<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://helpwiki.evergreen.edu/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tchmat10</id>
		<title>Help Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://helpwiki.evergreen.edu/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tchmat10"/>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php/Special:Contributions/Tchmat10"/>
		<updated>2026-05-15T11:16:08Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.26.3</generator>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=24911</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=24911"/>
				<updated>2014-10-31T16:27:22Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Onion skinning is a technique used in animation that allows an animator to see several frames at once. Dragonframe's main animation window has an onionskin setting, as does the [[Keypad Controls - Dragonframe|Dragonframe keypad]]. &lt;br /&gt;
&lt;br /&gt;
==Using Onionskin==&lt;br /&gt;
The onionskin setting in Dragonframe is controlled by keypad or the slider in the animation window. The '''Onionskin Opacity Slider''' adds an onionskin layer of a previous frame over the Live View. You can adjust how translucent that layer appears, or select which frame you choose to layer. The Dragonframe keypad's '''Onionskin Left''' and '''Onionskin Right''' settings will adjust the opacity in small increments. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin_Slider.png|frame|none|alt=Alt text]]&lt;br /&gt;
&lt;br /&gt;
There is also an Onionskin tool in the Animation Palette that gives you additional control over onionskin opacity. Move the mouse over the '''View''' pane to access the palette. &lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin_Palette.png|frame|none|alt=Alt text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery caption=&amp;quot;Onionskin Examples&amp;quot; widths=&amp;quot;180px&amp;quot; heights=&amp;quot;120px&amp;quot; &amp;gt;&lt;br /&gt;
File:onionskin5.png|No onionskin.&lt;br /&gt;
File:onionskin1.png|First frame at lower opacity.&lt;br /&gt;
File:onionskin2.png|Both layers at equal opacity.&lt;br /&gt;
File:onionskin3.png|First frame at greater opacity.&lt;br /&gt;
File:onionskin4.png|Live view completely transparent.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin5.png&amp;diff=24910</id>
		<title>File:Onionskin5.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin5.png&amp;diff=24910"/>
				<updated>2014-10-31T16:26:38Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin4.png&amp;diff=24909</id>
		<title>File:Onionskin4.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin4.png&amp;diff=24909"/>
				<updated>2014-10-31T16:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin3.png&amp;diff=24908</id>
		<title>File:Onionskin3.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin3.png&amp;diff=24908"/>
				<updated>2014-10-31T16:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin2.png&amp;diff=24907</id>
		<title>File:Onionskin2.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin2.png&amp;diff=24907"/>
				<updated>2014-10-31T16:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin1.png&amp;diff=24906</id>
		<title>File:Onionskin1.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin1.png&amp;diff=24906"/>
				<updated>2014-10-31T16:18:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=24904</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=24904"/>
				<updated>2014-10-30T23:28:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Onion skinning is a technique used in animation that allows an animator to see several frames at once. Dragonframe's main animation window has an onionskin setting, as does the [[Keypad Controls - Dragonframe|Dragonframe keypad]]. &lt;br /&gt;
&lt;br /&gt;
==Using Onionskin==&lt;br /&gt;
The onionskin setting in Dragonframe is controlled by keypad or the slider in the animation window. The '''Onionskin Opacity Slider''' adds an onionskin layer of a previous frame over the Live View. You can adjust how translucent that layer appears, or select which frame you choose to layer. The Dragonframe keypad's '''Onionskin Left''' and '''Onionskin Right''' settings will adjust the opacity in small increments. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin_Slider.png|frame|none|alt=Alt text]]&lt;br /&gt;
&lt;br /&gt;
There is also an Onionskin tool in the Animation Palette that gives you additional control over onionskin opacity. Move the mouse over the '''View''' pane to access the palette. &lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin_Palette.png|frame|none|alt=Alt text]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin_Palette.png&amp;diff=24903</id>
		<title>File:Onionskin Palette.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin_Palette.png&amp;diff=24903"/>
				<updated>2014-10-30T23:13:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=24902</id>
		<title>Onionskin - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Onionskin_-_Dragonframe&amp;diff=24902"/>
				<updated>2014-10-30T23:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: Created page with &amp;quot;==Intro== Onion skinning is a technique used in animation that allows an animator to see several frames at once. Dragonframe's main animation window has an onionskin setting, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Onion skinning is a technique used in animation that allows an animator to see several frames at once. Dragonframe's main animation window has an onionskin setting, as does the [[Keypad Controls - Dragonframe|Dragonframe keypad]]. &lt;br /&gt;
&lt;br /&gt;
==Using Onionskin==&lt;br /&gt;
The onionskin setting in Dragonframe is controlled by keypad or the slider in the animation window. The '''Onionskin Opacity Slider''' adds an onionskin layer of a previous frame over the Live View. You can adjust how translucent that layer appears, or select which frame you choose to layer. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Onionskin_Slider.png|frame|none|alt=Alt text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin_Slider.png&amp;diff=24901</id>
		<title>File:Onionskin Slider.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Onionskin_Slider.png&amp;diff=24901"/>
				<updated>2014-10-30T23:10:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: Modified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Modified.&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Checklist&amp;diff=24809</id>
		<title>2D Lab Checklist</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Checklist&amp;diff=24809"/>
				<updated>2014-10-28T18:39:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Checklist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The Evergreen State College has two 2D labs on campus: the '''2D Multi-Use Lab''' in '''Com 309''', and the '''2D Rotoscope Lab''' in '''Lib 1408'''. While the two labs have some differences in devices and use, the following checklist applies to both. &lt;br /&gt;
&lt;br /&gt;
==Checklist==&lt;br /&gt;
Follow this checklist every time you use the lab.&lt;br /&gt;
