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		<id>http://helpwiki.evergreen.edu/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raoul</id>
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		<updated>2026-07-11T18:27:25Z</updated>
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	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Wheelchair_Lift_in_the_CCAM&amp;diff=47333</id>
		<title>Wheelchair Lift in the CCAM</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Wheelchair_Lift_in_the_CCAM&amp;diff=47333"/>
				<updated>2025-09-29T18:25:43Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: /* Spaces on the Lower Level */ fixed room numbers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The CCAM (Center for Creative and Applied Media) is located on the first floor of Evans Hall.  Parts of the CCAM are at a lower level than the rest of the first floor. There is a stairway with 9 steps to get to the lower level.  A wheelchair lift is installed on the steps. &lt;br /&gt;
* If there is an event in the TV Studio there will be staff avaible to operate the wheelchair lift. &lt;br /&gt;
* If students have lab times and need to use the lift they can be trained on the operation and given access to a key.  &lt;br /&gt;
&lt;br /&gt;
== Spaces on the Lower Level ==&lt;br /&gt;
* TV Studio - Evans 1353&lt;br /&gt;
* Green Room - Evans 1356&lt;br /&gt;
* Audio Lab Control Room - Evans 1360&lt;br /&gt;
* Audio Lab Studio - Evans 1362&lt;br /&gt;
* Sound Effects Studio - Evans 1358&lt;br /&gt;
&lt;br /&gt;
== Lift Instructions ==&lt;br /&gt;
&lt;br /&gt;
=== Controls ===&lt;br /&gt;
* There are controls at the top of the staris, on the lift and at the bottom of the stairs.&lt;br /&gt;
* The lift can be operated from the top or bottom. It can also be operated by the person on the lift.&lt;br /&gt;
* The lift key needs to be inserted into the control box that is beinbg used.&lt;br /&gt;
&lt;br /&gt;
=== Operation ===&lt;br /&gt;
There are instructions on the use of trhe lift at the top control panel. &lt;br /&gt;
&lt;br /&gt;
==== Top Panel Controls ====&lt;br /&gt;
# Insert key and turn it to the right.&lt;br /&gt;
# Press the bottom of the left button to unfold the lift.&lt;br /&gt;
#* The front safety bar will also lower.&lt;br /&gt;
# Have the person enter the lift and lock wheels of the wheelchair.&lt;br /&gt;
# Press the bottom of the right button.&lt;br /&gt;
#* The front safety barr will lower.&lt;br /&gt;
# Contiune to hold the bottom of the right button.&lt;br /&gt;
## The lift will go down the stairs&lt;br /&gt;
## The front roll stop will lower and the front safety bar will raise.&lt;br /&gt;
&lt;br /&gt;
==== Lift Controls ====&lt;br /&gt;
* There is a black button to controll the up or down movement.&lt;br /&gt;
* The is a red emergency stop button.&lt;br /&gt;
&lt;br /&gt;
==== Botton Panel Controls ====&lt;br /&gt;
* There are three buttons.&lt;br /&gt;
** Up arrow&lt;br /&gt;
*** Prees to send the lift up the stairs.&lt;br /&gt;
** Down arrow&lt;br /&gt;
*** Press to lower the lift down the stairs.&lt;br /&gt;
** Lever&lt;br /&gt;
*** Pull up the lever to unfold the lift.&lt;br /&gt;
*** Push down the lever to fold the lift against the wall.&lt;br /&gt;
&lt;br /&gt;
[[Category:CCAM]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Getting_Started_with_Zoom&amp;diff=44847</id>
		<title>Getting Started with Zoom</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Getting_Started_with_Zoom&amp;diff=44847"/>
				<updated>2023-09-28T15:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TwoColumn|lead=&lt;br /&gt;
[[Image:Zoom-logo.png|left|40px]] Zoom provides video conferencing, screen sharing and messaging across any device.&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
Zoom is free for anyone invited to attend a meeting. Zoom accounts are available by logging in via SSO (Single Sign On) to [https://evergreen.zoom.us evergreen.zoom.us] or via SSO in the Zoom desktop app with your My Evergreen login and password.&lt;br /&gt;
* [[Signing_in_with_SSO_-_Zoom|Signing in with SSO]]&lt;br /&gt;
===About Zoom Accounts===&lt;br /&gt;
* Zoom Basic accounts are available for Evergreen members and allow meetings up to 40 min. with up to 100 attendees. One-on-one meetings are not limited to 40 minutes.&lt;br /&gt;
* Zoom Pro accounts allow for meetings longer than 40 minutes and can host up to 300 participants. &lt;br /&gt;
** All faculty are automatically assigned a Pro account.&lt;br /&gt;
** Staff or students needing a pro account can request one at help.evergreen.edu. &lt;br /&gt;
** Please only request a Pro account if you need to host a multi-participant Zoom conference longer than 40 minutes. &lt;br /&gt;
''Microsoft Team Meetings is a great alternative if you need to host multi-participant meetings longer than 40 minutes. All community members have a Teams license available by logging in at office.com.''&lt;br /&gt;
&lt;br /&gt;
=== Students ===&lt;br /&gt;
Zoom accounts are available for all students by logging in to [https://evergreen.zoom.us evergreen.zoom.us] with your My Evergreen login and password. For more about using Zoom in the classroom see: [[Zoom for Students]].&lt;br /&gt;
&lt;br /&gt;
===Faculty===&lt;br /&gt;
====Using Zoom====&lt;br /&gt;
If you'd like to host a meeting for your class or college-related business see:&lt;br /&gt;
* [[Schedule a Zoom Meeting in Your Canvas Course]]&lt;br /&gt;
* [[Schedule a Zoom Meeting via the Web Portal]]&lt;br /&gt;
* [[Zoom Security - Best Practices for Scheduling Meetings]]&lt;br /&gt;
&lt;br /&gt;
====Pre-Assigning Participants to Breakout Rooms====&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/360032752671-Pre-assigning-participants-to-breakout-rooms Zoom guide: Pre-assigning participants to breakout rooms]&lt;br /&gt;
** Go to/sign in at https://evergreen.zoom.us&lt;br /&gt;
** In the menu at left of the page, click “Settings”&lt;br /&gt;
** At the Settings page, under the “Meeting” heading, click “In Meeting (Advanced)”&lt;br /&gt;
** At the “Breakout room” setting, check the box to “Allow host to assign participants to breakout rooms when scheduling” -- that action should just auto-save.&lt;br /&gt;
** Go back to the Canvas site to schedule a meeting and pre-assign participants.&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
* Zoom Basic accounts are available for all staff members by logging in to [https://evergreen.zoom.us evergreen.zoom.us] with your My Evergreen login and password. &lt;br /&gt;
* If you require a Zoom Pro license you can request it from the Tech Support Center by [https://kace.evergreen.edu/userui/ticket.php?QUEUE_ID=38 submitting a help ticket]. Also consider using [[Video Calls and Meetings with Teams|Microsoft Team Meetings]] instead. Many offices have already transitioned away from Zoom and are taking advantage of the integrated collaboration tools built into Team Meetings.&lt;br /&gt;
&lt;br /&gt;
===Using Zoom===&lt;br /&gt;
See [https://support.zoom.us/hc/en-us/categories/200101697 Zoom's Help Center] for instructions.&lt;br /&gt;
* [[Schedule a Zoom Meeting via the Web Portal]]&lt;br /&gt;
*[https://support.zoom.us/hc/en-us/articles/360032752671-Pre-assigning-participants-to-breakout-rooms Zoom guide: Pre-assigning participants to breakout rooms]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Join a Meeting====&lt;br /&gt;
{{#ev:youtube|pAMDxH_H_Cs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom Accessibility Notes ===&lt;br /&gt;
* [https://zoom.us/accessibility Zoom – Accessibility features]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/207279736-Getting-started-with-closed-captioning Zoom – Closed captioning]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/205683899-Hot-Keys-and-Keyboard-for-Zoom Zoom – Hot keys and keyboard shortcuts]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/115004794983-Automatically-Transcribe-Cloud-Recordings- Zoom – Automatic transcriptions]&lt;br /&gt;
* Zoom is WCAG 2.1 AA compliant&lt;br /&gt;
&lt;br /&gt;
===Zoom and Special A/V Requirements===&lt;br /&gt;
If you have more complex requirements, such as large-audience broadcast webinars, please submit a [https://www.evergreen.edu/offices-services/media-services/media-production-planning-guide production request with Electronic Media at least 4 weeks in advance]. See also: [[Zoom for Public Events]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|sidebar=&lt;br /&gt;
{{ZoomNav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
{{GetHelp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keywords: web conferencing&lt;br /&gt;
[[Category:Curricular Technologies]]&lt;br /&gt;
[[Category:Media Technologies]]&lt;br /&gt;
[[Category:Zoom]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Getting_Started_with_Zoom&amp;diff=44846</id>
		<title>Getting Started with Zoom</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Getting_Started_with_Zoom&amp;diff=44846"/>
				<updated>2023-09-28T15:51:15Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TwoColumn|lead=&lt;br /&gt;
[[Image:Zoom-logo.png|left|40px]] Zoom provides video conferencing, screen sharing and messaging across any device.&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
Zoom is free for anyone invited to attend a meeting. Zoom accounts are available by logging in via SSO (Single Sign On) to [https://evergreen.zoom.us evergreen.zoom.us] or via SSO in the Zoom desktop app with your My Evergreen login and password.&lt;br /&gt;
* [[Signing_in_with_SSO_-_Zoom|Signing in with SSO]]&lt;br /&gt;
===About Zoom Accounts===&lt;br /&gt;
* Zoom Basic accounts are available for Evergreen members and allow meetings up to 40 min. with up to 100 attendees. One-on-one meetings are not limited to 40 minutes.&lt;br /&gt;
* Zoom Pro accounts allow for meetings longer than 40 minutes and can host up to 300 participants. &lt;br /&gt;
** All faculty are automatically assigned a Pro account.&lt;br /&gt;
** Staff or students needing a pro account can request one at help.evergreen.edu. &lt;br /&gt;
** Please only request a Pro account if you need to host a multi-participant Zoom conference longer than 40 minutes. &lt;br /&gt;
''Microsoft Team Meetings is a great alternative if you need to host multi-participant meetings longer than 40 minutes. All community members have a Teams license available by logging in at office.com.''&lt;br /&gt;
&lt;br /&gt;
=== Students ===&lt;br /&gt;
Zoom accounts are available for all students by logging in to [https://evergreen.zoom.us evergreen.zoom.us] with your My Evergreen login and password. For more about using Zoom in the classroom see: [[Zoom for Students]].&lt;br /&gt;
&lt;br /&gt;
===Faculty===&lt;br /&gt;
====Using Zoom====&lt;br /&gt;
If you'd like to host a meeting for your class or college-related business see:&lt;br /&gt;
* [[Schedule a Zoom Meeting in Your Canvas Course]]&lt;br /&gt;
* [[Schedule a Zoom Meeting via the Web Portal]]&lt;br /&gt;
* [[Zoom Security - Best Practices for Scheduling Meetings]]&lt;br /&gt;
&lt;br /&gt;
====Pre-Assigning Participants to Breakout Rooms====&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/360032752671-Pre-assigning-participants-to-breakout-rooms Zoom guide: Pre-assigning participants to breakout rooms]&lt;br /&gt;
** Go to/sign in at https://evergreen.zoom.us&lt;br /&gt;
** In the menu at left of the page, click “Settings”&lt;br /&gt;
** At the Settings page, under the “Meeting” heading, click “In Meeting (Advanced)”&lt;br /&gt;
** At the “Breakout room” setting, check the box to “Allow host to assign participants to breakout rooms when scheduling” -- that action should just auto-save.&lt;br /&gt;
** Go back to the Canvas site to schedule a meeting and pre-assign participants.&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
* Zoom Basic accounts are available for all staff members by logging in to [https://evergreen.zoom.us evergreen.zoom.us] with your My Evergreen login and password. &lt;br /&gt;
* If you require a Zoom Pro license you can request it from the Tech Support Center by [https://kace.evergreen.edu/userui/ticket.php?QUEUE_ID=38 submitting a help ticket]. Also consider using [[Video Calls and Meetings with Teams|Microsoft Team Meetings]] instead. Many offices have already transitioned away from Zoom and are taking advantage of the integrated collaboration tools built into Team Meetings.&lt;br /&gt;
&lt;br /&gt;
===Using Zoom===&lt;br /&gt;
See [https://support.zoom.us/hc/en-us/categories/200101697 Zoom's Help Center] for instructions.&lt;br /&gt;
* [[Schedule a Zoom Meeting via the Web Portal]]&lt;br /&gt;
*[https://support.zoom.us/hc/en-us/articles/360032752671-Pre-assigning-participants-to-breakout-rooms Zoom guide: Pre-assigning participants to breakout rooms]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Join a Meeting====&lt;br /&gt;
{{#ev:youtube|pAMDxH_H_Cs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom Accessibility Notes ===&lt;br /&gt;
* [https://zoom.us/accessibility Zoom – Accessibility features]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/207279736-Getting-started-with-closed-captioning Zoom – Closed captioning]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/205683899-Hot-Keys-and-Keyboard-for-Zoom Zoom – Hot keys and keyboard shortcuts]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/115004794983-Automatically-Transcribe-Cloud-Recordings- Zoom – Automatic transcriptions]&lt;br /&gt;
* Zoom is WCAG 2.1 AA compliant&lt;br /&gt;
&lt;br /&gt;
===Zoom and Special A/V Requirements===&lt;br /&gt;
If you have more complex requirements, such as a large-audience broadcast webinars, please submit a [https://www.evergreen.edu/offices-services/media-services/media-production-planning-guide production request with Electronic Media at least 4 weeks in advance]. See also: [[Zoom for Public Events]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|sidebar=&lt;br /&gt;
{{ZoomNav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
{{GetHelp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keywords: web conferencing&lt;br /&gt;
[[Category:Curricular Technologies]]&lt;br /&gt;
[[Category:Media Technologies]]&lt;br /&gt;
[[Category:Zoom]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Zoom_for_Public_Events&amp;diff=44845</id>
		<title>Zoom for Public Events</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Zoom_for_Public_Events&amp;diff=44845"/>
				<updated>2023-09-28T15:49:46Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TwoColumn|lead=&lt;br /&gt;
[[Image:Zoom-logo.png|left|40px]]  Zoom events that are for the public can present a different set of challenges than a Zoom meeting used for class or a meeting.&lt;br /&gt;
If you need to promote the event to the public you will need to take some extra precautions.&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
&lt;br /&gt;
'''Protecting your meeting happens when you are initially scheduling the meeting.''' You can also set default meeting behaviors in your profile so that every future meeting you create inherits those settings.&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert alert-warning&amp;quot; role=&amp;quot;alert&amp;quot;&amp;gt;&lt;br /&gt;
'''If you have more complex requirements, such as a large-audience broadcast webinars, please submit a [https://www.evergreen.edu/offices-services/media-services/media-production-planning-guide production request with Electronic Media at least 4 weeks in advance].'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Protect Your Zoom Meetings===&lt;br /&gt;
# '''Use a unique Zoom Room ID'''&lt;br /&gt;
#:Do not use your Personal Meeting ID (PMI)  The PMI is your personal meeting space and you shouldn’t promote the ID to the public via email lists, websites etc&lt;br /&gt;
# '''Do not enable join before host'''  &lt;br /&gt;
#: If this is enabled the first person to join the meeting can become the host. See also [https://support.zoom.us/hc/en-us/articles/202828525-Join-before-host Zoom Join before host]&lt;br /&gt;
# '''Create a Waiting Room for Attendees'''&lt;br /&gt;
#: Before the meeting is opened to the public the host can let in specific users that need to help prepare.&lt;br /&gt;
#: [https://support.zoom.us/hc/en-us/articles/115000332726-Waiting-Room Waiting Rooms] allow you to control when attendees can enter the meeting. See also: [https://blog.zoom.us/wordpress/2020/02/14/secure-your-meetings-zoom-waiting-rooms/ Secure your meetings with Zoom waiting rooms] or watch this [https://www.youtube.com/watch?v=ntaT7KEcids quick video to see how to set one up and use]. &lt;br /&gt;
