&gt;
===Messy Stand===&lt;br /&gt;
* Located in the 2D Multi-Use Lab, Com 309, for animating sand and other messy liquid materials.   &lt;br /&gt;
* Make sure the installed camera on the main animation stand is turned off.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping Station===&lt;br /&gt;
See the [[Rotoscope_Station|Rotoscope Station]] article.&lt;br /&gt;
&lt;br /&gt;
===Acme Hole Punch===&lt;br /&gt;
* The Acme hole puncher is a calibrated registration system that is the industry standard. &lt;br /&gt;
* Pre-punch materials before animating to ensure proper registration of your drawings.   &lt;br /&gt;
* Do not punch more than 3 cels or 5 pages of paper at once, or use non-standard materials - they will clog the blades.&lt;br /&gt;
* There is a hole punch in each 2D Lab, the Multimedia Lab (L1404), and the Design Lab (Com 408)&lt;br /&gt;
&lt;br /&gt;
===File Management===&lt;br /&gt;
* Save all your files in a folder the desktop.  &lt;br /&gt;
* Files can be deleted at any time to free up space, and everything will be deleted on Thursday of Evaluation week.  &lt;br /&gt;
* When you are done with your session, backup files to a server, a personal hard drive, or etc... &lt;br /&gt;
* Do not work directly off of a server - only copy to or from it, and then disconnect from the server while working.&lt;br /&gt;
&lt;br /&gt;
===General Use Expectations===&lt;br /&gt;
* There are absolutely no food or drinks of any kind allowed in the labs.  Leave them stored outside the door.   &lt;br /&gt;
* Take care of yourself and remember to take a break once in a while.&lt;br /&gt;
* Please recycle your paper scraps in the corresponding bins. Garbage cans are located down the hall.&lt;br /&gt;
* Clean up after yourself. There are cleaning supplies provided for your use next to the door. If you run out of time for cleaning up, you are expected to come back later to clean.&lt;br /&gt;
* Do not delete other peoples' files or mess with any settings, postings, in the lab or on the computer.&lt;br /&gt;
* Do not unplug or remove anything from the space without asking - including cables or registration pegs alike.&lt;br /&gt;
*  Be courteous and respectful to the lab aides as well as your fellow animators, and abide by the campus code of conduct.  We are here to help you and make sure that everything is in working order so that everyone has equal access to these facilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When you are done&lt;br /&gt;
** Clean up and restore the room back to normal&lt;br /&gt;
** Log out of the logbook and record any notes&lt;br /&gt;
** Turn off the camera power, shut down the computer, lights, and equipment&lt;br /&gt;
** Promptly return your keys to Media Loan&lt;br /&gt;
&lt;br /&gt;
===2D Lab Checklist===&lt;br /&gt;
Every time you use the lab remember to follow the [[2D Lab Checklist|2D Lab checklist]].&lt;br /&gt;
&lt;br /&gt;
==Dragonframe==&lt;br /&gt;
* [[Basic Animation 2D - Dragonframe | Basic Animation 2D]]&lt;br /&gt;
* [[Focusing - Dragonframe | Focusing]]&lt;br /&gt;
* [[Keypad Controls - Dragonframe | Keypad Controls]]&lt;br /&gt;
* [[Exporting - Dragonframe | Exporting]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Manual&amp;diff=37450</id>
		<title>2D Lab Manual</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Manual&amp;diff=37450"/>
				<updated>2018-10-02T22:34:26Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Main Animation Stand */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Intro==&lt;br /&gt;
There are two 2D Animation Labs.  &lt;br /&gt;
* Both have the main animation stands set up identically.  &lt;br /&gt;
* The Library 2D Rotoscope Lab (L1408) has and additional rotoscoping set-up.  &lt;br /&gt;
* The Com 2D Multi-Use Lab (Com 309) has a second messy stand.&lt;br /&gt;
&lt;br /&gt;
===Quiz===&lt;br /&gt;
*Answer the questions on the [[2D Lab Proficiency Test|Proficiency Quiz]] before the lab proficiency.&lt;br /&gt;
[[File:LogBook.jpg|thumb|right|alt=Alt text|The Log Book]]&lt;br /&gt;
&lt;br /&gt;
===Log Book===&lt;br /&gt;
* Every time you enter the lab please sign in and record the following information:&lt;br /&gt;
** Your name&lt;br /&gt;
** Materials used (paper, pencil, pen, paint, sand cut-out, etc....)&lt;br /&gt;
** Equipment used (compound table, paper punch, computer, sand stand, rotoscope table)&lt;br /&gt;
** Record any technical problems (so we can fix it)&lt;br /&gt;
** Status of the lab: clean, messy, is anything missing or broken?&lt;br /&gt;
* This is the main form of communication between you and the animation staff who maintain and audit the space every week. Failure to sign in to the Log Book will result in a loss of access privileges.&lt;br /&gt;
&lt;br /&gt;