&lt;br /&gt;
Look at the [[Basic Animation 2D - Dragonframe | Basic 2D Animation]] article for details on the steps below&lt;br /&gt;
&lt;br /&gt;
# Sign the log book&lt;br /&gt;
# Get artwork ready&lt;br /&gt;
# Power on camera and lights. Make sure that the camera is set to '''Manual''' (M).&lt;br /&gt;
# Power on the computer&lt;br /&gt;
# Open Dragonframe.  Make a new project or open an existing one. &lt;br /&gt;
# Set Aspect Ratio masks&lt;br /&gt;
# Set camera settings&lt;br /&gt;
# Focus the lens&lt;br /&gt;
# Turn off overhead lights and check for reflections.&lt;br /&gt;
# Animate&lt;br /&gt;
# [[Exporting - Dragonframe|Export]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Checklist&amp;diff=24801</id>
		<title>2D Lab Checklist</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Checklist&amp;diff=24801"/>
				<updated>2014-10-26T18:55:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The Evergreen State College has two 2D labs on campus: the '''2D Multi-Use Lab''' in '''Com 309''', and the '''2D Rotoscope Lab''' in '''Lib 1408'''. While the two labs have some differences in devices and use, the following checklist applies to both. &lt;br /&gt;
&lt;br /&gt;
==Checklist==&lt;br /&gt;
Follow this checklist every time you use the lab.&lt;br /&gt;
&lt;br /&gt;
Look at the [[Basic Animation 2D - Dragonframe | Basic 2D Animation]] article for details on the steps below&lt;br /&gt;
&lt;br /&gt;
# Sign the log book&lt;br /&gt;
# Get artwork ready&lt;br /&gt;
# Power on camera and lights&lt;br /&gt;
# Power on the computer&lt;br /&gt;
# Open Dragonframe.  Make a new project or open an existing one. &lt;br /&gt;
# Set Aspect Ratio masks&lt;br /&gt;
# Set camera settings&lt;br /&gt;
# Focus the lens&lt;br /&gt;
# Turn off overhead lights and check for reflections.&lt;br /&gt;
# Animate&lt;br /&gt;
# [[Exporting - Dragonframe|Export]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24800</id>
		<title>Folder Structure - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24800"/>
				<updated>2014-10-24T21:36:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Dragonframe names and numbers both feed frames and high-quality captures with the scene and take info for your shot. &lt;br /&gt;
* You can find your feed frames within you '''Scene Folder''': in the folder called '''Project Name_Take Name_Feed'''.&lt;br /&gt;
* You can find your high-quality capture frames within your Scene folder: in the green  frame folder. &lt;br /&gt;
&lt;br /&gt;
When storing images from your camera, Dragonframe does not reproduce them. Rather, Dragonframe delivers RAW files and other formats directly from your DSLR to a folder without hiding them from you. When you delete frames, they go to the '''Backup Folder'''.&lt;br /&gt;
&lt;br /&gt;
Note: Dragonframe relies on the naming structure of your scene and take folders to locate your files. If you need to rename a scene or take, you must do by duplicating your scene, or by renaming the take through the Managing Takes dialogue. Dragonframe will not be able to open a project that has been renamed elsewhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;'''When copying your project to another location, MOVE THE ENTIRE FOLDER.'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragonframe Folder and Frame Hierarchy==&lt;br /&gt;
A Dragonframe project is known as a '''Scene''' and is stored in the grey-colored folder.&lt;br /&gt;
# A scene folder holds '''Takes''', which are stored in a red folder. &lt;br /&gt;
# Take folders hold '''Exposures''', which are in green folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Folder_Structure_Detailed.png|center|left|alt=Alt text|The Dragonframe Folder Hierarchy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Dragonframe, you can always directly access your source files. This allows you to import those files within post-production software.&lt;br /&gt;
&lt;br /&gt;
To keep your files organized, Dragonframe creates a file hierarchy automatically as you create new scenes and takes. The capture files and the video assist files are always stored in the same place within the hierarchy. Learning Dragonframe's organizational system will help you to get access to those files anytime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24799</id>
		<title>Folder Structure - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24799"/>
				<updated>2014-10-24T21:31:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Dragonframe names and numbers both feed frames and high-quality captures with the scene and take info for your shot. &lt;br /&gt;
* You can find your feed frames within you '''Scene Folder''': in the folder called '''Project Name_Take Name_Feed'''.&lt;br /&gt;
* You can find your high-quality capture frames within your Scene folder: in the green  frame folder. &lt;br /&gt;
&lt;br /&gt;
When storing images from your camera, Dragonframe does not reproduce them. Rather, Dragonframe delivers RAW files and other formats directly from your DSLR to a folder without hiding them from you. When you delete frames, they go to the '''Backup Folder'''.&lt;br /&gt;
&lt;br /&gt;
Note: Dragonframe relies on the naming structure of your scene and take folders to locate your files. If you need to rename a scene or take, you must do by duplicating your scene, or by renaming the take through the Managing Takes dialog. Dragonframe will not be able to open a project that has been renamed elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Dragonframe Folder and Frame Hierarchy==&lt;br /&gt;
A Dragonframe project is known as a '''Scene''' and is stored in the grey-colored folder.&lt;br /&gt;
# A scene folder holds '''Takes''', which are stored in a red folder. &lt;br /&gt;
# Take folders hold '''Exposures''', which are in green folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Folder_Structure_Detailed.png|center|left|alt=Alt text|The Dragonframe Folder Hierarchy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Dragonframe, you can always directly access your source files. This allows you to import those files within post-production software.&lt;br /&gt;
&lt;br /&gt;
To keep your files organized, Dragonframe creates a file hierarchy automatically as you create new scenes and takes. The capture files and the video assist files are always stored in the same place within the hierarchy. Learning Dragonframe's organizational system will help you to get access to those files anytime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24798</id>
		<title>Folder Structure - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24798"/>
				<updated>2014-10-24T21:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Dragonframe Folder and Frame Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Dragonframe names and numbers both feed frames and high-quality captures with the scene and take info for your shot. &lt;br /&gt;
* You can find your feed frames within you '''Scene Folder''': in the folder called '''Project Name_Take Name_Feed'''.&lt;br /&gt;
* You can find your high-quality capture frames within your Scene folder: in the green  frame folder. &lt;br /&gt;