#'''Make Sure Only the Hosts Can Share Their Screen'''&lt;br /&gt;
#: This is a global default but can be changed in your personal meeting preferences. Only turn this on if it is absolutely necessary.&lt;br /&gt;
# '''Disable Annotation'''&lt;br /&gt;
#: If annotation is enabled any participant can start annotating during screen sharing  See also [https://support.zoom.us/hc/en-us/articles/115005706806-Using-annotation-tools-on-a-shared-screen-or-whiteboard Zoom Annotation]&lt;br /&gt;
# '''Chat Settings'''&lt;br /&gt;
#:Chat can be turned off or be limited to host only, everyone publicly or everyone publicly and privately&lt;br /&gt;
#: See also [https://support.zoom.us/hc/en-us/articles/115004809306-Controlling-and-Disabling-In-Meeting-Chat Chat Seeting]&lt;br /&gt;
# '''Have Co-Hosts'''&lt;br /&gt;
#: Have some helpers that the host can [https://support.zoom.us/hc/en-us/articles/206330935-Enabling-and-adding-a-co-host promote] to co-host.  They can help monitor chat, [https://support.zoom.us/hc/en-us/articles/203435537-Muting-and-unmuting-participants-in-a-meeting mute microphones] and remove participants if needed.&lt;br /&gt;
#'''Remove a Participant or Put on Hold'''&lt;br /&gt;
#: As the meeting host, you do have the ability to remove someone from the meeting or put them on hold via the Participants panel. See: [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-participants-in-a-meeting Managing participants in a meeting].&lt;br /&gt;
&lt;br /&gt;
===Additional Resources===&lt;br /&gt;
* [https://zoom.us/security Zoom's Security page] for additional information on Zoom's security features.&lt;br /&gt;
* Evergreen's [[Global Zoom Meeting Defaults]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|sidebar=&lt;br /&gt;
{{ZoomNav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
{{GetHelp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keywords: web conferencing&lt;br /&gt;
[[Category:Curricular Technologies]]&lt;br /&gt;
[[Category:Media Technologies]]&lt;br /&gt;
[[Category:Zoom]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Getting_Started_with_Zoom&amp;diff=44844</id>
		<title>Getting Started with Zoom</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Getting_Started_with_Zoom&amp;diff=44844"/>
				<updated>2023-09-28T15:48:00Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TwoColumn|lead=&lt;br /&gt;
[[Image:Zoom-logo.png|left|40px]] Zoom provides video conferencing, screen sharing and messaging across any device.&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
Zoom is free for anyone invited to attend a meeting. Zoom accounts are available by logging in via SSO (Single Sign On) to [https://evergreen.zoom.us evergreen.zoom.us] or via SSO in the Zoom desktop app with your My Evergreen login and password.&lt;br /&gt;
* [[Signing_in_with_SSO_-_Zoom|Signing in with SSO]]&lt;br /&gt;
===About Zoom Accounts===&lt;br /&gt;
* Zoom Basic accounts are available for Evergreen members and allow meetings up to 40 min. with up to 100 attendees. One-on-one meetings are not limited to 40 minutes.&lt;br /&gt;
* Zoom Pro accounts allow for meetings longer than 40 minutes and can host up to 300 participants. &lt;br /&gt;
** All faculty are automatically assigned a Pro account.&lt;br /&gt;
** Staff or students needing a pro account can request one at help.evergreen.edu. &lt;br /&gt;
** Please only request a Pro account if you need to host a multi-participant Zoom conference longer than 40 minutes. &lt;br /&gt;
''Microsoft Team Meetings is a great alternative if you need to host multi-participant meetings longer than 40 minutes. All community members have a Teams license available by logging in at office.com.''&lt;br /&gt;
&lt;br /&gt;
=== Students ===&lt;br /&gt;
Zoom accounts are available for all students by logging in to [https://evergreen.zoom.us evergreen.zoom.us] with your My Evergreen login and password. For more about using Zoom in the classroom see: [[Zoom for Students]].&lt;br /&gt;
&lt;br /&gt;
===Faculty===&lt;br /&gt;
====Using Zoom====&lt;br /&gt;
If you'd like to host a meeting for your class or college-related business see:&lt;br /&gt;
* [[Schedule a Zoom Meeting in Your Canvas Course]]&lt;br /&gt;
* [[Schedule a Zoom Meeting via the Web Portal]]&lt;br /&gt;
* [[Zoom Security - Best Practices for Scheduling Meetings]]&lt;br /&gt;
&lt;br /&gt;
====Pre-Assigning Participants to Breakout Rooms====&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/360032752671-Pre-assigning-participants-to-breakout-rooms Zoom guide: Pre-assigning participants to breakout rooms]&lt;br /&gt;
** Go to/sign in at https://evergreen.zoom.us&lt;br /&gt;
** In the menu at left of the page, click “Settings”&lt;br /&gt;
** At the Settings page, under the “Meeting” heading, click “In Meeting (Advanced)”&lt;br /&gt;
** At the “Breakout room” setting, check the box to “Allow host to assign participants to breakout rooms when scheduling” -- that action should just auto-save.&lt;br /&gt;
** Go back to the Canvas site to schedule a meeting and pre-assign participants.&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
* Zoom Basic accounts are available for all staff members by logging in to [https://evergreen.zoom.us evergreen.zoom.us] with your My Evergreen login and password. &lt;br /&gt;
* If you require a Zoom Pro license you can request it from the Tech Support Center by [https://kace.evergreen.edu/userui/ticket.php?QUEUE_ID=38 submitting a help ticket]. Also consider using [[Video Calls and Meetings with Teams|Microsoft Team Meetings]] instead. Many offices have already transitioned away from Zoom and are taking advantage of the integrated collaboration tools built into Team Meetings.&lt;br /&gt;
&lt;br /&gt;
===Using Zoom===&lt;br /&gt;
See [https://support.zoom.us/hc/en-us/categories/200101697 Zoom's Help Center] for instructions.&lt;br /&gt;
* [[Schedule a Zoom Meeting via the Web Portal]]&lt;br /&gt;
*[https://support.zoom.us/hc/en-us/articles/360032752671-Pre-assigning-participants-to-breakout-rooms Zoom guide: Pre-assigning participants to breakout rooms]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Join a Meeting====&lt;br /&gt;
{{#ev:youtube|pAMDxH_H_Cs}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom Accessibility Notes ===&lt;br /&gt;
* [https://zoom.us/accessibility Zoom – Accessibility features]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/207279736-Getting-started-with-closed-captioning Zoom – Closed captioning]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/205683899-Hot-Keys-and-Keyboard-for-Zoom Zoom – Hot keys and keyboard shortcuts]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/115004794983-Automatically-Transcribe-Cloud-Recordings- Zoom – Automatic transcriptions]&lt;br /&gt;
* Zoom is WCAG 2.1 AA compliant&lt;br /&gt;
&lt;br /&gt;
===Zoom and Special A/V Requirements===&lt;br /&gt;
If you have more complex requirements, such as a large-audience broadcast webinars, please submit a [https://www.evergreen.edu/offices-services/media-services/media-production-planning-guide production request with Electronic Media]. See also: [[Zoom for Public Events]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|sidebar=&lt;br /&gt;
{{ZoomNav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
{{GetHelp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keywords: web conferencing&lt;br /&gt;
[[Category:Curricular Technologies]]&lt;br /&gt;
[[Category:Media Technologies]]&lt;br /&gt;
[[Category:Zoom]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Live_Transcription_with_Zoom&amp;diff=41704</id>
		<title>Live Transcription with Zoom</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Live_Transcription_with_Zoom&amp;diff=41704"/>
				<updated>2021-02-03T02:05:24Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Zoom has an automatic transcription service called Live Transcription. Each hosts needs to enable the service in their account. Then Live Transcription will be available for the host to turn on in each meeting.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Enable Live Transcription ====&lt;br /&gt;
# Go to evergreen.zoom.us and sign in with your Evergreen account and password&lt;br /&gt;
# In the top left click '''Settings'''&lt;br /&gt;
# At the top click '''Meeting'''&lt;br /&gt;
# Click '''In Meeting (Advanced)'''&lt;br /&gt;
# Enable '''Closed Captioning'''&lt;br /&gt;
# Check the box for '''Enable live transcription service to show transcript on the side panel in-meeting'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Use Live Transcription in a Meeting ====&lt;br /&gt;
The host needs to turn on '''Live Transcription''' in each meeting that is needed in.&lt;br /&gt;
# Click '''Live Transcript''' on the bottom '''Zoom Toolbar'''&lt;br /&gt;
# Click '''Enable Auto-Transcription'''&lt;br /&gt;
# Transcripts will appear at the bottom of the '''Zoom''' window&lt;br /&gt;
#* To turn off Live Transcription '''Disable Auto-Transcription'''&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Participant Controls ====&lt;br /&gt;
Once '''Live Transcription''' is enabled in a meeting participants can choose how to view the transcripts.&lt;br /&gt;
# Click '''Live Transcript''' on the bottom '''Zoom Toolbar'''&lt;br /&gt;
# Three options will appear&lt;br /&gt;
#* '''Show Subtitles''' - displays subtitles at the bottom of the window&lt;br /&gt;
#* '''View Full Transcript''' - displays the transcript with speakers name and a timestamp in the '''Transcript''' window&lt;br /&gt;
#* '''Subtitle Settings''' - will open the settings to adjust the size of the subtitles&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Notes ====&lt;br /&gt;
* The '''Transcript''' window will replace the '''Participant''' and '''Chat''' windows&lt;br /&gt;
* At the top of the Transcript window click the upside down arrow and select '''Pop Out''' to convert to a separate window&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41152</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41152"/>
				<updated>2020-12-01T17:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: /* Meeting Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information on some of Zoom's security settings and meeting controls.  Since the Zoom meeting links will be posted on a public website, there is the potential for Zoom bombing.  Some of the settings mention requiring the ''current'' version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom application on your computer (not the website)&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
# Using a web browser, sign in to [https://evergreen.zoom.us evergreen.zoom.us]&lt;br /&gt;
# On the left side, click on Meetings (this should show you your upcoming Meetings)&lt;br /&gt;
# Click on the title of a Meeting you want to check the settings of, then go to the following sections:&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When in a Zoom Meeting, take note of these options in the Zoom app:&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41151</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41151"/>
				<updated>2020-12-01T17:53:11Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: /* Check for Updates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information on some of Zoom's security settings and meeting controls.  Since the Zoom meeting links will be posted on a public website, there is the potential for Zoom bombing.  Some of the settings mention requiring the ''current'' version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom application on your computer (not the website)&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
# Using a web browser, sign in to [https://evergreen.zoom.us evergreen.zoom.us]&lt;br /&gt;
# On the left side, click on Meetings (this should show you your upcoming Meetings)&lt;br /&gt;
# Click on the title of a Meeting you want to check the settings of, then go to the following sections:&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When in a Zoom Meeting, take note of these options:&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41150</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41150"/>
				<updated>2020-12-01T17:52:08Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information on some of Zoom's security settings and meeting controls.  Since the Zoom meeting links will be posted on a public website, there is the potential for Zoom bombing.  Some of the settings mention requiring the ''current'' version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom app -- &amp;lt;nowiki&amp;gt;https://evergreen.zoom.us&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
# Using a web browser, sign in to [https://evergreen.zoom.us evergreen.zoom.us]&lt;br /&gt;
# On the left side, click on Meetings (this should show you your upcoming Meetings)&lt;br /&gt;
# Click on the title of a Meeting you want to check the settings of, then go to the following sections:&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When in a Zoom Meeting, take note of these options:&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41149</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41149"/>
				<updated>2020-12-01T17:51:22Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: /* Participants Window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information on some of Zoom's security settings and meeting controls.  Since the Zoom meeting links will be posted on a public website, there is the potential for Zoom bombing.  Some of the settings mention requiring the ''current'' version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom app -- &amp;lt;nowiki&amp;gt;https://evergreen.zoom.us&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
# Using a web browser, sign in to [https://evergreen.zoom.us evergreen.zoom.us]&lt;br /&gt;
# On the left side, click on Meetings (this should show you your upcoming Meetings)&lt;br /&gt;
# Click on the title of a Meeting you want to check the settings of, then go to the following sections:&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&lt;br /&gt;
When in a Zoom Meeting, take note of these options:&lt;br /&gt;
&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41148</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41148"/>
				<updated>2020-12-01T17:49:08Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: /* Meeting Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information on some of Zoom's security settings and meeting controls.  Since the Zoom meeting links will be posted on a public website, there is the potential for Zoom bombing.  Some of the settings mention requiring the ''current'' version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom app -- &amp;lt;nowiki&amp;gt;https://evergreen.zoom.us&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
# Using a web browser, sign in to [https://evergreen.zoom.us evergreen.zoom.us]&lt;br /&gt;
# On the left side, click on Meetings (this should show you your upcoming Meetings)&lt;br /&gt;
# Click on the title of a Meeting you want to check the settings of, then go to the following sections:&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41147</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41147"/>
				<updated>2020-12-01T17:48:16Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: /* Meeting Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information on some of Zoom's security settings and meeting controls.  Since the Zoom meeting links will be posted on a public website, there is the potential for Zoom bombing.  Some of the settings mention requiring the ''current'' version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom app -- &amp;lt;nowiki&amp;gt;https://evergreen.zoom.us&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
# Using a web browser, sign in to [https://evergreen.zoom.us evergreen.zoom.us]&lt;br /&gt;
# On the left side, click on Meetings (this should show you your upcoming Meetings)&lt;br /&gt;
# Click on the title of a Meeting you want check the settings of, then go to the following sections:&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41145</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41145"/>
				<updated>2020-12-01T17:47:45Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: /* Meeting Settings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information on some of Zoom's security settings and meeting controls.  Since the Zoom meeting links will be posted on a public website, there is the potential for Zoom bombing.  Some of the settings mention requiring the ''current'' version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom app&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