* If there is an immediate issue, please contact the Multimedia Lab at 360-867-5455 or email [http://www.evergreen.edu/scripts/contact.php?sm=animation&amp;amp;amp;sub=Email%20from%20Animation%20Site&amp;amp;amp;title=Contact%20Animation%20Staff animation@evergreen.edu]&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
* You must always have time reserved when using the labs.  Only use your scheduled time.&lt;br /&gt;
* Regular scheduling should be done through Media Loan along with key checkout.&lt;br /&gt;
* It is your responsibility to confirm your reservation time, day and that you are in the correct room by asking for a receipt.&lt;br /&gt;
* Library 2D Rotoscope Lab (L1408) is available anytime.&lt;br /&gt;
* The Com 2D Multi-Use Lab (Com 309) is limited by the Com Building hours. You need Com Building Late Night Access to stay after hours. &lt;br /&gt;
* If you need a substantial amount of time contact animation staff for scheduling.&lt;br /&gt;
* You may lose your scheduled time if you are more than 15 minutes late, and whenever possible, please cancel any time that you will not use.&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
* Check out a key from Media Loan prior to your reservation and promptly return it afterwards. &lt;br /&gt;
* Do not use keys to gain access outside of your scheduled time.&lt;br /&gt;
* You are financially responsible for the room and its contents.&lt;br /&gt;
* Lost or stolen keys must be reported immediately to both Media Loan and Animation staff.&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
Need Help?&lt;br /&gt;
Please do not attempt to unplug or re-wire anything, especially if you think you know what you are doing.  Check the Troubleshooting Guide and see if you can find your answers there.  Flip through the Log Book to see if anyone else has experienced the same problem and if a solution was found.  If that fails, contact one of the following offices:&lt;br /&gt;
	&lt;br /&gt;
* Multimedia Lab, L1404, 360-867-5455&lt;br /&gt;
* Animation Lab Aide Office Com 311D, 360-867-7448&lt;br /&gt;
* Media Loan, L2502, 360-867-6253&lt;br /&gt;
* Aaron Kruse, L1520, 360-867-6842&lt;br /&gt;
* email at [http://www.evergreen.edu/scripts/contact.php?sm=animation&amp;amp;amp;sub=Email%20from%20Animation%20Site&amp;amp;amp;title=Contact%20Animation%20Staff animation@evergreen.edu]&lt;br /&gt;
&lt;br /&gt;
==Lab Peripherals==&lt;br /&gt;
===Computer===&lt;br /&gt;
[[File:mainstand.jpg|thumb|right|alt=Alt text|The Main Animation Stand in the Com.]]&lt;br /&gt;
===Main Animation Stand===&lt;br /&gt;
* The animation table is a compound table that uses calibrated gears and tracks to incrementally adjust N/E/S/W directions, as well as rotation.  &lt;br /&gt;
* '''Never''' use sand, liquids, glitter, or other messy materials near or on this table, as it will permanently damage it.&lt;br /&gt;
* If you need to use messy materials, you must first contact animation staff and then use the Messy Stand (COM 2D Multi-Use Lab only)&lt;br /&gt;
* Zoom positioning is controlled by carefully adjusting the camera arm up/down by releasing the lock and slowly turning the crank.  &lt;br /&gt;
* Do not overtighten the locks or pull on the track - use the provided cranks.&lt;br /&gt;
&lt;br /&gt;
[[File:T5i.jpg|thumb|right|alt=Alt text|A Canon Rebel T5i with a Circular Polarizing Lens.]]&lt;br /&gt;
&lt;br /&gt;
===Camera===&lt;br /&gt;
* A Canon Rebel is permanently attached to the top of the animation stand.  &lt;br /&gt;
* All the menu and camera settings are adjusted through the Dragonframe software.  &lt;br /&gt;
* Do not remove the camera from the stand or attempt to adjust any settings. &lt;br /&gt;
* Turn the camera switch on during shooting, and switch it off when you are done.&lt;br /&gt;
&lt;br /&gt;
===Lens===&lt;br /&gt;
* The camera is installed with a 35mm prime lens and a linear polarizing filter.  &lt;br /&gt;
* Adjust the focus and polarizing filter rotation position to reduce glare. &lt;br /&gt;
* '''Never''' touch the lens surface, or attempt to clean it - get a staff member to help you.&lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
* Overhead lights are adjusted at a 45 degree angle, and a backlight is located underneath the table.  &lt;br /&gt;
* Turn on the lights using the provided power strips.  &lt;br /&gt;
* To reduce any glare, make sure all room lights are off while shooting, and you can also wear black clothing to reduce any reflections. &lt;br /&gt;
* If there is a burned-out bulb, contact the animation staff - '''do not''' replace burned out bulbs yourself.&lt;br /&gt;
&lt;br /&gt;
===Platen===&lt;br /&gt;
The platen is an attachment to the Main Animation Stand that is used to flatten artwork.  This item is available by contacting animation staff.&lt;br /&gt;
&lt;br /&gt;
[[File:MessyStand.jpg|thumb|right|alt=Alt text|The Messy Stand]]&lt;br /&gt;
===Messy Stand===&lt;br /&gt;