&lt;br /&gt;
When storing images from your camera, Dragonframe does not reproduce them. Rather, Dragonframe delivers RAW files and other formats directly from your DSLR to a folder without hiding them from you. When you delete frames, they go to the '''Backup Folder'''.&lt;br /&gt;
&lt;br /&gt;
Note: Dragonframe relies on the naming structure of your scene and take folders to locate your files. If you need to rename a scene or take, you must do by duplicating your scene, or by renaming the take through the Managing Takes dialog. Dragonframe will not be able to open a project that has been renamed elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Dragonframe Folder and Frame Hierarchy==&lt;br /&gt;
A Dragonframe project is known as a '''Scene''' and is stored in the grey-colored folder.&lt;br /&gt;
# A scene folder holds '''Takes''', which are stored in a red folder. &lt;br /&gt;
# Take folders hold '''Exposures''', which are in green folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Folder_Structure_Detailed.png|frame|left|alt=Alt text|The Dragonframe Folder Hierarchy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Dragonframe, you can always directly access your source files. This allows you to import those files within post-production software.&lt;br /&gt;
&lt;br /&gt;
To keep your files organized, Dragonframe creates a file hierarchy automatically as you create new scenes and takes. The capture files and the video assist files are always stored in the same place within the hierarchy. Learning Dragonframe's organizational system will help you to get access to those files anytime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24797</id>
		<title>Folder Structure - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24797"/>
				<updated>2014-10-24T21:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Dragonframe Folder and Frame Hierarchy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Dragonframe names and numbers both feed frames and high-quality captures with the scene and take info for your shot. &lt;br /&gt;
* You can find your feed frames within you '''Scene Folder''': in the folder called '''Project Name_Take Name_Feed'''.&lt;br /&gt;
* You can find your high-quality capture frames within your Scene folder: in the green  frame folder. &lt;br /&gt;
&lt;br /&gt;
When storing images from your camera, Dragonframe does not reproduce them. Rather, Dragonframe delivers RAW files and other formats directly from your DSLR to a folder without hiding them from you. When you delete frames, they go to the '''Backup Folder'''.&lt;br /&gt;
&lt;br /&gt;
Note: Dragonframe relies on the naming structure of your scene and take folders to locate your files. If you need to rename a scene or take, you must do by duplicating your scene, or by renaming the take through the Managing Takes dialog. Dragonframe will not be able to open a project that has been renamed elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Dragonframe Folder and Frame Hierarchy==&lt;br /&gt;
A Dragonframe project is known as a '''Scene''' and is stored in the grey-colored folder.&lt;br /&gt;
# A scene folder holds '''Takes''', which are stored in a red folder. &lt;br /&gt;
# Take folders hold '''Exposures''', which are in green folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Folder_Structure_Detailed.png|frame|right|alt=Alt text|The Dragonframe Folder Hierarchy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Dragonframe, you can always directly access your source files. This allows you to import those files within post-production software.&lt;br /&gt;
&lt;br /&gt;
To keep your files organized, Dragonframe creates a file hierarchy automatically as you create new scenes and takes. The capture files and the video assist files are always stored in the same place within the hierarchy. Learning Dragonframe's organizational system will help you to get access to those files anytime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24796</id>
		<title>Folder Structure - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24796"/>
				<updated>2014-10-24T21:30:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Dragonframe names and numbers both feed frames and high-quality captures with the scene and take info for your shot. &lt;br /&gt;
* You can find your feed frames within you '''Scene Folder''': in the folder called '''Project Name_Take Name_Feed'''.&lt;br /&gt;
* You can find your high-quality capture frames within your Scene folder: in the green  frame folder. &lt;br /&gt;
&lt;br /&gt;
When storing images from your camera, Dragonframe does not reproduce them. Rather, Dragonframe delivers RAW files and other formats directly from your DSLR to a folder without hiding them from you. When you delete frames, they go to the '''Backup Folder'''.&lt;br /&gt;
&lt;br /&gt;
Note: Dragonframe relies on the naming structure of your scene and take folders to locate your files. If you need to rename a scene or take, you must do by duplicating your scene, or by renaming the take through the Managing Takes dialog. Dragonframe will not be able to open a project that has been renamed elsewhere.&lt;br /&gt;
&lt;br /&gt;
==Dragonframe Folder and Frame Hierarchy==&lt;br /&gt;
A Dragonframe project is known as a '''Scene''' and is stored in the grey-colored folder.&lt;br /&gt;
# A scene folder holds '''Takes''', which are stored in a red folder. &lt;br /&gt;
# Take folders hold '''Exposures''', which are in green folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Folder_Structure_Detailed.png|frame|center|alt=Alt text|The Dragonframe Folder Hierarchy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Dragonframe, you can always directly access your source files. This allows you to import those files within post-production software.&lt;br /&gt;
&lt;br /&gt;
To keep your files organized, Dragonframe creates a file hierarchy automatically as you create new scenes and takes. The capture files and the video assist files are always stored in the same place within the hierarchy. Learning Dragonframe's organizational system will help you to get access to those files anytime.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Folder_Structure_Detailed.png&amp;diff=24795</id>
		<title>File:Folder Structure Detailed.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Folder_Structure_Detailed.png&amp;diff=24795"/>
				<updated>2014-10-24T21:24:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24794</id>
		<title>Folder Structure - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24794"/>
				<updated>2014-10-24T21:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
Dragonframe names and numbers both feed frames and high-quality captures with the scene and take info for your shot. &lt;br /&gt;
*You can find your feed frames within you '''Scene Folder''': in the folder called '''Project Name_Take Name_Feed'''.&lt;br /&gt;