# Using a web browser, sign in to evergreen.zoom.us&lt;br /&gt;
# On the left side, click on Meetings (this should show you your upcoming Meetings)&lt;br /&gt;
# Click on the title of a Meeting you want check the settings of, then go to the following sections:&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41144</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41144"/>
				<updated>2020-12-01T17:42:56Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information on some of Zoom's security settings and meeting controls.  Since the Zoom meeting links will be posted on a public website, there is the potential for Zoom bombing.  Some of the settings mention requiring the ''current'' version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom app&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41143</id>
		<title>Tips for the Academic Fair</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Tips_for_the_Academic_Fair&amp;diff=41143"/>
				<updated>2020-12-01T17:41:22Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: /* Security */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This articles contains information of some Zoom security settings and some meeting controls.  Since the Zoom meeting links will be posted on a public website there is the potential for Zoom bombing.  Some of the settings mention require the current version of Zoom.  So check to make sure your Zoom app is up to date.  &lt;br /&gt;
&lt;br /&gt;
=== Check for Updates ===&lt;br /&gt;
Check to make sure that you have the current version of Zoom.&lt;br /&gt;
&lt;br /&gt;
#Sign into the Zoom app&lt;br /&gt;
#Click your profile icon in the top right&lt;br /&gt;
#Select '''Check for Updates'''&lt;br /&gt;
&lt;br /&gt;
=== Meeting Settings ===&lt;br /&gt;
&lt;br /&gt;
==== Security Section ====&lt;br /&gt;
* Do not select '''Passcode'''&lt;br /&gt;
* Select '''Waiting Room'''&lt;br /&gt;
&lt;br /&gt;
==== Meeting Options ====&lt;br /&gt;
* Do not select '''Allow participants to join anytime'''&lt;br /&gt;
* Select '''Mute participants upon entry'''&lt;br /&gt;
* Do not select '''Require authentication to join'''&lt;br /&gt;
** If selected this would require participants to sign in with Evergreen accounts&lt;br /&gt;
** Not all participants will have Evergreen accounts&lt;br /&gt;
&lt;br /&gt;
=== Participants Window ===&lt;br /&gt;
The '''participants''' window has options for muting microphones and removing participants&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/115005759423-Managing-Participants-in-a-Meeting article] with more details.&lt;br /&gt;
* At the bottom of the window is a '''Mute Al'''l button&lt;br /&gt;
* When hovering over a participants name  the '''Mute''' button will appear&lt;br /&gt;
* When hovering over a participants name the '''More''' button will appear&lt;br /&gt;
** '''Stop Video'''&lt;br /&gt;
** '''Put in Waiting Room'''&lt;br /&gt;
** '''Remove'''&lt;br /&gt;
&lt;br /&gt;
=== Security ===&lt;br /&gt;
The Security icon at the bottom of the Zoom meeting window has a variety of options and tools&lt;br /&gt;
&lt;br /&gt;
Zoom has an [https://support.zoom.us/hc/en-us/articles/360041848151-In-meeting-security-options article] with more details.  &lt;br /&gt;
* '''Hide Profile Pictures'''&lt;br /&gt;
** Zoom bombers can set their profile picture to an offensive image&lt;br /&gt;
** This is a quick way to turn off all profile pictures&lt;br /&gt;
* '''All Participants to: Share Screen'''&lt;br /&gt;
** Uncheck this so that only the host can screen share&lt;br /&gt;
*'''Suspend Participants Activities'''&lt;br /&gt;
**This is a new setting for emergency situations&lt;br /&gt;
**This shuts off all participants' audio, video and screen sharing and locks the meeting &lt;br /&gt;
[[Category:Zoom]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Getting_Started_with_Zoom&amp;diff=41031</id>
		<title>Getting Started with Zoom</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Getting_Started_with_Zoom&amp;diff=41031"/>
				<updated>2020-10-29T00:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TwoColumn|lead=&lt;br /&gt;
[[Image:Zoom-logo.png|left|40px]] Zoom provides video conferencing, screen sharing and messaging across any device.&lt;br /&gt;
&lt;br /&gt;
|content=&lt;br /&gt;
&lt;br /&gt;
===Getting Started===&lt;br /&gt;
Zoom is free for anyone invited to attend a meeting. If you'd like to host a meeting for your class or college-related business see below.&lt;br /&gt;
===About Zoom Accounts===&lt;br /&gt;
* A Zoom account is only required if you want to host a meeting. You do not need an account to attend a meeting.&lt;br /&gt;
* Zoom Basic accounts are free and allow meetings up to 40 min. with up to 100 attendees. One-on-one meetings are not limited to 40 minutes.&lt;br /&gt;
* Zoom Pro accounts allow for meetings longer than 40 minutes and can host up to 300 participants.&lt;br /&gt;
** Pro accounts can be auto-provisioned in Canvas for instructors or requested at help.evergreen.edu. &lt;br /&gt;
** Please only request a Pro account if you need to host a multi-participant conference longer than 40 minutes.&lt;br /&gt;
&lt;br /&gt;
===Faculty===&lt;br /&gt;
====First time using Zoom in your Canvas course====&lt;br /&gt;
*[[Add Zoom to Your Canvas Course navigation]]&lt;br /&gt;
*[[How to Setup Your Zoom Account in Canvas for the First Time]]&lt;br /&gt;
&lt;br /&gt;
====Using Zoom====&lt;br /&gt;
* [[Schedule a Zoom Meeting in Your Canvas Course]]&lt;br /&gt;
* [[Zoom Security - Best Practices for Scheduling Meetings]]&lt;br /&gt;
&lt;br /&gt;
====Pre-Assigning Participants to Breakout Rooms====&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/360032752671-Pre-assigning-participants-to-breakout-rooms Zoom guide: Pre-assigning participants to breakout rooms]&lt;br /&gt;
** Go to/sign in at https://evergreen.zoom.us&lt;br /&gt;
** In the menu at left of the page, click “Settings”&lt;br /&gt;
** At the Settings page, under the “Meeting” heading, click “In Meeting (Advanced)”&lt;br /&gt;
** At the “Breakout room” setting, check the box to “Allow host to assign participants to breakout rooms when scheduling” -- that action should just auto-save.&lt;br /&gt;
** Go back to the Canvas site to schedule a meeting and pre-assign participants.&lt;br /&gt;
&lt;br /&gt;
=== Students ===&lt;br /&gt;
Zoom Basic accounts have been provisioned for all students. For more about using in the classroom see: [[Zoom for Students]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Staff===&lt;br /&gt;
* Zoom Basic accounts have been provisioned for all staff members&lt;br /&gt;
* If you require a Zoom Pro license you can request it from the Tech Support Center by [https://help.evergreen.edu submitting a help ticket].&lt;br /&gt;
===Using Zoom===&lt;br /&gt;
See [https://support.zoom.us/hc/en-us/categories/200101697 Zoom's Help Center] for instructions.&lt;br /&gt;
*[https://support.zoom.us/hc/en-us/articles/360032752671-Pre-assigning-participants-to-breakout-rooms Zoom guide: Pre-assigning participants to breakout rooms]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Join a Meeting====&lt;br /&gt;
{{#ev:youtube|hIkCmbvAHQQ}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Zoom Accessibility Notes ===&lt;br /&gt;
* [https://zoom.us/accessibility Zoom – Accessibility features]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/207279736-Getting-started-with-closed-captioning Zoom – Closed captioning]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/205683899-Hot-Keys-and-Keyboard-for-Zoom Zoom – Hot keys and keyboard shortcuts]&lt;br /&gt;
* [https://support.zoom.us/hc/en-us/articles/115004794983-Automatically-Transcribe-Cloud-Recordings- Zoom – Automatic transcriptions]&lt;br /&gt;
* Zoom is WCAG 2.1 AA compliant&lt;br /&gt;
&lt;br /&gt;
===Zoom and Special A/V Requirements===&lt;br /&gt;
If you have more complex requirements, such as a large-audience broadcast webinars, please make a [https://www.evergreen.edu/electronicmedia/remote-media-production-request support request with Electronic Media].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|sidebar=&lt;br /&gt;
{{ZoomNav}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
{{GetHelp}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Keywords: web conferencing&lt;br /&gt;
[[Category:Curricular Technologies]]&lt;br /&gt;
[[Category:Media Technologies]]&lt;br /&gt;
[[Category:Zoom]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Troubleshooting_Media_Equipment&amp;diff=40505</id>
		<title>Troubleshooting Media Equipment</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Troubleshooting_Media_Equipment&amp;diff=40505"/>
				<updated>2020-04-21T23:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Page in Progress&lt;br /&gt;
&lt;br /&gt;
A few simple troubleshooting techniques can help you evaluate a piece of gear or a system and resolve the issue or find the element that needs changed. Many times with electronics, the best thing to do is restart everything, like the software program or restart the device or unplug and plug back in the cables connector. However, sometimes restarting the system isn't enough, and this article outlines other general troubleshooting tips to work through your media equipment issues.&lt;br /&gt;
&lt;br /&gt;
==No Power==&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Plug it in&amp;lt;/u&amp;gt;''' all the way, or check that the batteries have power. &lt;br /&gt;
#Press the '''&amp;lt;u&amp;gt;power button&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
#If the power cable has a switch, turn it on.&lt;br /&gt;
#Try a '''&amp;lt;u&amp;gt;different outlet&amp;lt;/u&amp;gt;''', or battery, or power cable.&lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#Some projectors have multiple buttons for power: device power vs. lamp power.&lt;br /&gt;
&lt;br /&gt;
==No Signal==&lt;br /&gt;
Usually there is a source like a microphone and a destination device like a recorder. For more complex systems, consider the &amp;quot;signal flow&amp;quot; and how the signal goes from one device to the next checking that it't working along the way until you find the problem.&lt;br /&gt;
#Unplug cable and &amp;lt;u&amp;gt;'''plug in'''&amp;lt;/u&amp;gt; all the way.&lt;br /&gt;
#Turn off a '''&amp;lt;u&amp;gt;mute button&amp;lt;/u&amp;gt;'''. But make sure volume isn’t super loud when you do.&lt;br /&gt;
#On the destination device, check the input selections in the settings to see if you have chosen the '''&amp;lt;u&amp;gt;correct input&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
#Check the physical input to the destination device itself and see if it matches what you have chosen in the settings.&lt;br /&gt;
#Check the output of the source device and see if you are using the correct output, or if the output is being generated at all.&lt;br /&gt;
#Check the '''&amp;lt;u&amp;gt;cable&amp;lt;/u&amp;gt;''' the signal is carried on and maybe try using another one to see if it is broken.&lt;br /&gt;
#Try a different source or destination to see if the problem is with one of those items.&lt;br /&gt;
*FOR AUDIO:&lt;br /&gt;
::#'''&amp;lt;u&amp;gt;Condenser&amp;lt;/u&amp;gt;''' microphones require something called &amp;quot;phantom power&amp;quot;. You may need to turn on the phantom power button on a device you are connecting the mic to. This may say &amp;quot;48v&amp;quot; or &amp;quot;24v&amp;quot; and will likely live on the channel you are connecting to or near the mic input. Some condenser microphones take battery power instead, while other condensers can take both and you need to flip a switch on the body of the mic to choose if it is phantom or battery power. Condensers with Mini (1/8&amp;quot;) jacks can be powered by the microphone Mini socket that you might find on field recorders. In the field recorder settings, they call this kind of phantom power &amp;quot;plug-in power&amp;quot; usually. To find out what your mic needs, look up your model if it doesn't say on the body of the mic.  &lt;br /&gt;
::#If the trim knob (input gain), channel fader, master fader, or any other '''&amp;lt;u&amp;gt;volume&amp;lt;/u&amp;gt;''' control is down, you will likely not hear the signal. &lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#Is the lens cap still on?&lt;br /&gt;
&lt;br /&gt;
==Bad Sound==&lt;br /&gt;
&lt;br /&gt;
====Noisy signal====&lt;br /&gt;
# If it &amp;lt;u&amp;gt;'''sounds underwater'''&amp;lt;/u&amp;gt;, or like glitchy electronics, it may be that the signal cable is not connected all the way, or that it broken inside the cable, so maybe try a different cable. It can help to troubleshoot this by playing a song you are familiar with that doesn't already sound like glitchy electronics or underwater.&lt;br /&gt;
# Consider if the sound source itself is noisy. Is a microphone near a fan, or does the video you are playing have noisy audio already. &lt;br /&gt;
# If a bad sounds is a part of a recording, you can potentially use the audio software, Adobe Audition (available in the [https://www.evergreen.edu/electronicmedia/multimedialab Multimedia Lab] on campus) to remove the noise using noise reduction. This only works on a constant noises, like static or hum. You will need to provide the program with a sample of the sound as a brief uninterrupted portion of audio that is just the noise without other sounds like talking or music for it to set as the reference. For more information about this process, checkout the [[Mediaworks- Editing Sound for Film|noise reduction]] section of a Mediaworks class Wiki page.&lt;br /&gt;
# Here is an onomatopoetic list of the common noises and how to fix them.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Crrrr”&amp;lt;/u&amp;gt;''': If a loud noise happens when turning a volume knob or fader, there is likely dirt in it that can usually be fixed. Turn the knob or slide the fader repeatedly all the way, they will wipe away the dirt internal to the knobs or faders electrical connection.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Ffff”&amp;lt;/u&amp;gt;''': Electrical noise that sounds like static or wind. it is a sound with all frequencies. it may be a gain staging issue, which is a technical way of saying, you need to adjust your volume knobs. Increase trim knob (input gain) until it is just below peaking (flashing red) when the loudest sound that will go into the mic or from the audio output is produced. Then increase the channel fader until it is at a good level compared to the other channels. More information about gain staging can be found in the [[Audio Fundamentals#Audio Concepts | Audio Concepts]] section of the Audio Fundamentals wiki.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Hmmm”&amp;lt;/u&amp;gt;''': A low pitched hum. A ground loop or ground hum is a 60hz tone. You can check the pitch by downloading and using a free spectral analyzer audio app on a smart phone. It will tell you if a dominant frequency in your signal is 60hz.  it is heard as a frequency of 60hz because outlets output an AC power at 60hz. This sound frequency is leaked into your audio system and heard on the speakers when there is a grounding problem with the electrical circuit. There are many possible causes, but most likely come from using 2 different electrical outlets for an audio system that have different ground potentials. You could test out using the same outlet if possible. If the hum occurs when you touch the item, then your body is grounding the circuit and causing the sound, meaning that the device itself is grounded poorly. Some gear like DI boxes for guitars have ground-lifts to see if it goes away. If that doesn't work, other than trying different outlets or equipment, there isn't much you can do. More information about ground loops can be found in the Audio Fundamentals wiki.&lt;br /&gt;
#*'''“&amp;lt;u&amp;gt;Waeee”&amp;lt;/u&amp;gt;''': This is a scary, loud sound that is confusing to fix sometimes. It is called feedback and caused by a microphone picking up the sound of itself being amplified by a speaker. It amplifies and feeds back a particular frequency resulting in a high whine. You can move away and point the microphone away from where the speakers are outputting. Usually those changes can help fix the issues, but there are more things to consider like how some mics are omni directional and therefore can't be pointed away and some rooms have reflective walls where the sound can feedback from. More information about fighting feedback can be found in the [[Audio Fundamentals#PA | Public Address]] in the Audio Fundamentals Wiki.&lt;br /&gt;