* Located in the 2D Multi-Use Lab, Com 309, for animating sand and other messy liquid materials.   &lt;br /&gt;
* Make sure the installed camera on the main animation stand is turned off.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping Station===&lt;br /&gt;
See the [[Rotoscope_Station|Rotoscope Station]] article.&lt;br /&gt;
&lt;br /&gt;
===Acme Hole Punch===&lt;br /&gt;
* The Acme hole puncher is a calibrated registration system that is the industry standard. &lt;br /&gt;
* Pre-punch materials before animating to ensure proper registration of your drawings.   &lt;br /&gt;
* Do not punch more than 3 cels or 5 pages of paper at once, or use non-standard materials - they will clog the blades.&lt;br /&gt;
* There is a hole punch in each 2D Lab, the Multimedia Lab (L1404), and the Design Lab (Com 408)&lt;br /&gt;
&lt;br /&gt;
===File Management===&lt;br /&gt;
* Save all your files in a folder the desktop.  &lt;br /&gt;
* Files can be deleted at any time to free up space, and everything will be deleted on Thursday of Evaluation week.  &lt;br /&gt;
* When you are done with your session, backup files to a server, a personal hard drive, or etc... &lt;br /&gt;
* Do not work directly off of a server - only copy to or from it, and then disconnect from the server while working.&lt;br /&gt;
&lt;br /&gt;
===General Use Expectations===&lt;br /&gt;
* There are absolutely no food or drinks of any kind allowed in the labs.  Leave them stored outside the door.   &lt;br /&gt;
* Take care of yourself and remember to take a break once in a while.&lt;br /&gt;
* Please recycle your paper scraps in the corresponding bins. Garbage cans are located down the hall.&lt;br /&gt;
* Clean up after yourself. There are cleaning supplies provided for your use next to the door. If you run out of time for cleaning up, you are expected to come back later to clean.&lt;br /&gt;
* Do not delete other peoples' files or mess with any settings, postings, in the lab or on the computer.&lt;br /&gt;
* Do not unplug or remove anything from the space without asking - including cables or registration pegs alike.&lt;br /&gt;
*  Be courteous and respectful to the lab aides as well as your fellow animators, and abide by the campus code of conduct.  We are here to help you and make sure that everything is in working order so that everyone has equal access to these facilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When you are done&lt;br /&gt;
** Clean up and restore the room back to normal&lt;br /&gt;
** Log out of the logbook and record any notes&lt;br /&gt;
** Turn off the camera power, shut down the computer, lights, and equipment&lt;br /&gt;
** Promptly return your keys to Media Loan&lt;br /&gt;
&lt;br /&gt;
===2D Lab Checklist===&lt;br /&gt;
Every time you use the lab remember to follow the [[2D Lab Checklist|2D Lab checklist]].&lt;br /&gt;
&lt;br /&gt;
==Dragonframe==&lt;br /&gt;
* [[Basic Animation 2D - Dragonframe | Basic Animation 2D]]&lt;br /&gt;
* [[Focusing - Dragonframe | Focusing]]&lt;br /&gt;
* [[Keypad Controls - Dragonframe | Keypad Controls]]&lt;br /&gt;
* [[Exporting - Dragonframe | Exporting]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Checklist&amp;diff=37431</id>
		<title>2D Lab Checklist</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Checklist&amp;diff=37431"/>
				<updated>2018-10-02T22:02:34Z</updated>
		
		<summary type="html">&lt;p&gt;Kimsan30: /* Checklist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The Evergreen State College has two 2D labs on campus: the '''2D Multi-Use Lab''' in '''Com 309''', and the '''2D Rotoscope Lab''' in '''Lib 1408'''. While the two labs have some differences in devices and use, the following checklist applies to both. &lt;br /&gt;
&lt;br /&gt;
==Checklist==&lt;br /&gt;
Follow this checklist every time you use the lab.&lt;br /&gt;
&lt;br /&gt;
Look at the [[Basic Animation 2D - Dragonframe | Basic 2D Animation]] article for details on the steps below&lt;br /&gt;
&lt;br /&gt;
# Sign the log book.&lt;br /&gt;
# Get your artwork ready.&lt;br /&gt;
# Power on the camera and lights. &lt;br /&gt;
# Make sure that the camera is set to '''Manual''' ('''M''').&lt;br /&gt;
# Make sure the lens is set to '''Auto-Focus''' ('''AF''').&lt;br /&gt;
# Power on the computer.&lt;br /&gt;
# Open '''Dragonframe'''.   &lt;br /&gt;
# Make a '''new project''' or open an existing one. &lt;br /&gt;
# Set '''Aspect Ratio''' masks.&lt;br /&gt;
# Turn off overhead lights and check for reflections.&lt;br /&gt;
# Set camera settings with '''Dragonframe'''&lt;br /&gt;
#* Focus the lens.&lt;br /&gt;
#* Set exposure.&lt;br /&gt;
# Animate your sequence.&lt;br /&gt;
# [[Exporting - Dragonframe|Export]]&lt;br /&gt;
# Back up files to Orca&lt;br /&gt;
# Record your exit time in the log book as you leave. &lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Kimsan30</name></author>	</entry>

	</feed>