*You can find your high-quality capture frames within your Scene folder: in the green  frame folder. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When storing images from your camera, Dragonframe does not reproduce them. Rather, Dragonframe delivers RAW files and other formats directly from your DSLR to a folder without hiding them from you. When you delete frames, they go to the '''Backup Folder'''.&lt;br /&gt;
&lt;br /&gt;
Note: Dragonframe relies on the naming structure of your scene and take folders to locate your files. If you need to rename a scene or take, you must do by duplicating your scene, or by renaming the take through the Managing Takes dialog. Dragonframe will not be able to open a project that has been renamed elsewhere.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragonframe Folder and Frame Hierarchy==&lt;br /&gt;
[[File:Folder_Structure_Detailed.png|frame|center|alt=Alt text|The Dragonframe Folder Hierarchy]]&lt;br /&gt;
#A Dragonframe project is known as a '''Scene''' and is stored in the grey-colored folder.&lt;br /&gt;
#A scene folder holds '''Takes''', which are stored in a red folder. &lt;br /&gt;
#Take folders hold '''Exposures''', which are in green folders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Finding Your Source Files===&lt;br /&gt;
With Dragonframe, you can always directly access your source files. This allows you to import those files within post-production software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24793</id>
		<title>Folder Structure - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Folder_Structure_-_Dragonframe&amp;diff=24793"/>
				<updated>2014-10-24T21:18:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: Created page with &amp;quot;Dragonframe names and numbers both feed frames and high-quality captures with the scene and take info for your shot.  *You can find your feed frames within you '''Scene Folder...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dragonframe names and numbers both feed frames and high-quality captures with the scene and take info for your shot. &lt;br /&gt;
*You can find your feed frames within you '''Scene Folder''': in the folder called '''Project Name_Take Name_Feed'''.&lt;br /&gt;
*You can find your high-quality capture frames within your Scene folder: in the green  frame folder. &lt;br /&gt;
&lt;br /&gt;
When storing images from your camera, Dragonframe does not reproduce them. Rather, Dragonframe delivers RAW files and other formats directly from your DSLR to a folder without hiding them from you. &lt;br /&gt;
&lt;br /&gt;
==Dragonframe Folder and Frame Hierarchy==&lt;br /&gt;
[[File:Folder_Structure.png|frame|right|alt=Alt text|The Dragonframe Folder Hierarchy]]&lt;br /&gt;
#A Dragonframe project is known as a '''Scene''' and is stored in the grey-colored folder.&lt;br /&gt;
#A scene folder holds '''Takes''', which are stored in a red folder. &lt;br /&gt;
#Take folders hold '''Exposures''', which are in green folders.&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Folder_Structure.png&amp;diff=24792</id>
		<title>File:Folder Structure.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Folder_Structure.png&amp;diff=24792"/>
				<updated>2014-10-24T21:16:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Checklist&amp;diff=24774</id>
		<title>2D Lab Checklist</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Checklist&amp;diff=24774"/>
				<updated>2014-10-21T23:20:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The Evergreen State College has two 2D labs on campus: the '''2D Multi-Use Lab''' in '''Com 309''', and the '''2D Rotoscope Lab''' in '''Lib 1408'''. While the two labs have some differences in devices and use, the following checklist applies to both. &lt;br /&gt;
&lt;br /&gt;
==Checklist==&lt;br /&gt;
Follow this checklist every time you use the lab.&lt;br /&gt;
&lt;br /&gt;
Look at the [[Basic Animation 2D - Dragonframe | Basic 2D Animation]] article for details on the steps below&lt;br /&gt;
&lt;br /&gt;
# Sign the log book&lt;br /&gt;
# Get artwork ready&lt;br /&gt;
# Power on camera and lights&lt;br /&gt;
# Power on the computer&lt;br /&gt;
# Open Dragonframe.  Make a new project or open an existing one. &lt;br /&gt;
# Set Aspect Ratio masks&lt;br /&gt;
# Set camera settings&lt;br /&gt;
# Focus the lens&lt;br /&gt;
# Turn off overhead lights and check for reflections.&lt;br /&gt;
# Animate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Basic_Animation_2D_-_Dragonframe&amp;diff=24773</id>
		<title>Basic Animation 2D - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Basic_Animation_2D_-_Dragonframe&amp;diff=24773"/>
				<updated>2014-10-21T21:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Cinematography Window */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Getting ready==&lt;br /&gt;
# Sign the Logbook&lt;br /&gt;
# Setup the lab for shooting:&lt;br /&gt;
## Secure the pegbar to the animation stand and position your artwork.&lt;br /&gt;
## Turn on the camera and table lights.&lt;br /&gt;
## Power up the computer and log in.&lt;br /&gt;
# Launch '''Dragonframe''' from the Dock. &lt;br /&gt;
## Select '''Create New Scene''' from the dialog box, or open a previously created scene with '''Open Scene'''.&lt;br /&gt;
## Name your production, 5 characters maximum, and click '''OK'''.&lt;br /&gt;
## In the new window that opens select a folder on the '''Storage''' drive.&lt;br /&gt;
&lt;br /&gt;
==Configuring Dragonframe==&lt;br /&gt;
# If you do not see the live camera feed from the animation stand press '''command R''' to refresh the live camera feed. &lt;br /&gt;
#* a red outline will appear around the window signifying that live view is enabled.&lt;br /&gt;
# Set the frames per second for playback speed:&lt;br /&gt;
#* 1's = 30fps &lt;br /&gt;
#* 2's = 15fps&lt;br /&gt;
#* 3's = 10fps&lt;br /&gt;
&lt;br /&gt;
===Set the aspect ratio for the project===&lt;br /&gt;
# Go to '''View''' &amp;gt; '''Composition Guides''' &lt;br /&gt;
# In the '''Broadcast Safe''' section check '''Show Broadcast Overlay'''&lt;br /&gt;
# Choose '''High Def. 16:9''' (rectangular), or '''Std Def. 4:3''' (square) depending on the requirements for your assignment&lt;br /&gt;
# Set '''Size To:''' to '''Aspect Mask'''&lt;br /&gt;
# In the '''Aspect Ratio Mask''' section set the '''Aspect Ratio''' to match the 16:9 or 4:3 setting above.&lt;br /&gt;
# Check '''Show Outline'''&lt;br /&gt;
# Click '''OK'''&lt;br /&gt;
&lt;br /&gt;
===Adjusting Grids and Overlays===&lt;br /&gt;
# Turn the '''TV-safe''' &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt; overlay on or off as needed.&lt;br /&gt;
# Turn the '''Grid''' &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(B)&amp;lt;/span&amp;gt; overlay on or off as needed.&lt;br /&gt;
# Adjust the '''Opacity''' &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(C)&amp;lt;/span&amp;gt; of the Aspect Ratio mask as needed.&lt;br /&gt;
[[File:Screen_Shot1.png|thumb|center|500px|alt=Alt text|'''A:''' TV-Safe Overlay '''B:''' Grid Overlay '''C:''' Opacity]]&lt;br /&gt;
&lt;br /&gt;
==Set Up Artwork==&lt;br /&gt;
# Arrange your artwork on the table.&lt;br /&gt;
#*  Adjust the framing by moving the camera up or down the column, and position the table using the cranks.  &lt;br /&gt;