&lt;br /&gt;
====Quiet Signal====&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Pad&amp;lt;/u&amp;gt;''': a pad is a button on a mixer, mic, or other gear that reduces the signal volume by usually 20 dB or some other amount. Turn the pad ''off'' to increase the volume.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Volume&amp;lt;/u&amp;gt;''': If the trim knob (input gain), channel fader, master fader, if one of these is down, then the signal will be quiet.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;EQ&amp;lt;/u&amp;gt;''': It is possible that some part of the EQ (equalizer) on a channel is attenuating. You usually want this to be natural and not affecting the sound, so you want it to be a dB of 0 meaning it is not affecting the particular frequency band that it is set to, or you could disable the EQ altogether if it has that option.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Mic Direction&amp;lt;/u&amp;gt;''': It could be quiet because you are not using the correct direction of the mic. Look up your mic model for its polar pattern. Omni-directional means it picks up all directions, while cardioids and bi-directional have zones where they don't pick up well. For more about microphones and polar patterns, check out the [[Microphone Basics]] wiki.  &lt;br /&gt;
====Missing Sounds from Signal====&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Stereo&amp;lt;/u&amp;gt;''': Stereo refers to sound being mixed for 2 channels like the left and right side of headphones or speakers sets. Some errors can happen when you only listen to 1 of those channels. Other issues may arise when working with a DVD player that is outputting 5.1 surround sound, like the center channel not being used and therefore not hearing dialog. to fix, the DVD player issue, you can usually choose ''stereo'' output instead of 5.1 so that the it outputs all of its sounds just to 2 channels of audio for the left and the right speakers.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;EQ&amp;lt;/u&amp;gt;''': If you are missing sound from a certain Frequency band, it may be that your speakers just aren't capable of reproducing them like low frequencies. But, with mixers, the EQ may be the problem where a particular frequency band is reduced. You could increase or disable EQ to fix it.&lt;br /&gt;
&lt;br /&gt;
==Gear Doesn't Connect==&lt;br /&gt;
#Look for the input, output or connection information on the equipment. Google searching the equipment's make and model is usually enough to find an online manual or specifications to figure out what connector you need. the information you want may be listed in the section labeled Specs, I/0 (input/output), Connectors or Ports.&lt;br /&gt;
#Look for a Media Loan adapter in the [[Cables and Adapters|Cable and Adapters]] page, which is a fairly accurate catalog of Media Loan's cable and adapters.&lt;br /&gt;
&lt;br /&gt;
==SD Card==&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Not reading&amp;lt;/u&amp;gt;''': switch the physical lock switch on physical SD card.&lt;br /&gt;
#If it's '''&amp;lt;u&amp;gt;full&amp;lt;/u&amp;gt;''', format it within the setting to delete everything, remove files or get a new SD card.  If you are cleaning up files on an SD card by using a computer, don't forget to empty the trash to truly delete them and free up space.&lt;br /&gt;
&lt;br /&gt;
==Light Doesn't Come On==&lt;br /&gt;
#Make sure it is plugged in and powered up before resorting to changing the bulb (which, if you need to do, you should unplug it from the wall first).&lt;br /&gt;
#For Media Loans hot lights, we keep extra bulbs in most light cases. Hot lights are what we call any lights that aren't LED. You can replace the light, but it must be, off, cooled off, unplugged, and you must wear a glove to prevent your hand oils from getting on the bulb and therefore exploding it when it heats up. Notify Media Loan that a bulb was replaced upon equipment return.&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
#Turn the computer off and on by shutting it down or restarting it from the computer screen (not just the power button). If that doesn’t work, doing it twice sometimes helps.&lt;br /&gt;
#Your computer's system preference may help to find some controls over whatever problem you may be having. &lt;br /&gt;
#File Issues: be sure to copy file or folder to computer from flash drive or SD card to the computer. When using an editor, make sure to open the file that is copied to your computer rather than the file that lives on your flash drive. &lt;br /&gt;
#Sometimes connections between devices can fail and it's possible that they need to power up in a certain order where one needs to be on first. Like, the device you are connecting to the computer may need to be turned on after the computer is booted up, or before it's booted up. &lt;br /&gt;
#Many times issues happening in a specific computer program can be fixed with relaunching the specific program or digging though the program's preferences. &lt;br /&gt;
#If there are still problems, you can investigate what is happening with some operating system tools like the &amp;quot;Task Manager&amp;quot; for Windows or &amp;quot;Activity Monitor&amp;quot; for Mac. Additionally you can use a troubleshooter by typing in the tool bar at the bottom &amp;quot;troubleshoot&amp;quot; then follow the prompts. &lt;br /&gt;
*Prevent Problems:&lt;br /&gt;
::#Whenever possible, do a ''graceful'' shutdown or restart via software; don't kill the power. That can lead to corrupted files and system software.&lt;br /&gt;
::#“Eject” the flash drive or SD from the computer before unplugging or removing it from the computer.&lt;br /&gt;
*FOR AUDIO:&lt;br /&gt;
::#In your computer's system preferences, go to the audio section, check the output or input, this can sometimes be helped by unplugging and plugging your connector back into the port. &lt;br /&gt;
::#The media player you might be using like YouTube may have its audio volume down.&lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#If you are using a second monitor like a projector or screen, you may need to dig through the display settings in system preferences to either mirror or extend your display on the second monitor depending on what you want to do.  Powerpoint can override all of that however and depending on its settings can show the presenter's notes/display on one of the two displays (your choice of which display and is swappable).&lt;br /&gt;
&lt;br /&gt;
[[Category:Media Loan]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Troubleshooting_Media_Equipment&amp;diff=40504</id>
		<title>Troubleshooting Media Equipment</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Troubleshooting_Media_Equipment&amp;diff=40504"/>
				<updated>2020-04-21T23:10:41Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Page in Progress&lt;br /&gt;
&lt;br /&gt;
A few simple troubleshooting techniques can help you evaluate a piece of gear or a system and resolve the issue or find the element that needs changed. Many times with electronics, the best thing to do is restart everything, like the software program or restart the device or unplug and plug back in the cables connector. However, sometimes restarting the system isn't enough, and this article outlines other general troubleshooting tips to work through your media equipment issues.&lt;br /&gt;
&lt;br /&gt;
==No Power==&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Plug it in&amp;lt;/u&amp;gt;''' all the way, or check that the batteries have power. &lt;br /&gt;
#Press the '''&amp;lt;u&amp;gt;power button&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
#If the power cable has a switch, turn it on.&lt;br /&gt;
#Try a '''&amp;lt;u&amp;gt;different outlet&amp;lt;/u&amp;gt;''', or battery, or power cable.&lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#Some projectors have multiple buttons for power: device power vs. lamp power.&lt;br /&gt;
&lt;br /&gt;
==No Signal==&lt;br /&gt;
Usually there is a source like a microphone and a destination device like a recorder. For more complex systems, consider the &amp;quot;signal flow&amp;quot; and how the signal goes from one device to the next checking that it't working along the way until you find the problem.&lt;br /&gt;
#Unplug cable and &amp;lt;u&amp;gt;'''plug in'''&amp;lt;/u&amp;gt; all the way.&lt;br /&gt;
#Turn off a '''&amp;lt;u&amp;gt;mute button&amp;lt;/u&amp;gt;'''. But make sure volume isn’t super loud when you do.&lt;br /&gt;
#On the destination device, check the input selections in the settings to see if you have chosen the '''&amp;lt;u&amp;gt;correct input&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
#Check the physical input to the destination device itself and see if it matches what you have chosen in the settings.&lt;br /&gt;
#Check the output of the source device and see if you are using the correct output, or if the output is being generated at all.&lt;br /&gt;
#Check the '''&amp;lt;u&amp;gt;cable&amp;lt;/u&amp;gt;''' the signal is carried on and maybe try using another one to see if it is broken.&lt;br /&gt;
#Try a different source or destination to see if the problem is with one of those items.&lt;br /&gt;
*FOR AUDIO:&lt;br /&gt;
::#'''&amp;lt;u&amp;gt;Condenser&amp;lt;/u&amp;gt;''' microphones require something called &amp;quot;phantom power&amp;quot;. You may need to turn on the phantom power button on a device you are connecting the mic to. This may say &amp;quot;48v&amp;quot; or &amp;quot;24v&amp;quot; and will likely live on the channel you are connecting to or near the mic input. Some condenser microphones take battery power instead, while other condensers can take both and you need to flip a switch on the body of the mic to choose if it is phantom or battery power. Condensers with Mini (1/8&amp;quot;) jacks can be powered by the microphone Mini socket that you might find on field recorders. In the field recorder settings, they call this kind of phantom power &amp;quot;plug-in power&amp;quot; usually. To find out what your mic needs, look up your model if it doesn't say on the body of the mic.  &lt;br /&gt;
::#If the trim knob (input gain), channel fader, master fader, or any other '''&amp;lt;u&amp;gt;volume&amp;lt;/u&amp;gt;''' control is down, you will likely not hear the signal. &lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#Is the lens cap still on?&lt;br /&gt;
&lt;br /&gt;
==Bad Sound==&lt;br /&gt;
&lt;br /&gt;
====Noisy signal====&lt;br /&gt;
# If it &amp;lt;u&amp;gt;'''sounds underwater'''&amp;lt;/u&amp;gt;, or like glitchy electronics, it may be that the signal cable is not connected all the way, or that it broken inside the cable, so maybe try a different cable. It can help to troubleshoot this by playing a song you are familiar with that doesn't already sound like glitchy electronics or underwater.&lt;br /&gt;
# Consider if the sound source itself is noisy. Is a microphone near a fan, or does the video you are playing have noisy audio already. &lt;br /&gt;
# If a bad sounds is a part of a recording, you can potentially use the audio software, Adobe Audition (available in the [https://www.evergreen.edu/electronicmedia/multimedialab Multimedia Lab] on campus) to remove the noise using noise reduction. This only works on a constant noises, like static or hum. You will need to provide the program with a sample of the sound as a brief uninterrupted portion of audio that is just the noise without other sounds like talking or music for it to set as the reference. For more information about this process, checkout the [[Mediaworks- Editing Sound for Film|noise reduction]] section of a Mediaworks class Wiki page.&lt;br /&gt;
# Here is an onomatopoetic list of the common noises and how to fix them.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Crrrr”&amp;lt;/u&amp;gt;''': If a loud noise happens when turning a volume knob or fader, there is likely dirt in it that can usually be fixed. Turn the knob or slide the fader repeatedly all the way, they will wipe away the dirt internal to the knobs or faders electrical connection.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Ffff”&amp;lt;/u&amp;gt;''': Electrical noise that sounds like static or wind. it is a sound with all frequencies. it may be a gain staging issue, which is a technical way of saying, you need to adjust your volume knobs. Increase trim knob (input gain) until it is just below peaking (flashing red) when the loudest sound that will go into the mic or from the audio output is produced. Then increase the channel fader until it is at a good level compared to the other channels. More information about gain staging can be found in the [[Audio Fundamentals#Audio Concepts | Audio Concepts]] section of the Audio Fundamentals wiki.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Hmmm”&amp;lt;/u&amp;gt;''': A low pitched hum. A ground loop or ground hum is a 60hz tone. You can check the pitch by downloading and using a free spectral analyzer audio app on a smart phone. It will tell you if a dominant frequency in your signal is 60hz.  it is heard as a frequency of 60hz because outlets output an AC power at 60hz. This sound frequency is leaked into your audio system and heard on the speakers when there is a grounding problem with the electrical circuit. There are many possible causes, but most likely come from using 2 different electrical outlets for an audio system that have different ground potentials. You could test out using the same outlet if possible. If the hum occurs when you touch the item, then your body is grounding the circuit and causing the sound, meaning that the device itself is grounded poorly. Some gear like DI boxes for guitars have ground-lifts to see if it goes away. If that doesn't work, other than trying different outlets or equipment, there isn't much you can do. More information about ground loops can be found in the Audio Fundamentals wiki.&lt;br /&gt;
#*'''“&amp;lt;u&amp;gt;Waeee”&amp;lt;/u&amp;gt;''': This is a scary, loud sound that is confusing to fix sometimes. It is called feedback and caused by a microphone picking up the sound of itself being amplified by a speaker. It amplifies and feeds back a particular frequency resulting in a high whine. You can move away and point the microphone away from where the speakers are outputting. Usually those changes can help fix the issues, but there are more things to consider like how some mics are omni directional and therefore can't be pointed away and some rooms have reflective walls where the sound can feedback from. More information about fighting feedback can be found in the [[Audio Fundamentals#PA | Public Address]] in the Audio Fundamentals Wiki.&lt;br /&gt;
&lt;br /&gt;
====Quiet Signal====&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Pad&amp;lt;/u&amp;gt;''': a pad is a button on a mixer, mic, or other gear that reduces the signal volume by usually 20 dB or some other amount. Turn the pad ''off'' to increase the volume.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Volume&amp;lt;/u&amp;gt;''': If the trim knob (input gain), channel fader, master fader, if one of these is down, then the signal will be quiet.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;EQ&amp;lt;/u&amp;gt;''': It is possible that some part of the EQ (equalizer) on a channel is attenuating. You usually want this to be natural and not affecting the sound, so you want it to be a dB of 0 meaning it is not affecting the particular frequency band that it is set to, or you could disable the EQ altogether if it has that option.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Mic Direction&amp;lt;/u&amp;gt;''': It could be quiet because you are not using the correct direction of the mic. Look up your mic model for its polar pattern. Omni-directional means it picks up all directions, while cardioids and bi-directional have zones where they don't pick up well. For more about microphones and polar patterns, check out the [[Microphone Basics]] wiki.  &lt;br /&gt;