#* Check framing so that the artwork overfills the screen and make sure any content, and titles, fall within the boundaries of the Action/Title Safe reference guides.&lt;br /&gt;
# Turn off overhead lights.&lt;br /&gt;
# Check for reflections.&lt;br /&gt;
## Adjust polarizing filter on camera by hand.&lt;br /&gt;
&lt;br /&gt;
==Cinematography Window==&lt;br /&gt;
In Dragonframe click on the camera icon  &lt;br /&gt;
[[File:Camera icon dragonframe.png]]&lt;br /&gt;
on the top right of the screen to enter the '''Cinematography''' window. &lt;br /&gt;
&lt;br /&gt;
===Focusing===&lt;br /&gt;
# Set the focus by first placing one of focus guides on the table.&lt;br /&gt;
# Set camera lens to either '''MF''' manual focus or '''AF''' autofocus.  [[Focusing - Dragonframe]]&lt;br /&gt;
# Click the focus check button. &lt;br /&gt;
## For manual focus slowly turn the focus ring on the lens until everything is sharp. Click on the focus button again to zoom back out.&lt;br /&gt;
## For auto focus click the focus buttons in Dragonfram until everything is sharp. Click on the focus button again to zoom back out.&lt;br /&gt;
# When using the multi-plane, rotate the outer polarizing filter until there is a reduction in glare.&lt;br /&gt;
&lt;br /&gt;
===Camera Settings===&lt;br /&gt;
While still in the Cinematography window confirm the camera settings are:&lt;br /&gt;
#*Picture Style - NEUTRAL&lt;br /&gt;
#* Image Quality - LARGE FINE JPEG&lt;br /&gt;
#* White Balance - TUNGSTEN ISO&lt;br /&gt;
#* External Flash - OFF&lt;br /&gt;
#* Stretch - NONE&lt;br /&gt;
#* Exposure Preview offest - 0&lt;br /&gt;
# Set the ISO dial to be 100&lt;br /&gt;
===F-Stop and Shutter Speed===&lt;br /&gt;
# Adjust the f-stop and shutter speed dials by clicking and dragging to the right or left to adjust exposure. &lt;br /&gt;
# Take a test shot after each adjustment to confirm the exposure. &lt;br /&gt;
# When the image is in focus, and exposed properly (not too dark, not too bright), click on the animate button to return to the '''animation''' screen.&lt;br /&gt;
&lt;br /&gt;
==Recording Animation==&lt;br /&gt;
# To begin capturing frames press the enter key on the numeric keypad.&lt;br /&gt;
#* This will take a moment to transfer the still image file from the camera to the computer. &lt;br /&gt;
#* Do not capture frames too quickly - this will cause Dragonframe to crash and may corrupt your last captured frame.&lt;br /&gt;
&lt;br /&gt;
==Playback Animation==&lt;br /&gt;
&lt;br /&gt;
* Activate the '''hi-res button''' on the remote to set the playback source to preview the hi-res stills instead of the lo-res video assist images. &lt;br /&gt;
* To playback your captured frames press 0 on the numeric keypad,&lt;br /&gt;
* or use key 1 and 2 to step through frame by frame.&lt;br /&gt;
* Press the '''home''' button on the keyboard to go to the first frame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dragonframe]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Manual&amp;diff=24746</id>
		<title>2D Lab Manual</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=2D_Lab_Manual&amp;diff=24746"/>
				<updated>2014-10-17T23:43:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
There are two 2D Animation Labs.  &lt;br /&gt;
&lt;br /&gt;
[[File:LogBook.jpg|thumb|right|alt=Alt text|The Log Book]]&lt;br /&gt;
===Log Book===&lt;br /&gt;
* Every time you enter the lab please sign in and record the following information:&lt;br /&gt;
** Your name&lt;br /&gt;
** Materials used (paper, pencil, pen, paint, sand cut-out, etc....)&lt;br /&gt;
** Equipment used (compound table, paper punch, computer, sand stand, rotoscope table)&lt;br /&gt;
** Record any technical problems (so we can fix it)&lt;br /&gt;
** Status of the lab: clean, messy, anything missing or broken?&lt;br /&gt;
* This is the main form of communication between you and the staff who maintains and audits the space weekly. Failure to sign in to the Log Book will result in a loss of access privileges.&lt;br /&gt;
&lt;br /&gt;
* If there is an immediate issue please contact us via email at [http://www.evergreen.edu/scripts/contact.php?sm=animation&amp;amp;amp;sub=Email%20from%20Animation%20Site&amp;amp;amp;title=Contact%20Animation%20Staff animation@evergreen.edu]&lt;br /&gt;
&lt;br /&gt;
===Scheduling===&lt;br /&gt;
* You must always have time reserved when using the labs.&lt;br /&gt;
* Regular scheduling should be done through Media Loan along with key checkout.&lt;br /&gt;
* It is your responsibility to confirm your reservation time, day and that you are in the correct room by asking for a receipt.&lt;br /&gt;
* If you need a substantial amount of time contact animation staff for scheduling.&lt;br /&gt;
* You may lose your scheduled time if you are more than 15 minutes late, and whenever possible please cancel any time that you will not use.&lt;br /&gt;
&lt;br /&gt;
===Keys===&lt;br /&gt;
* Checkout a key from Media Loan prior to your reservation and return it promptly afterwards. &lt;br /&gt;
* Do not use keys to gain access outside of your scheduled time.&lt;br /&gt;
* You are financially responsible for the room and its contents.&lt;br /&gt;
* Lost or stolen keys must be reported immediately to both Media Loan and Animation staff.&lt;br /&gt;
&lt;br /&gt;
===Support===&lt;br /&gt;
Need Help?&lt;br /&gt;
Please do not attempt to unplug or re-wire anything, especially if you think you know what you are doing.  Check the Troubleshooting Guide and see if you can find your answers there.  Flip through the Log Book to see if anyone else has experienced the same problem and if a solution was found.  If that fails contact one of the following offices:&lt;br /&gt;
	&lt;br /&gt;
* Multimedia Lab, L1404, 360-867-5455&lt;br /&gt;
* Animation Lab Aide Office Com 311D, 360-867-6139&lt;br /&gt;
* Media Loan, L2502, 360-867-6253&lt;br /&gt;
* Aaron Kruse, L1520, 360-867-6842&lt;br /&gt;
* email at [http://www.evergreen.edu/scripts/contact.php?sm=animation&amp;amp;amp;sub=Email%20from%20Animation%20Site&amp;amp;amp;title=Contact%20Animation%20Staff animation@evergreen.edu]&lt;br /&gt;
&lt;br /&gt;
==Lab Peripherals==&lt;br /&gt;
[[File:mainstand.jpg|thumb|right|alt=Alt text|The Main Animation Stand in the Com.]]&lt;br /&gt;
===Main Animation Stand===&lt;br /&gt;
* The animation table is a compound table that uses calibrated gears and tracks to incrementally adjust N/E/S/W directions and rotation.  &lt;br /&gt;
* '''Never''' use sand, liquids, glitter, or other messy materials near or on this table as it will permanently damage it.&lt;br /&gt;
* If you need to use messy materials you must first contact animation staff and then use the Messy Stand (COM 2D Multi-Use Lab only)&lt;br /&gt;
* Zoom positioning is controlled by carefully adjusting the camera arm up/down by releasing the lock and slowly turning the crank.  &lt;br /&gt;
* Do not overtighten the locks or pull on the track - use the provided cranks.&lt;br /&gt;
&lt;br /&gt;
[[File:T5i.jpg|thumb|right|alt=Alt text|A Canon Rebel T5i with a Circular Polarizing Lens.]]&lt;br /&gt;
===Camera===&lt;br /&gt;
* A Canon Rebel is permanently attached to the top of the animation stand.  &lt;br /&gt;
* All the menu and camera settings are adjusted through the Dragonframe software.  &lt;br /&gt;
* Do not remove the camera from the stand or attempt to adjust any settings. &lt;br /&gt;
* Turn the camera switch on during shooting, and switch it off when you are done.&lt;br /&gt;
&lt;br /&gt;
===Lens===&lt;br /&gt;
* The camera is installed with a 35mm prime lens and linear polarizing filter.  &lt;br /&gt;
* Adjust focus and polarizing filter rotation position to reduce glare. &lt;br /&gt;
* '''Never''' touch the lens surface, or attempt to clean it - get a staff member to help you. &lt;br /&gt;
&lt;br /&gt;
===Lights===&lt;br /&gt;
* Overhead lights are adjusted at a 45 degree angle, and a backlight is located underneath the table.  &lt;br /&gt;
* Turn on the lights using the provided power strips.  &lt;br /&gt;
* To reduce glare make sure all room lights are off while shooting, and wear black clothing to reduce reflections onto artwork. &lt;br /&gt;
* If there is a burned out bulb contact animation staff - do not replace burned out bulbs yourself.&lt;br /&gt;
&lt;br /&gt;
===Platen===&lt;br /&gt;
The platen is an attachment to the Main Animation Stand that is used to flatten artwork.  This item is available by contacting animation staff.&lt;br /&gt;
&lt;br /&gt;
[[File:MessyStand.jpg|thumb|right|alt=Alt text|The Messy Stand]]&lt;br /&gt;
===Messy Stand===&lt;br /&gt;
* Located in the 2D Multi-Use Lab, Com 309, for animating sand and other messy liquid materials.   &lt;br /&gt;
* Make sure the installed camera on the main animation stand is turned off.&lt;br /&gt;
&lt;br /&gt;
===Rotoscoping Station===&lt;br /&gt;
See the [[Rotoscope_Station|Rotoscope Station]] article.&lt;br /&gt;
&lt;br /&gt;
===Acme Hole Punch===&lt;br /&gt;
* The Acme hole puncher is a calibrated registration system that is the industry standard. &lt;br /&gt;
* Pre-punch materials before animation to ensure registration of drawings.   &lt;br /&gt;
* Do not punch more than 3 cels or 5 pages of paper at once, or use non-standard materials - they will clog the blades.&lt;br /&gt;
&lt;br /&gt;
===File Management===&lt;br /&gt;
* Save all your files in a folder labeled with your name on the '''Storage''' drive, or your home folder to keep them private.  &lt;br /&gt;
* Files can be deleted at any time to free up space and everything will be deleted on Thursday of Evaluation week.  &lt;br /&gt;
* When you are done with your session, backup files to a server,  personal hard drive, etc... &lt;br /&gt;
* Do not work directly off of a server - only copy to or from it and then disconnect from the server while working.&lt;br /&gt;
&lt;br /&gt;
===General Use Expectations===&lt;br /&gt;
* There are absolutely no food or drinks of any kind allowed in the labs.  Leave them stored outside the door.   &lt;br /&gt;
* Take care of yourself and remember to take a break once in a while.&lt;br /&gt;
* Please recycle your paper scraps in the corresponding bins. Garbage cans are located down the hall.&lt;br /&gt;
* Clean up after yourself -the labs are a shared work space. Cleaning supplies are provided next to the door.  If you run out of time for cleaning up you are expected to come back later to clean.&lt;br /&gt;
* Do not delete other peoples' files or mess with any settings, postings, in the lab or on the computer.&lt;br /&gt;
* Do not unplug or remove anything from the space without asking - cables or registration pegs alike.&lt;br /&gt;
*  Be courteous and respectful to the lab aides and your fellow animators and abide by the campus code of conduct.  We are here to help you and make sure that everything is in working order and everyone has equal access to these facilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* When you are done&lt;br /&gt;
** Clean up and restore the room back to normal&lt;br /&gt;
** Log out of the logbook and record any notes&lt;br /&gt;
** Turn of the camera power, shut down the computer, lights, and equipment&lt;br /&gt;
** Return keys promptly to Media Loan&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Dragonframe==&lt;br /&gt;
* [[Basic Animation 2D - Dragonframe | Basic Animation 2D ]]&lt;br /&gt;
* [[Focusing - Dragonframe | Focusing]]&lt;br /&gt;
* [[Keypad Controls - Dragonframe | Keypad Controls]]&lt;br /&gt;
* [[Exporting - Dragonframe | Exporting]]&lt;br /&gt;
[[Category:Animation Labs]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:MessyStand.jpg&amp;diff=24745</id>
		<title>File:MessyStand.jpg</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:MessyStand.jpg&amp;diff=24745"/>
				<updated>2014-10-17T23:38:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Sidelight.jpg&amp;diff=24744</id>
		<title>File:Sidelight.jpg</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Sidelight.jpg&amp;diff=24744"/>
				<updated>2014-10-17T23:37:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:T5i.jpg&amp;diff=24743</id>
		<title>File:T5i.jpg</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:T5i.jpg&amp;diff=24743"/>
				<updated>2014-10-17T23:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Mainstand.jpg&amp;diff=24742</id>
		<title>File:Mainstand.jpg</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Mainstand.jpg&amp;diff=24742"/>
				<updated>2014-10-17T23:35:31Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:LogBook.jpg&amp;diff=24741</id>
		<title>File:LogBook.jpg</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:LogBook.jpg&amp;diff=24741"/>
				<updated>2014-10-17T23:31:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Audio_Workspace_Overview_-_Dragonframe&amp;diff=24740</id>
		<title>Audio Workspace Overview - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Audio_Workspace_Overview_-_Dragonframe&amp;diff=24740"/>
				<updated>2014-10-17T22:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Using The Audio Workspace */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The Audio Workspace helps you load audio and edit audio clips, and set up track readings. You can use face sets to animate eyes and mouths, add dialogue cues, and export track readings with animation previews.&lt;br /&gt;
&lt;br /&gt;
To open the Audio Workspace, click the icon labeled &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt; in the diagram. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Audio Workspace Diagram==&lt;br /&gt;
[[File:Audio_Workspace.png|thumb|center|700px|alt=Alt text]]&lt;br /&gt;
&lt;br /&gt;
==Working with Audio Files==&lt;br /&gt;
To import an audio track:&lt;br /&gt;
*Click  [icon]. Navigate to the audio track, and click '''OK'''.&lt;br /&gt;
*Click [icon2], then select '''Import Audio'''. Navigate to the audio track, and click '''OK'''.&lt;br /&gt;
**Note: Dragonframe accepts most standard audio formats, including .wav, .au, .aiff, .aif, .mp3, .m4a, .aac, .mov, .mp4, .m4v, .avi, and .wmv.&lt;br /&gt;
*When Dragonframe loads the audio file, the clip will appear in the playback area of the workspace. &lt;br /&gt;
&lt;br /&gt;
===Scrubbing the Audio Track===&lt;br /&gt;