====Missing Sounds from Signal====&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Stereo&amp;lt;/u&amp;gt;''': Stereo refers to sound being mixed for 2 channels like the left and right side of headphones or speakers sets. Some errors can happen when you only listen to 1 of those channels. Other issues may arise when working with a DVD player that is outputting 5.1 surround sound, like the center channel not being used and therefore not hearing dialog. to fix, the DVD player issue, you can usually choose ''stereo'' output instead of 5.1 so that the it outputs all of its sounds just to 2 channels of audio for the left and the right speakers.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;EQ&amp;lt;/u&amp;gt;''': If you are missing sound from a certain Frequency band, it may be that your speakers just aren't capable of reproducing them like low frequencies. But, with mixers, the EQ may be the problem where a particular frequency band is reduced. You could increase or disable EQ to fix it.&lt;br /&gt;
&lt;br /&gt;
==Gear Doesn't Connect==&lt;br /&gt;
#Look for the input, output or connection information on the equipment. Google searching the equipment's make and model is usually enough to find an online manual or specifications to figure out what connector you need. the information you want may be listed in the section labeled Specs, I/0 (input/output), Connectors or Ports.&lt;br /&gt;
#Look for a Media Loan adapter in the [[Cables and Adapters|Cable and Adapters]] page, which is a fairly accurate catalog of Media Loan's cable and adapters.&lt;br /&gt;
&lt;br /&gt;
==SD Card==&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Not reading&amp;lt;/u&amp;gt;''': switch the physical lock switch on physical SD card.&lt;br /&gt;
#If it's '''&amp;lt;u&amp;gt;full&amp;lt;/u&amp;gt;''', format it within the setting to delete everything, remove files or get a new SD card.  If you are cleaning up files on an SD card by using a computer, don't forget to empty the trash to truly delete them and free up space.&lt;br /&gt;
&lt;br /&gt;
==Light Doesn't Come On==&lt;br /&gt;
#Make sure it is plugged in and powered up before resorting to changing the bulb (which, if you need to do, you should unplug it from the wall first).&lt;br /&gt;
#For Media Loans hot lights, we keep extra bulbs in most light cases. Hot lights are what we call any lights that aren't LED. You can replace the light, but it must be, off, cooled off, unplugged, and you must wear a glove to prevent your hand oils from getting on the bulb and therefore exploding it when it heats up. Notify Media Loan that a bulb was replaced upon equipment return.&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
#Turn the computer off and on by shutting it down or restarting it from the computer screen (not just the power button). If that doesn’t work, doing it twice sometimes helps.&lt;br /&gt;
#Your computer's system preference may help to find some controls over whatever problem you may be having. &lt;br /&gt;
#File Issues: be sure to copy file or folder to computer from flash drive or SD card to the computer. When using an editor, make sure to open the file that is copied to your computer rather than the file that lives on your flash drive. &lt;br /&gt;
#Sometimes connections between devices can fail and it's possible that they need to power up in a certain order where one needs to be on first. Like, the device you are connecting to the computer may need to be turned on after the computer is booted up, or before it's booted up. &lt;br /&gt;
#Many times issues happening in a specific computer program can be fixed with relaunching the specific program or digging though the program's preferences. &lt;br /&gt;
#If there are still problems, you can investigate what is happening with some operating system tools like the &amp;quot;Task Manager&amp;quot; for Windows or &amp;quot;Activity Monitor&amp;quot; for Mac. Additionally you can use a troubleshooter by typing in the tool bar at the bottom &amp;quot;troubleshoot&amp;quot; then follow the prompts. &lt;br /&gt;
*Prevent Problems:&lt;br /&gt;
::#Don't press the power button if it can be shut down with software. This can causes problems for your software and the computer itself.&lt;br /&gt;
::#“Eject” the flash drive or SD from the computer before unplugging it from the computer.&lt;br /&gt;
*FOR AUDIO:&lt;br /&gt;
::#In your computers system preferences, go to the audio section, check the output or input, this can be helped by unplugging and plugging your connector back into the port. &lt;br /&gt;
::#The media player you might be using like YouTube may have the audio down.&lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#If you are using a second monitor like a projector or screen, you may need to dig through the display settings in system preferences to either mirror or extend your display on the second monitor depending on what you want to do.&lt;br /&gt;
&lt;br /&gt;
[[Category:Media Loan]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Troubleshooting_Media_Equipment&amp;diff=40503</id>
		<title>Troubleshooting Media Equipment</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Troubleshooting_Media_Equipment&amp;diff=40503"/>
				<updated>2020-04-21T21:58:40Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Page in Progress&lt;br /&gt;
&lt;br /&gt;
A few simple troubleshooting techniques can help you evaluate a piece of gear or a system and resolve the issue or find the element that needs changed. Many times with electronics, the best thing to do is restart everything, like the software program or restart the device or unplug and plug back in the cables connector. However, sometimes restarting the system isn't enough, and this article outlines other general troubleshooting tips to work through your media equipment issues.&lt;br /&gt;
&lt;br /&gt;
==No Power==&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Plug it in&amp;lt;/u&amp;gt;''' all the way, or check that the batteries have power. &lt;br /&gt;
#Press the '''&amp;lt;u&amp;gt;power button&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
#If the power cable has a switch, turn it on.&lt;br /&gt;
#Try a '''&amp;lt;u&amp;gt;different outlet&amp;lt;/u&amp;gt;''', or battery, or power cable.&lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#Some projectors have multiple buttons for power: device power vs. lamp power.&lt;br /&gt;
&lt;br /&gt;
==No Signal==&lt;br /&gt;
Usually there is a source like a microphone and a destination device like a recorder. For more complex systems, consider the &amp;quot;signal flow&amp;quot; and how the signal goes from one device to the next checking that it't working along the way until you find the problem.&lt;br /&gt;
#Unplug cable and &amp;lt;u&amp;gt;'''plug in'''&amp;lt;/u&amp;gt; all the way.&lt;br /&gt;
#Turn off a '''&amp;lt;u&amp;gt;mute button&amp;lt;/u&amp;gt;'''. But make sure volume isn’t super loud when you do.&lt;br /&gt;
#On the destination device, check the input selections in the settings to see if you have chosen the '''&amp;lt;u&amp;gt;correct input&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
#Check the physical input to the destination device itself and see if it matches what you have chosen in the settings.&lt;br /&gt;
#Check the output of the source device and see if you are using the correct output, or if the output is being generated at all.&lt;br /&gt;
#Check the '''&amp;lt;u&amp;gt;cable&amp;lt;/u&amp;gt;''' the signal is carried on and maybe try using another one to see if it is broken.&lt;br /&gt;
#Try a different source or destination to see if the problem is with one of those items.&lt;br /&gt;
*FOR AUDIO:&lt;br /&gt;
::#'''&amp;lt;u&amp;gt;Condenser&amp;lt;/u&amp;gt;''' microphones require something called &amp;quot;phantom power&amp;quot;. You may need to turn on the phantom power button on a device you are connecting the mic to. This may say &amp;quot;48v&amp;quot; or &amp;quot;24v&amp;quot; and will likely live on the channel you are connecting to or near the mic input. Some condenser microphones take battery power instead, while other condensers can take both and you need to flip a switch on the body of the mic to choose if it is phantom or battery power. Condensers with Mini (1/8&amp;quot;) jacks can be powered by the microphone Mini socket that you might find on field recorders. In the field recorder settings, they call this kind of phantom power &amp;quot;plug-in power&amp;quot; usually. To find out what your mic needs, look up your model if it doesn't say on the body of the mic.  &lt;br /&gt;
::#If the trim knob (input gain), channel fader, master fader, or any other '''&amp;lt;u&amp;gt;volume&amp;lt;/u&amp;gt;''' control is down, you will likely not hear the signal. &lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#Is the lens cap still on?&lt;br /&gt;
&lt;br /&gt;
==Bad Sound==&lt;br /&gt;
&lt;br /&gt;
====Noisy signal====&lt;br /&gt;
# If it &amp;lt;u&amp;gt;'''sounds underwater'''&amp;lt;/u&amp;gt;, or like glitchy electronics, it may be that the signal cable is not connected all the way, or that it broken inside the cable, so maybe try a different cable. It can help to troubleshoot this by playing a song you are familiar with that doesn't already sound like glitchy electronics or underwater.&lt;br /&gt;
# Consider if the sound source itself is noisy. Is a microphone near a fan, or does the video you are playing have noisy audio already. &lt;br /&gt;
# If a bad sounds is a part of a recording, you can potentially use the audio software, Adobe Audition (available in the [https://www.evergreen.edu/electronicmedia/multimedialab Multimedia Lab] on campus) to remove the noise using noise reduction. This only works on a constant noises, like static or hum. You will need to provide the program with a sample of the sound as a brief uninterrupted portion of audio that is just the noise without other sounds like talking or music for it to set as the reference. For more information about this process, checkout the [[Mediaworks- Editing Sound for Film|noise reduction]] section of a Mediaworks class Wiki page.&lt;br /&gt;
# Here is an onomatopoetic list of the common noises and how to fix them.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Crrrr”&amp;lt;/u&amp;gt;''': If a loud noise happens when turning a volume knob or fader, there is likely dirt in it that can usually be fixed. Turn the knob or slide the fader repeatedly all the way, they will wipe away the dirt internal to the knobs or faders electrical connection.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Ffff”&amp;lt;/u&amp;gt;''': Electrical noise that sounds like static or wind. it is a sound with all frequencies. it may be a gain staging issue, which is a technical way of saying, you need to adjust your volume knobs. Increase trim knob (input gain) until it is just below peaking (flashing red) when the loudest sound that will go into the mic or from the audio output is produced. Then increase the channel fader until it is at a good level compared to the other channels. More information about gain staging can be found in the [[Audio Fundamentals#Audio Concepts | Audio Concepts]] section of the Audio Fundamentals wiki.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Hmmm”&amp;lt;/u&amp;gt;''': A low pitched hum. A ground loop or ground hum is a 60hz tone. You can check the pitch by downloading and using a free spectral analyzer audio app on a smart phone. It will tell you if a dominant frequency in your signal is 60hz.  it is heard as a frequency of 60hz because outlets output an AC power at 60hz. This sound frequency is leaked into your audio system and heard on the speakers when there is a grounding problem with the electrical circuit. There are many possible causes, but most likely come from using 2 different electrical outlets for an audio system that have different ground potentials. You could test out using the same outlet if possible. If the hum occurs when you touch the item, then your body is grounding the circuit and causing the sound, meaning that the device itself is grounded poorly. Some gear like DI boxes for guitars have ground-lifts to see if it goes away. If that doesn't work, other than trying different outlets or equipment, there isn't much you can do. More information about ground loops can be found in the Audio Fundamentals wiki.&lt;br /&gt;
#*'''“&amp;lt;u&amp;gt;Waeee”&amp;lt;/u&amp;gt;''': This is a scary, loud sound that is confusing to fix sometimes. It is called feedback and caused by a microphone picking up the sound of itself being amplified by a speaker. It amplifies and feeds back a particular frequency resulting in a high whine. You can move away and point the microphone away from where the speakers are outputting. Usually those changes can help fix the issues, but there are more things to consider like how some mics are omni directional and therefore can't be pointed away and some rooms have reflective walls where the sound can feedback from. More information about fighting feedback can be found in the [[Audio Fundamentals#PA | Public Address]] in the Audio Fundamentals Wiki.&lt;br /&gt;
&lt;br /&gt;
====Quiet Signal====&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Pad&amp;lt;/u&amp;gt;''': a pad is a button on a mixer, mic, or other gear that reduces the signal volume by usually 20 dB or some other amount. Turn the pad ''off'' to increase the volume.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Volume&amp;lt;/u&amp;gt;''': If the trim knob (input gain), channel fader, master fader, if one of these is down, then the signal will be quiet.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;EQ&amp;lt;/u&amp;gt;''': It is possible that some part of the EQ (equalizer) on a channel is attenuating. You usually want this to be natural and not affecting the sound, so you want it to be a dB of 0 meaning it is not affecting the particular frequency band that it is set to, or you could disable the EQ altogether if it has that option.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Mic Direction&amp;lt;/u&amp;gt;''': It could be quiet because you are not using the correct direction of the mic. Look up your mic model for its polar pattern. Omni-directional means it picks up all directions, while cardioids and bi-directional have zones where they don't pick up well. For more about microphones and polar patterns, check out the [[Microphone Basics]] wiki.  &lt;br /&gt;
====Missing Sounds from Signal====&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Stereo&amp;lt;/u&amp;gt;''': Stereo refers to sound being mixed for 2 channels like the left and right side of headphones or speakers sets. Some errors can happen when you only listen to 1 of those channels. Other issues may arise when working with a DVD player that is outputting 5.1 surround sound, like the center channel not being used and therefore not hearing dialog. to fix, the DVD player issue, you can usually choose stereo output instead of 5.1 so that the it outputs all of it's sounds just to 2 channels of audio for the left and the right speakers.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;EQ&amp;lt;/u&amp;gt;''': If you are missing sound from a certain Frequency band, it may be that your speakers just aren't capable of playing them like low frequencies. But, with mixers, the EQ may be the problem where a particular frequency band is reduced. You could increase or disable EQ to fix it.&lt;br /&gt;
&lt;br /&gt;
==Gear Doesn't Connect==&lt;br /&gt;
#Look for the input, output or connection information on the equipment. Google searching the equipment's make and model is usually enough to find an online manual or specifications to figure out what connector you need. the information you want may be listed in the section labeled Specs, I/0 (input/output), Connectors or Ports.&lt;br /&gt;
#Look for a Media Loan adapter in the [[Cables and Adapters|Cable and Adapters]] page, which is a fairly accurate catalog of Media Loans cable and adapters.&lt;br /&gt;
&lt;br /&gt;
==SD Card==&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Not reading&amp;lt;/u&amp;gt;''': switch the physical lock switch on physical SD card.&lt;br /&gt;
#If it's '''&amp;lt;u&amp;gt;full&amp;lt;/u&amp;gt;''', format it within the setting to delete everything, remove files or get a new SD card.&lt;br /&gt;
&lt;br /&gt;
==Light Doesn't Come On==&lt;br /&gt;
#Make sure it is plugged in and powered up before changing the bulb.&lt;br /&gt;
#For Media Loans hot lights, we keep extra bulbs in most light cases. Hot lights are what we call any lights that aren't LED. You can replace the light, but it must be, off, cooled off, unplugged, and you must wear a glove to prevent your hand oils from getting on the bulb and therefore exploding it when it heats up. Notify Media Loan that a bulb was replaced upon equipment return.&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