Once the audio clip is loaded, you can move through it.&lt;br /&gt;
*Drag the mouse through the '''playhead''' area.&lt;br /&gt;
*Use the '''arrow keys''' on the keyboard to step the clip frame-by-frame.&lt;br /&gt;
*Press the '''spacebar''' to play the audio clip. &lt;br /&gt;
&lt;br /&gt;
===Playing Back the Audio Track===&lt;br /&gt;
While scrubbing audio, you can play back the audio clip in its entirety, a short section of it, or play back one frame at a time. You can press the [http://wikis.evergreen.edu/computing/index.php/Keypad_Controls_-_Dragonframe#Loop.2FPing-Pong '''Loop key'''] on the Dragonframe keypad to loop audio playback. &lt;br /&gt;
* To play back an entire clip, press the spacebar.&lt;br /&gt;
* To play back a section of a clip:&lt;br /&gt;
*# Move the playhead to where you want to start, then press the spacebar. The clip will play from that point to the end.&lt;br /&gt;
*# Or select a portion of the waveform and press the spacebar.&lt;br /&gt;
* To play one frame at a time:&lt;br /&gt;
*# Press the arrow keys on the keyboard to step through the audio clip one frame at a time. &lt;br /&gt;
*# Or click the frame number above the portion of the clip you want to play. Dragonframe will play that frame's audio. You can loop the audio by pressing and holding the frame number.&lt;br /&gt;
&lt;br /&gt;
===Editing the Audio Clip===&lt;br /&gt;
Once you've loaded an audio clip, you can edit it by deleting unnecessary sections, marking certain areas, or splitting the clip into pieces. You can undo any edits by using COMMAND+Z.&lt;br /&gt;
* To select the whole clip, click the dark turquoise bar over the waveform. The clip will turn blue.&lt;br /&gt;
* To select a portion of the clip:&lt;br /&gt;
*# Click in the waveform and drag the mouse.&lt;br /&gt;
*# Or step the playhead to the in point and press '''I'''. Then move the playhead out of the point and press '''O'''.&lt;br /&gt;
** The selected section turns turquoise. &lt;br /&gt;
* To split a clip into sections:&lt;br /&gt;
*# Move the playhead to where you want to split the audio. Press the [Icon3]. Dragonframe will split the clip into two parts on either side of the playhead.&lt;br /&gt;
*# Or select the part of the clip you want to split and press [icon3]. Dragonframe will detach the selected portion from the rest of the clip. &lt;br /&gt;
* To nudge a clip:&lt;br /&gt;
*# Move the selected clip with a mouse.&lt;br /&gt;
*# Press '''Shift''', then move the mouse. The clip will snap to the nearest frame.&lt;br /&gt;
*# Or press '''Shift''', then use the '''Step''' keys to move the clip forward or backward without cues.&lt;br /&gt;
*# Or click [icon4] to select audio cues and the clip together and move them simultaneously.&lt;br /&gt;
*# Or '''Ctrl+Click''' the waveform, then select '''Nudge Audio'''. From the dialog, you can move the audio by whatever frames or seconds you need. &lt;br /&gt;
* To crop an audio clip&lt;br /&gt;
*# Select the portion of the clip you want to keep.&lt;br /&gt;
*# Click [icon5]. Dragonframe will delete the sections before and after the selection. It will also move the clip to frame 1. &lt;br /&gt;
* To delete some or all of the audio clip:&lt;br /&gt;
*# Select the portion you want to delete.&lt;br /&gt;
*# Click [Icon]. Dragonframe will split the clip.&lt;br /&gt;
*# Click the split clip to select it.&lt;br /&gt;
*# Press '''Delete'''.&lt;br /&gt;
&lt;br /&gt;
===Exporting an Audio Track===&lt;br /&gt;
You can export an edited track to use in other scenes. This creates a new audio file that incorporates edits you've made. To export a clip:&lt;br /&gt;
* Edit the audio as needed.&lt;br /&gt;
* Click [Icon], then select '''Export Audio Edit'''. And Export Audio Edit dialogue will appear.&lt;br /&gt;
* Navigate to where you want to save the file and press '''Save'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Audio_Workspace_Overview_-_Dragonframe&amp;diff=24739</id>
		<title>Audio Workspace Overview - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Audio_Workspace_Overview_-_Dragonframe&amp;diff=24739"/>
				<updated>2014-10-17T22:36:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The Audio Workspace helps you load audio and edit audio clips, and set up track readings. You can use face sets to animate eyes and mouths, add dialogue cues, and export track readings with animation previews.&lt;br /&gt;
&lt;br /&gt;
To open the Audio Workspace, click the icon labeled &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt; in the diagram. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using The Audio Workspace==&lt;br /&gt;
[[File:Audio_Workspace.png|thumb|center|700px|alt=Alt text]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Working with Audio Files==&lt;br /&gt;
To import an audio track:&lt;br /&gt;
*Click  [icon]. Navigate to the audio track, and click '''OK'''.&lt;br /&gt;
*Click [icon2], then select '''Import Audio'''. Navigate to the audio track, and click '''OK'''.&lt;br /&gt;
**Note: Dragonframe accepts most standard audio formats, including .wav, .au, .aiff, .aif, .mp3, .m4a, .aac, .mov, .mp4, .m4v, .avi, and .wmv.&lt;br /&gt;
*When Dragonframe loads the audio file, the clip will appear in the playback area of the workspace. &lt;br /&gt;
&lt;br /&gt;
===Scrubbing the Audio Track===&lt;br /&gt;
Once the audio clip is loaded, you can move through it.&lt;br /&gt;
*Drag the mouse through the '''playhead''' area.&lt;br /&gt;
*Use the '''arrow keys''' on the keyboard to step the clip frame-by-frame.&lt;br /&gt;
*Press the '''spacebar''' to play the audio clip. &lt;br /&gt;
&lt;br /&gt;
===Playing Back the Audio Track===&lt;br /&gt;
While scrubbing audio, you can play back the audio clip in its entirety, a short section of it, or play back one frame at a time. You can press the [http://wikis.evergreen.edu/computing/index.php/Keypad_Controls_-_Dragonframe#Loop.2FPing-Pong '''Loop key'''] on the Dragonframe keypad to loop audio playback. &lt;br /&gt;
* To play back an entire clip, press the spacebar.&lt;br /&gt;
* To play back a section of a clip:&lt;br /&gt;
*# Move the playhead to where you want to start, then press the spacebar. The clip will play from that point to the end.&lt;br /&gt;
*# Or select a portion of the waveform and press the spacebar.&lt;br /&gt;
* To play one frame at a time:&lt;br /&gt;
*# Press the arrow keys on the keyboard to step through the audio clip one frame at a time. &lt;br /&gt;
*# Or click the frame number above the portion of the clip you want to play. Dragonframe will play that frame's audio. You can loop the audio by pressing and holding the frame number.&lt;br /&gt;
&lt;br /&gt;
===Editing the Audio Clip===&lt;br /&gt;
Once you've loaded an audio clip, you can edit it by deleting unnecessary sections, marking certain areas, or splitting the clip into pieces. You can undo any edits by using COMMAND+Z.&lt;br /&gt;
* To select the whole clip, click the dark turquoise bar over the waveform. The clip will turn blue.&lt;br /&gt;
* To select a portion of the clip:&lt;br /&gt;
*# Click in the waveform and drag the mouse.&lt;br /&gt;