#Turn the computer off and on by shutting it down or restarting it from the computer screen (not just the power button). If that doesn’t work, doing it twice sometimes helps.&lt;br /&gt;
#Your computers system preference may help to find some controls over whatever problem you may be having. &lt;br /&gt;
#File Issues: be sure to copy file or folder to computer from flash drive or SD to the computer. Open the file that is copied to your computer rather then then file that lives on your flash drive for editing. &lt;br /&gt;
#Sometimes connections between devices can fail and its possible that they need to power up in a certain order where one needs to be on first. Like, the device you are connecting to the computer may need to be turned on after the computer is booted up. &lt;br /&gt;
#Many times issues happening in a specific computer program can be fixed with restarting the specific program or digging though the programs preferences. &lt;br /&gt;
#If their are still problems, you can investigate what is happening with some operating system tools like the &amp;quot;Task Manager&amp;quot; for Windows or &amp;quot;Activity Monitor&amp;quot; for Mac. additionally you can use a troubleshooter by typing in the tool bar at the bottom &amp;quot;troubleshoot&amp;quot; then follow the prompts. &lt;br /&gt;
*Prevent Problems:&lt;br /&gt;
::#Don't press the power button if it can be shut down with software. This can causes problems for your software and the computer itself.&lt;br /&gt;
::#“Eject” the flash drive or SD from the computer before unplugging it from the computer.&lt;br /&gt;
*FOR AUDIO:&lt;br /&gt;
::#In your computers system preferences, go to the audio section, check the output or input, this can be helped by unplugging and plugging your connector back into the port. &lt;br /&gt;
::#The media player you might be using like YouTube may have the audio down.&lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#If you are using a second monitor like a projector or screen, you may need to dig through the display settings in system preferences to either mirror or extend your display on the second monitor depending on what you want to do.&lt;br /&gt;
&lt;br /&gt;
[[Category:Media Loan]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Troubleshooting_Media_Equipment&amp;diff=40502</id>
		<title>Troubleshooting Media Equipment</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Troubleshooting_Media_Equipment&amp;diff=40502"/>
				<updated>2020-04-21T21:51:55Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: Phantom power minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Page in Progress&lt;br /&gt;
&lt;br /&gt;
A few simple troubleshooting techniques can help you evaluate a piece of gear or a system and resolve the issue or find the element that needs changed. Many times with electronics, the best thing to do is restart everything, like the software program or restart the device or unplug and plug back in the cables connector. However, sometimes restarting the system isn't enough, and this article outlines other general troubleshooting tips to work through your media equipment issues.&lt;br /&gt;
&lt;br /&gt;
==No Power==&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Plug it in&amp;lt;/u&amp;gt;''' all the way, or check that the batteries have power. &lt;br /&gt;
#Press the '''&amp;lt;u&amp;gt;power button&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
#If the power cable has a switch, turn it on.&lt;br /&gt;
#Try a '''&amp;lt;u&amp;gt;different outlet&amp;lt;/u&amp;gt;''', or battery, or power cable.&lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#Some projectors have multiple buttons for power: device power vs. lamp power.&lt;br /&gt;
&lt;br /&gt;
==No Signal==&lt;br /&gt;
Usually there is a source like a microphone and a destination device like a recorder. For more complex systems, consider the &amp;quot;signal flow&amp;quot; and how the signal goes from one device to the next checking that it't working along the way until you find the problem.&lt;br /&gt;
#Unplug cable and &amp;lt;u&amp;gt;'''plug in'''&amp;lt;/u&amp;gt; all the way.&lt;br /&gt;
#Turn off a '''&amp;lt;u&amp;gt;mute button&amp;lt;/u&amp;gt;'''. But make sure volume isn’t super loud when you do.&lt;br /&gt;
#On the destination device, check the input selections in the settings to see if you have chosen the '''&amp;lt;u&amp;gt;correct input&amp;lt;/u&amp;gt;'''.&lt;br /&gt;
#Check the physical input to the destination device itself and see if it matches what you have chosen in the settings.&lt;br /&gt;
#Check the output of the source device and see if you are using the correct output, or if the output is being generated at all.&lt;br /&gt;
#Check the '''&amp;lt;u&amp;gt;cable&amp;lt;/u&amp;gt;''' the signal is carried on and maybe try using another one to see if it is broken.&lt;br /&gt;
#Try a different source or destination to see if the problem is with one of those items.&lt;br /&gt;
*FOR AUDIO:&lt;br /&gt;
::#'''&amp;lt;u&amp;gt;Condenser&amp;lt;/u&amp;gt;''' microphones require something called &amp;quot;phantom power&amp;quot;. You may need to turn on the phantom power button on a device you are connecting the mic to. This may say &amp;quot;48v&amp;quot; or &amp;quot;24v&amp;quot; and will likely live on the channel you are connecting to or near the mic input. Some condenser microphones take battery power instead, while other condensers can take both and you need to flip a switch on the body of the mic to choose if it is phantom or battery power. Condensers with Mini (1/8&amp;quot;) jacks can be powered by the microphone Mini socket that you might find on field recorders. In the field recorder settings, they call this kind of phantom power &amp;quot;plug-in power&amp;quot; usually. To find out what your mic needs, look up your model if it doesn't say on the body of the mic.  &lt;br /&gt;
::#If the trim knob (input gain), channel fader, master fader, or any other '''&amp;lt;u&amp;gt;volume&amp;lt;/u&amp;gt;''' control is down, you will likely not hear the signal. &lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#Is the lens cap still on?&lt;br /&gt;
&lt;br /&gt;
==Bad Sound==&lt;br /&gt;
&lt;br /&gt;
====Noisy signal====&lt;br /&gt;
# If it &amp;lt;u&amp;gt;'''sounds underwater'''&amp;lt;/u&amp;gt;, or like glitchy electronics, it may be that the signal cable is not connected all the way, or that it broken inside the cable, so maybe try a different cable. It can help to troubleshoot this by playing a song you are familiar with that doesn't already sound like glitchy electronics or underwater.&lt;br /&gt;
# Consider if the sound source itself is noisy. Is a microphone near a fan, or does the video you are playing have noisy audio already. &lt;br /&gt;
# If a bad sounds is a part of a recording, you can potentially use the audio software, Adobe Audition (available in the [https://www.evergreen.edu/electronicmedia/multimedialab Multimedia Lab] on campus) to remove the noise using noise reduction. This only works on a constant noises, like static or hum. You will need to provide the program with a sample of the sound as a brief uninterrupted portion of audio that is just the noise without other sounds like talking or music for it to set as the reference. For more information about this process, checkout the [[Mediaworks- Editing Sound for Film|noise reduction]] section of a Mediaworks class Wiki page.&lt;br /&gt;
# Here is an onomatopoetic list of the common noises and how to fix them.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Crrrr”&amp;lt;/u&amp;gt;''': If a loud noise happens when turning a volume knob or fader, there is likely dirt in it that can usually be fixed. Turn the knob or slide the fader repeatedly all the way, they will wipe away the dirt internal to the knobs or faders electrical connection.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Ffff”&amp;lt;/u&amp;gt;''': Electrical noise that sounds like static or wind. it is a sound with all frequencies. it may be a gain staging issue, which is a technical way of saying, you need to adjust your volume knobs. Increase trim knob (input gain) until it is just below peaking (flashing red) when the loudest sound that will go into the mic or from the audio output is produced. Then increase the channel fader until it is at a good level compared to the other channels. More information about gain staging can be found in the [[Audio Fundamentals#Audio Concepts | Audio Concepts]] section of the Audio Fundamentals wiki.&lt;br /&gt;
#*'''&amp;lt;u&amp;gt;“Hmmm”&amp;lt;/u&amp;gt;''': A low pitched hum. A ground loop or ground hum is a 60hz tone. You can check the pitch by downloading and using a free spectral analyzer audio app on a smart phone. It will tell you if a dominant frequency in your signal is 60hz.  it is heard as a frequency of 60hz because outlets output an AC power at 60hz. This sound frequency is leaked into your audio system and heard on the speakers when there is a grounding problem with the electrical circuit. There are many possible causes, but most likely come from using 2 different electrical outlets for an audio system that have different ground potentials. You could test out using the same outlet if possible. If the hum occurs when you touch the item, then your body is grounding the circuit and causing the sound, meaning that the device itself is grounded poorly. Some gear like DI boxes for guitars have ground-lifts to see if it goes away. If that doesn't work, other than trying different outlets or equipment, there isn't much you can do. More information about ground loops can be found in the Audio Fundamentals wiki.&lt;br /&gt;
#*'''“&amp;lt;u&amp;gt;Waeee”&amp;lt;/u&amp;gt;''': This is a scary, loud sound that is confusing to fix sometimes. It is called feedback and caused by a microphone picking up the sound of itself being amplified by a speaker. It amplifies and feeds back a particular frequency resulting in a high whine. You can move away and point away the microphone from where the speakers are outputting. Usually those changes can help fix the issues, but there are more things to consider like how some mics are omni directional and therefore cant be pointed away and some rooms have reflective walls where the sound can feedback from. More information about fighting feedback can be found in the [[Audio Fundamentals#PA | Public Address]] in the Audio Fundamentals Wiki.&lt;br /&gt;
&lt;br /&gt;
====Quiet Signal====&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Pad&amp;lt;/u&amp;gt;''': a pad is a button on a mixer, mic, or other gear that reduces the signal volume by usually 20 dB or some other amount. Turn the pad off to increase the volume.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Volume&amp;lt;/u&amp;gt;''': If the trim knob (input gain), channel fader, master fader, if one of these is down, then the signal will be quiet.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;EQ&amp;lt;/u&amp;gt;''': It is possible that some part of the EQ (equalizer) on a channel is down. You usually want this to be natural and not affecting the sound, so you want it to be a dB of 0 means that it is not affecting the particular frequency band that it is set to, or you could disable the EQ if it has that option.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Mic Direction&amp;lt;/u&amp;gt;''': It could be quiet because you are not using the direction of the mic. Look up your mic model for its polar pattern. Omni-directional means it picks up all directions, while cardioids and bi-directional have zones where they don't pick up well. for more about microphones and polar patterns, check out the [[Microphone Basics]] wiki.  &lt;br /&gt;
====Missing Sounds from Signal====&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Stereo&amp;lt;/u&amp;gt;''': Stereo refers to sound being mixed for 2 channels like the left and right side of headphones or speakers sets. Some errors can happen when you only listen to 1 of those channels. Other issues may arise when working with a DVD player that is outputting 5.1 surround sound, like the center channel not being used and therefore not hearing dialog. to fix, the DVD player issue, you can usually choose stereo output instead of 5.1 so that the it outputs all of it's sounds just to 2 channels of audio for the left and the right speakers.&lt;br /&gt;
#'''&amp;lt;u&amp;gt;EQ&amp;lt;/u&amp;gt;''': If you are missing sound from a certain Frequency band, it may be that your speakers just aren't capable of playing them like low frequencies. But, with mixers, the EQ may be the problem where a particular frequency band is reduced. You could increase or disable EQ to fix it.&lt;br /&gt;
&lt;br /&gt;
==Gear Doesn't Connect==&lt;br /&gt;
#Look for the input, output or connection information on the equipment. Google searching the equipment's make and model is usually enough to find an online manual or specifications to figure out what connector you need. the information you want may be listed in the section labeled Specs, I/0 (input/output), Connectors or Ports.&lt;br /&gt;
#Look for a Media Loan adapter in the [[Cables and Adapters|Cable and Adapters]] page, which is a fairly accurate catalog of Media Loans cable and adapters.&lt;br /&gt;
&lt;br /&gt;
==SD Card==&lt;br /&gt;
#'''&amp;lt;u&amp;gt;Not reading&amp;lt;/u&amp;gt;''': switch the physical lock switch on physical SD card.&lt;br /&gt;
#If it's '''&amp;lt;u&amp;gt;full&amp;lt;/u&amp;gt;''', format it within the setting to delete everything, remove files or get a new SD card.&lt;br /&gt;
&lt;br /&gt;
==Light Doesn't Come On==&lt;br /&gt;
#Make sure it is plugged in and powered up before changing the bulb.&lt;br /&gt;
#For Media Loans hot lights, we keep extra bulbs in most light cases. Hot lights are what we call any lights that aren't LED. You can replace the light, but it must be, off, cooled off, unplugged, and you must wear a glove to prevent your hand oils from getting on the bulb and therefore exploding it when it heats up. Notify Media Loan that a bulb was replaced upon equipment return.&lt;br /&gt;
&lt;br /&gt;
==Computers==&lt;br /&gt;
#Turn the computer off and on by shutting it down or restarting it from the computer screen (not just the power button). If that doesn’t work, doing it twice sometimes helps.&lt;br /&gt;
#Your computers system preference may help to find some controls over whatever problem you may be having. &lt;br /&gt;
#File Issues: be sure to copy file or folder to computer from flash drive or SD to the computer. Open the file that is copied to your computer rather then then file that lives on your flash drive for editing. &lt;br /&gt;
#Sometimes connections between devices can fail and its possible that they need to power up in a certain order where one needs to be on first. Like, the device you are connecting to the computer may need to be turned on after the computer is booted up. &lt;br /&gt;
#Many times issues happening in a specific computer program can be fixed with restarting the specific program or digging though the programs preferences. &lt;br /&gt;
#If their are still problems, you can investigate what is happening with some operating system tools like the &amp;quot;Task Manager&amp;quot; for Windows or &amp;quot;Activity Monitor&amp;quot; for Mac. additionally you can use a troubleshooter by typing in the tool bar at the bottom &amp;quot;troubleshoot&amp;quot; then follow the prompts. &lt;br /&gt;
*Prevent Problems:&lt;br /&gt;
::#Don't press the power button if it can be shut down with software. This can causes problems for your software and the computer itself.&lt;br /&gt;
::#“Eject” the flash drive or SD from the computer before unplugging it from the computer.&lt;br /&gt;
*FOR AUDIO:&lt;br /&gt;
::#In your computers system preferences, go to the audio section, check the output or input, this can be helped by unplugging and plugging your connector back into the port. &lt;br /&gt;
::#The media player you might be using like YouTube may have the audio down.&lt;br /&gt;
*FOR VIDEO:&lt;br /&gt;
::#If you are using a second monitor like a projector or screen, you may need to dig through the display settings in system preferences to either mirror or extend your display on the second monitor depending on what you want to do.&lt;br /&gt;
&lt;br /&gt;
[[Category:Media Loan]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Category:CCAM&amp;diff=39428</id>
		<title>Category:CCAM</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Category:CCAM&amp;diff=39428"/>
				<updated>2019-12-07T01:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical Resource Information for the Center for Creative and Applied Media (CCAM)&lt;br /&gt;
&lt;br /&gt;
[[category:Campus Technology Spaces]]&lt;br /&gt;
[[Category:Media Technologies]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Audio/Video_Tie_Lines_(within_CCAM)&amp;diff=39231</id>
		<title>Audio/Video Tie Lines (within CCAM)</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Audio/Video_Tie_Lines_(within_CCAM)&amp;diff=39231"/>
				<updated>2019-10-17T16:49:10Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here's a [[media:Tie_line_conceptual.pdf|downloadable PDF]] showing the inter-connections of audio/video tie lines within the CCAM control rooms and studio spaces.&lt;br /&gt;
&lt;br /&gt;
[[file:Tie_line_conceptual.pdf]]&lt;br /&gt;
 [[category:CCAM]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:MCR_Audio_patchbay.pdf&amp;diff=39230</id>
		<title>File:MCR Audio patchbay.pdf</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:MCR_Audio_patchbay.pdf&amp;diff=39230"/>
				<updated>2019-10-17T16:35:02Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: Raoul uploaded a new version of File:MCR Audio patchbay.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:MCR_Video_patchbay.pdf&amp;diff=39229</id>
		<title>File:MCR Video patchbay.pdf</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:MCR_Video_patchbay.pdf&amp;diff=39229"/>
				<updated>2019-10-17T16:33:57Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: Raoul uploaded a new version of File:MCR Video patchbay.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:PCR_Audio_patchbay.pdf&amp;diff=39228</id>
		<title>File:PCR Audio patchbay.pdf</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:PCR_Audio_patchbay.pdf&amp;diff=39228"/>
				<updated>2019-10-17T16:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: Raoul uploaded a new version of File:PCR Audio patchbay.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=XDCAM_Space_Requirements&amp;diff=38487</id>
		<title>XDCAM Space Requirements</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=XDCAM_Space_Requirements&amp;diff=38487"/>
				<updated>2019-02-26T19:21:12Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bitrates and space requirements for XDCAM footage can be found below and in this [[media:Xdcam spacereq.pdf|downloadable PDF]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''ProRes HQ'''&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''ProRes Regular'''&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD422'''&amp;lt;br&amp;gt; (50 Mb/sec)&amp;lt;br&amp;gt; 4:2:2* best for chroma key!&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD (HQ)'''&amp;lt;br&amp;gt; (35 Mb/sec) 4:2:0*&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD (SP)'''&amp;lt;br&amp;gt; (25 Mb/sec) 4:2:0*&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''DVCAM'''&amp;lt;br&amp;gt; (25 Mb/sec) 4:1:1*&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 1 Minute&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1.5 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 345 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 263 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 270 MB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 2 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 690 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 527 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 540 MB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 10 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 15 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.7 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.7 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 30 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 45 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10.5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 1 Hour&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 GB&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 23 GB&amp;amp;nbsp;Disc&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 50 GB&amp;amp;nbsp;Disc&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 145 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 190 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 185 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Chroma Subsampling Rationale:&amp;lt;br&amp;gt; Because of storage and transmission limitations, there is always a desire to reduce (or compress) the signal. Since the human visual system is much more sensitive to variations in brightness than color, a video system can be optimized by devoting more bandwidth to the luma component (usually denoted as 'Y' or first digit in the notation), than to the color difference components Cb and Cr. The 4:2:2 Y'CbCr scheme for example requires only two-thirds the bandwidth of (4:4:4) R'G'B'. This reduction results in almost no visual difference as perceived by the viewer.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Chroma_subsampling.jpg|center]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:CCAM]] &lt;br /&gt;
[[Category:Multimedia_Lab]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Audio_Lab_Patchbay.pdf&amp;diff=38455</id>
		<title>File:Audio Lab Patchbay.pdf</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Audio_Lab_Patchbay.pdf&amp;diff=38455"/>
				<updated>2019-01-28T18:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: Raoul uploaded a new version of File:Audio Lab Patchbay.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Campus_A-V_Tieline_Map.png&amp;diff=38454</id>
		<title>File:Campus A-V Tieline Map.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Campus_A-V_Tieline_Map.png&amp;diff=38454"/>
				<updated>2019-01-28T16:20:24Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: Raoul uploaded a new version of File:Campus A-V Tieline Map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Campus_A-V_Tieline_Map.pdf&amp;diff=38453</id>
		<title>File:Campus A-V Tieline Map.pdf</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Campus_A-V_Tieline_Map.pdf&amp;diff=38453"/>
				<updated>2019-01-28T16:17:54Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: Raoul uploaded a new version of File:Campus A-V Tieline Map.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drawing showing inter-building A/V tie lines on campus.&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Category:Multimedia_Lab&amp;diff=38371</id>
		<title>Category:Multimedia Lab</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Category:Multimedia_Lab&amp;diff=38371"/>
				<updated>2019-01-11T23:56:34Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;intro&amp;quot;&amp;gt;Located in Library 1404, the MML is open for all currently enrolled students, staff and faculty who would like to create multimedia content for academic purposes. The MML offers resources for video editing, audio multi-tracking, 2-D animation, graphical programming environments and 3-D modeling. The MML has 13 workstations and three 24-hour editing suites.  The Video Editing Suites require a proficiency which can be scheduled with the MML Intern.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To schedule time you may call the Multimedia Lab directly at 360-867-5455. You may also schedule time in person. &lt;br /&gt;
&lt;br /&gt;
Lab hours are posted on the  [http://www.evergreen.edu/electronicmedia/multimedialab/ MML website]&lt;br /&gt;
&lt;br /&gt;
For more information read the [[Lab_Information_-_MML | MML lab information]] article or the [[Lab Use Guidelines - MML|MML Lab Use Guidelines ]] or contact [https://www.evergreen.edu/directory/people/krusea Aaron Kruse]&lt;br /&gt;
&lt;br /&gt;
[[Category:Campus Technology Spaces]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=XDCAM_Space_Requirements&amp;diff=38370</id>
		<title>XDCAM Space Requirements</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=XDCAM_Space_Requirements&amp;diff=38370"/>
				<updated>2019-01-11T23:33:02Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bitrates and space requirements for XDCAM footage can be found below and in this [[media:Xdcam spacereq.pdf|downloadable PDF]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;center&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''ProRes HQ'''&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''ProRes Regular'''&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD422'''&amp;lt;br&amp;gt; (50 Mb/sec)&amp;lt;br&amp;gt; 4:2:2* best for chroma key!&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD (HQ)'''&amp;lt;br&amp;gt; (35 Mb/sec) 4:2:0*&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD (SP)'''&amp;lt;br&amp;gt; (25 Mb/sec) 4:2:0*&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''DVCAM'''&amp;lt;br&amp;gt; (25 Mb/sec) 4:1:1*&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 1 Minute&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 345 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 263 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 270 MB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 2 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 690 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 527 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 540 MB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 10 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.7 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.7 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 30 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10.5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 1 Hour&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 23 GB&amp;amp;nbsp;Disc&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 50 GB&amp;amp;nbsp;Disc&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 145 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 190 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 185 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Chroma Subsampling Rationale:&amp;lt;br&amp;gt; Because of storage and transmission limitations, there is always a desire to reduce (or compress) the signal. Since the human visual system is much more sensitive to variations in brightness than color, a video system can be optimized by devoting more bandwidth to the luma component (usually denoted as 'Y' or first digit in the notation), than to the color difference components Cb and Cr. The 4:2:2 Y'CbCr scheme for example requires only two-thirds the bandwidth of (4:4:4) R'G'B'. This reduction results in almost no visual difference as perceived by the viewer.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Chroma_subsampling.jpg|center]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:CCAM]] &lt;br /&gt;
[[Category:Multimedia_Lab]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=XDCAM_Space_Requirements&amp;diff=38369</id>
		<title>XDCAM Space Requirements</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=XDCAM_Space_Requirements&amp;diff=38369"/>
				<updated>2019-01-11T23:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bitrates and space requirements for XDCAM footage can be found below and in this [[media:Xdcam spacereq.pdf|downloadable PDF]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;90%&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; border=&amp;quot;1&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | &amp;lt;br&amp;gt;&lt;br /&gt;
|ProRes HQ&lt;br /&gt;
|ProRes Regular&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD422'''&amp;lt;br&amp;gt; (50 Mb/sec)&amp;lt;br&amp;gt; 4:2:2* best for chroma key!&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD (HQ)'''&amp;lt;br&amp;gt; (35 Mb/sec) 4:2:0*&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''MPEG HD (SP)'''&amp;lt;br&amp;gt; (25 Mb/sec) 4:2:0*&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | '''DVCAM'''&amp;lt;br&amp;gt; (25 Mb/sec) 4:1:1*&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 1 Minute&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 500 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 345 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 263 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 270 MB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 2 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 1 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 690 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 527 MB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 540 MB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 10 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 3.5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.7 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 2.7 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 30 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10.5 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 1 Hour&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 21 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16 GB&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 23 GB&amp;amp;nbsp;Disc&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 43 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 60 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 90 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 85 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| nowrap=&amp;quot;nowrap&amp;quot; align=&amp;quot;left&amp;quot; | 50 GB&amp;amp;nbsp;Disc&amp;lt;br&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 95 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 145 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 190 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 185 Minutes&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Chroma Subsampling Rationale:&amp;lt;br&amp;gt; Because of storage and transmission limitations, there is always a desire to reduce (or compress) the signal. Since the human visual system is much more sensitive to variations in brightness than color, a video system can be optimized by devoting more bandwidth to the luma component (usually denoted as 'Y' or first digit in the notation), than to the color difference components Cb and Cr. The 4:2:2 Y'CbCr scheme for example requires only two-thirds the bandwidth of (4:4:4) R'G'B'. This reduction results in almost no visual difference as perceived by the viewer.&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Chroma_subsampling.jpg|center]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:CCAM]] &lt;br /&gt;
[[Category:Multimedia_Lab]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38160</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38160"/>
				<updated>2018-12-01T22:40:13Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;TOPSECTION&amp;quot;&amp;gt;Intro&amp;lt;/h2&amp;gt;&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing that you used for the frame and align your artwork in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38159</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38159"/>
				<updated>2018-12-01T22:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;TOPSECTION&amp;quot;&amp;gt;Intro&amp;lt;/h2&amp;gt;&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing that you used for the frame and align your artwork in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38158</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38158"/>
				<updated>2018-12-01T22:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;TOPSECTION&amp;quot;&amp;gt;Intro&amp;lt;/h2&amp;gt;&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing that you used for the frame and align your artwork in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38157</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38157"/>
				<updated>2018-12-01T22:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;TOPSECTION&amp;quot;&amp;gt;  &amp;lt;/h2&amp;gt;&lt;br /&gt;
== Intro ==&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing that you used for the frame and align your artwork in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38156</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38156"/>
				<updated>2018-12-01T22:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;TOPSECTION&amp;quot;&amp;gt;Intro&amp;lt;/h2&amp;gt;&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing that you used for the frame and align your artwork in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38155</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38155"/>
				<updated>2018-12-01T22:34:57Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h2 id=&amp;quot;TOPSECTION&amp;quot;&amp;gt;==Intro==&amp;lt;/h2&amp;gt;&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing that you used for the frame and align your artwork in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38154</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38154"/>
				<updated>2018-12-01T22:33:48Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
&amp;lt;p id=&amp;quot;TOPSECTION&amp;quot;&amp;gt;Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing that you used for the frame and align your artwork in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38153</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=38153"/>
				<updated>2018-12-01T22:31:39Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones. &lt;br /&gt;
&lt;br /&gt;
== Settings ==&lt;br /&gt;
When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 &amp;amp; Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]&amp;lt;center&amp;gt;(Fig. 1.0)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin Opacity Slider.png|thumb|centre]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.1)&lt;br /&gt;
&lt;br /&gt;
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:OpacityRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.2)&lt;br /&gt;
[[File:OpacityLEFT.gif|centre|thumb]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SliderRIGHT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).&amp;lt;center&amp;gt;The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:SliderLEFT.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Modes ==&lt;br /&gt;
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Modes Symbol.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Skin Modes.png|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.4) &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Onion Skin Modes: ===&lt;br /&gt;
* &amp;lt;u&amp;gt;'''Normal'''&amp;lt;/u&amp;gt; - The standard onion skinning mode. &lt;br /&gt;
* &amp;lt;u&amp;gt;'''Frame Echo'''&amp;lt;/u&amp;gt; - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 &amp;amp; 1.6) &lt;br /&gt;
*&amp;lt;u&amp;gt;'''Darks'''&amp;lt;/u&amp;gt; - By activating Darks, the darker colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Lights'''&amp;lt;/u&amp;gt; - By activating Lights, the light colors become more vibrant.&lt;br /&gt;
*&amp;lt;u&amp;gt;'''Difference'''&amp;lt;/u&amp;gt; - If the frames are the same, the images become black.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Frame Echo .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig 1.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
As you can see in Fig. 1.5, a series of frames are stacked on top of each other. &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:Frame Echo Crop .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 1.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Frame Echo activated without the X-Sheet.)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Onion Skin Examples ==&lt;br /&gt;
&lt;br /&gt;
=== 2D Lab ===&lt;br /&gt;
==== 2D Animation (Hand-Drawn) ====&lt;br /&gt;
For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:2DAnimation(GIF).gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 2D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 2D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion1JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion2JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. Right after taking the shot of the first frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;while the previous frame is pushed to the background.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:2DOnion3JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. Right after taking the frame shot of the second frame, the opacity is lower. &amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion4JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. Right after taking the frame shot of the third frame, the opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:2DOnion5JPEG.jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 2.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. Right after taking the frame shot of the fourth frame, opacity is lower.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt;The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Realigning The Stand ====&lt;br /&gt;
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.&lt;br /&gt;
# To re-open your Dragonframe folder, open the Dragonframe software.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Select your Dragonframe folder saved on the Desktop.&lt;br /&gt;
# Select '''Open Scene.'''&lt;br /&gt;
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.  &lt;br /&gt;
# With the Onion Skin Opacity Slider, moved the red dot midway to the right.  &lt;br /&gt;
# Place your animation drawing that you used for the frame and align your artwork in Live-View.  &lt;br /&gt;
# Adjust the Main Animation desk if needed.  &lt;br /&gt;
&lt;br /&gt;
=== 3D Lab=== &lt;br /&gt;
====3D Animation ====&lt;br /&gt;
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
[[File:3DAnimation 480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.0)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of 3D Animation without onion skinning.)&amp;lt;/center&amp;gt;&lt;br /&gt;
[[File:3DOnionskin480x270.gif|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.1)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;(A GIF example of onion skinning with 3D Animation.)&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion1 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.2)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;1. The puppet repositioned to be taken as the first frame (Fig. 3.2).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion2 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.3)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.&amp;lt;/center&amp;gt;&amp;lt;center&amp;gt; Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion3 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.4)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion4 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.5)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;4. The arms repositioned to be shot as a fourth frame (Fig 3.5).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion5 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.6)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
[[File:3DOnion6 .jpg|centre|thumb]]&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
(Fig. 3.7)&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;6. The last and final shot of repositioning the puppet (Fig. 3.7).&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[#TOPSECTION |Go To The Top]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_212&amp;diff=36165</id>
		<title>Category:COM 212</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_212&amp;diff=36165"/>
				<updated>2017-11-29T17:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_111A&amp;diff=36164</id>
		<title>Category:COM 111A</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_111A&amp;diff=36164"/>
				<updated>2017-11-29T17:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;COM 111A is one of the two intermediate multi-track studios used by the enrolled introductory and advanced recording students. This control room is adjacent to Com 110, the Performance and Production Studio (Orchestral Rehearsal) which provides a beautiful and unique acoustical element with a 5 second decay time. Scheduling for COM 111A is done at Media Loan and the Performance and Production Studio itself must be booked at the Communications Building information office. This studio is managed by Patrick LaBahn Lib 1503.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio Studios]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_212A&amp;diff=36163</id>
		<title>Category:COM 212A</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_212A&amp;diff=36163"/>
				<updated>2017-11-29T17:40:48Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;COM 212A is one of the two intermediate multi-track studios used by the enrolled introductory and advanced recording students. This control room is adjacent to Com 107, Recital Hall, which provides a beautiful and unique wooden acoustical element with tiered seating and retractable curtains to control reflections and decay time. Scheduling for COM 212A is done at Media Loan and the Recital Hall itself must be booked at the Communications Building information office. This studio is managed by Patrick LaBahn Lib 1503.&lt;br /&gt;
[[Category:Audio Studios]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_111A&amp;diff=36162</id>
		<title>Category:COM 111A</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_111A&amp;diff=36162"/>
				<updated>2017-11-29T17:39:24Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;COM 111A is one of the two intermediate multi-track studios used by the enrolled introductory and advanced recording students. This studio is adjacent to Com 110, the Performance and Production Studio (Orchestral Rehearsal) which provides a beautiful and unique acoustical element with a 5 second decay time. Scheduling for COM 111A is done at Media Loan and the Performance and Production Studio itself must be booked at the Communications Building information office. This studio is managed by Patrick LaBahn Lib 1503.&lt;br /&gt;
&lt;br /&gt;
[[Category:Audio Studios]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_212A&amp;diff=36161</id>
		<title>Category:COM 212A</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Category:COM_212A&amp;diff=36161"/>
				<updated>2017-11-29T17:35:47Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;COM 212A is one of the two intermediate multi-track studios used by the enrolled introductory and advanced recording students. This control room is adjacent to the Recital Hall which provides a beautiful and unique wooden acoustical element with tiered seating and retractable curtains to control reflection time. Scheduling for COM 212A is done at Media Loan and the Recital Hall itself must be booked at the Communications Building information office. This studio is managed by Patrick LaBahn Lib 1503&lt;br /&gt;
[[Category:Audio Studios]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Simple_Flow_Diagram-COM212&amp;diff=36159</id>
		<title>Simple Flow Diagram-COM212</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Simple_Flow_Diagram-COM212&amp;diff=36159"/>
				<updated>2017-11-29T17:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://wikis.evergreen.edu/computing/images/0/0e/212A_Simple_Flow_Diagram_v2.6.pdf 212A Simple Flow Diagram]&lt;br /&gt;
[[File:212A Simple Flow Diagram v2.6.pdf|center |1000px]]&lt;br /&gt;
[[Category:COM 212A]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Signal_Tracing-Proficiency_Checklist-COM_212&amp;diff=36158</id>
		<title>Signal Tracing-Proficiency Checklist-COM 212</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Signal_Tracing-Proficiency_Checklist-COM_212&amp;diff=36158"/>
				<updated>2017-11-29T17:34:07Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Signal Tracing / Proficiency Check list-COM 212===&lt;br /&gt;
#Sign In the log book&lt;br /&gt;
#Follow the start procedures&lt;br /&gt;
#Explain the simple room flow&lt;br /&gt;
#Explain the norms from the API to Computer&lt;br /&gt;
#Explain the different sections and overall functions of the API-Input, Aux/Cue, Busses, Program, Monitor Output Controls, Control Room, Control Room Source, Central Facilities Module, Meter Bridge&lt;br /&gt;
#Patch in a source to an input channel of the API &lt;br /&gt;
#Trace the signal flow of an input channel&lt;br /&gt;
#Explain the features of the 3 band equalizer&lt;br /&gt;
#Explain the routing and output section (Direct, Summing busses, Program)&lt;br /&gt;
#Explain the channel Cue function and Master Cue section&lt;br /&gt;
#Open Protools and save a project using the 212 template&lt;br /&gt;
#Record your signal into Protools&lt;br /&gt;
#Explain the Protools Cue routing and patch (protools headphone cheat sheet)  &lt;br /&gt;
#Get signal to headphones from live signal&lt;br /&gt;
#Get signal to headphones from a pre-recorded Protools track&lt;br /&gt;
#Explain mixing options through board or Protools and monitoring&lt;br /&gt;
#Normalize room&lt;br /&gt;
#Shut down&lt;br /&gt;
#Sign Out.&lt;br /&gt;
&lt;br /&gt;
[[Category:COM 212A]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Patchbay_Diagram-COM212&amp;diff=36157</id>
		<title>Patchbay Diagram-COM212</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Patchbay_Diagram-COM212&amp;diff=36157"/>
				<updated>2017-11-29T17:33:45Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Recital Hall 212A Patchbay.pdf]]&lt;br /&gt;
&lt;br /&gt;
[[Category:COM 212A]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Headphone_Mixes-COM_212&amp;diff=36156</id>
		<title>Headphone Mixes-COM 212</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Headphone_Mixes-COM_212&amp;diff=36156"/>
				<updated>2017-11-29T17:33:25Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
===Headphone Mixes in COM 212A===&lt;br /&gt;
&lt;br /&gt;
There are '''Q''' 1 &amp;amp; 2 jacks in the 107 Recital Hall for talent to plug in their headphones.&lt;br /&gt;
&lt;br /&gt;
===='''CUE 1'''====&lt;br /&gt;
#Cue 1 out of your DAW is normalized into MOTU #2 Channel 15&lt;br /&gt;
#MOTU #2 Channel 15 is normalized to the API Echo 1 Module&lt;br /&gt;
#Turn ON the Echo 1 module on the API&lt;br /&gt;
#Press the Ext. In button on the Echo 1 module on the API&lt;br /&gt;
#Turn the Echo 1 pot to about 1 o'clock. This is the overall master volume level for both the API I/O echo trim pots and the cue faders in your DAW.&lt;br /&gt;
#All Echo 1 sends on all API channels go to the Echo 1 module as well.&lt;br /&gt;
#Use these individual Echo 1 trims to control the headphone volume of each LIVE instrument.&lt;br /&gt;
#'''Make sure to press the PRE button on all the API echo sends on each channel. This allows you to control the headphone level separate from the faders!'''&lt;br /&gt;
#Use the Cue faders in your DAW to control the volume of your previously recorded material.&lt;br /&gt;
&lt;br /&gt;
===='''CUE 2'''====&lt;br /&gt;
#Cue 2 out of your DAW is normalized into MOTU #2 Channel 16&lt;br /&gt;
#MOTU #2 Channel 16 is normalized to the API Echo 2 Module&lt;br /&gt;
#Turn ON the Echo 2 module on the API&lt;br /&gt;
#Press the Ext. In button on the Echo 2 module on the API&lt;br /&gt;
#Turn the Echo 2 pot to about 1 o'clock. This is the overall master volume level for both the API I/O echo trim pots and the cue faders in your DAW.&lt;br /&gt;
#All Echo 2 sends on all API channels go to the Echo 1 module as well.&lt;br /&gt;
#Use these individual Echo 2 trims to control the headphone volume of each LIVE instrument.&lt;br /&gt;
#'''Make sure to press the PRE button on all the API echo sends on each channel. This allows you to control the headphone level separate from the faders!'''&lt;br /&gt;
#Use the Cue faders in your DAW to control the volume of your previously recorded material.&lt;br /&gt;
&lt;br /&gt;
===212 Isolation Booth===&lt;br /&gt;
The headphone distribution box must be connected in order to get a headphone mix in there.&lt;br /&gt;
#Connect the headphone junction box to the 100 ft 1/4 cable.&lt;br /&gt;
#Connect the other end of the 1/4 cable to either the CUE 1 or 2 input located on the AMP rack in 212 A.&lt;br /&gt;
[[Category:COM 212A]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=COM_120_Closet_Inventory&amp;diff=36155</id>
		<title>COM 120 Closet Inventory</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=COM_120_Closet_Inventory&amp;diff=36155"/>
				<updated>2017-11-29T17:32:56Z</updated>
		
		<summary type="html">&lt;p&gt;Raoul: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===COM 120 Inventory===&lt;br /&gt;
&lt;br /&gt;
*2 atlas stands&lt;br /&gt;
*3 short mic stands&lt;br /&gt;
*11 mic stands&lt;br /&gt;
*15 mic cables&lt;br /&gt;
*1 headphone distribution box&lt;br /&gt;
*6 blue blankets&lt;br /&gt;
&lt;br /&gt;
[[Category:COM 212A]]&lt;/div&gt;</summary>
		<author><name>Raoul</name></author>	</entry>

	</feed>