*# Or step the playhead to the in point and press '''I'''. Then move the playhead out of the point and press '''O'''.&lt;br /&gt;
** The selected section turns turquoise. &lt;br /&gt;
* To split a clip into sections:&lt;br /&gt;
*# Move the playhead to where you want to split the audio. Press the [Icon3]. Dragonframe will split the clip into two parts on either side of the playhead.&lt;br /&gt;
*# Or select the part of the clip you want to split and press [icon3]. Dragonframe will detach the selected portion from the rest of the clip. &lt;br /&gt;
* To nudge a clip:&lt;br /&gt;
*# Move the selected clip with a mouse.&lt;br /&gt;
*# Press '''Shift''', then move the mouse. The clip will snap to the nearest frame.&lt;br /&gt;
*# Or press '''Shift''', then use the '''Step''' keys to move the clip forward or backward without cues.&lt;br /&gt;
*# Or click [icon4] to select audio cues and the clip together and move them simultaneously.&lt;br /&gt;
*# Or '''Ctrl+Click''' the waveform, then select '''Nudge Audio'''. From the dialog, you can move the audio by whatever frames or seconds you need. &lt;br /&gt;
* To crop an audio clip&lt;br /&gt;
*# Select the portion of the clip you want to keep.&lt;br /&gt;
*# Click [icon5]. Dragonframe will delete the sections before and after the selection. It will also move the clip to frame 1. &lt;br /&gt;
* To delete some or all of the audio clip:&lt;br /&gt;
*# Select the portion you want to delete.&lt;br /&gt;
*# Click [Icon]. Dragonframe will split the clip.&lt;br /&gt;
*# Click the split clip to select it.&lt;br /&gt;
*# Press '''Delete'''.&lt;br /&gt;
&lt;br /&gt;
===Exporting an Audio Track===&lt;br /&gt;
You can export an edited track to use in other scenes. This creates a new audio file that incorporates edits you've made. To export a clip:&lt;br /&gt;
* Edit the audio as needed.&lt;br /&gt;
* Click [Icon], then select '''Export Audio Edit'''. And Export Audio Edit dialogue will appear.&lt;br /&gt;
* Navigate to where you want to save the file and press '''Save'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Audio_Workspace_Overview_-_Dragonframe&amp;diff=24738</id>
		<title>Audio Workspace Overview - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Audio_Workspace_Overview_-_Dragonframe&amp;diff=24738"/>
				<updated>2014-10-17T21:59:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: Created page with &amp;quot;==Intro== The Audio Workspace helps you load audio and edit audio clips, and set up track readings. You can use face sets to animate eyes and mouths, add dialogue cues, and ex...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The Audio Workspace helps you load audio and edit audio clips, and set up track readings. You can use face sets to animate eyes and mouths, add dialogue cues, and export track readings with animation previews.&lt;br /&gt;
&lt;br /&gt;
To open the Audio Workspace, click the icon labeled &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt; in the diagram. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Audio Workspace Map Diagram==&lt;br /&gt;
[[File:Audio_Workspace.png|thumb|center|700px|alt=Alt text]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:Audio_Workspace.png&amp;diff=24737</id>
		<title>File:Audio Workspace.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:Audio_Workspace.png&amp;diff=24737"/>
				<updated>2014-10-17T21:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24736</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24736"/>
				<updated>2014-10-17T21:35:04Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Reading the X-Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]][[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24735</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24735"/>
				<updated>2014-10-17T21:34:12Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Reading the X-Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24734</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24734"/>
				<updated>2014-10-17T21:33:53Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Reading the X-Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24733</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24733"/>
				<updated>2014-10-17T21:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24732</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24732"/>
				<updated>2014-10-17T21:32:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24731</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24731"/>
				<updated>2014-10-17T21:32:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24730</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24730"/>
				<updated>2014-10-17T21:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24729</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24729"/>
				<updated>2014-10-17T21:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Using the X-Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24728</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24728"/>
				<updated>2014-10-17T21:31:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24727</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24727"/>
				<updated>2014-10-17T21:29:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Reading the X-Sheet==&lt;br /&gt;
[[File:X-Sheet3.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:X-Sheet3.png&amp;diff=24726</id>
		<title>File:X-Sheet3.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:X-Sheet3.png&amp;diff=24726"/>
				<updated>2014-10-17T21:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24725</id>
		<title>X-Sheet - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=X-Sheet_-_Dragonframe&amp;diff=24725"/>
				<updated>2014-10-17T21:24:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: Created page with &amp;quot;==Intro== The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Intro==&lt;br /&gt;
The X-Sheet is an editable exposure sheet in Dragonframe. The X-Sheet should be open when you start Dragonframe. If the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;(A)&amp;lt;/span&amp;gt;  in the diagram. Alternately, you can click the '''workspace''' menu button and select X-Sheet to open the X-Sheet on its own.&lt;br /&gt;
&lt;br /&gt;
As you create your scene, Dragonframe will update the X-Sheet automatically. You can open the X-Sheet and edit it to change scene length, frames, and reminders. You can also draw on the X-Sheet and view waveforms and track readings. &lt;br /&gt;
&lt;br /&gt;
==Using the X-Sheet==&lt;br /&gt;
[[File:X-Sheet2.png|thumb|left|700px|alt=Alt text|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]]&lt;br /&gt;
[[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=File:X-Sheet2.png&amp;diff=24724</id>
		<title>File:X-Sheet2.png</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=File:X-Sheet2.png&amp;diff=24724"/>
				<updated>2014-10-17T21:22:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Keypad_Controls_-_Dragonframe&amp;diff=24704</id>
		<title>Keypad Controls - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Keypad_Controls_-_Dragonframe&amp;diff=24704"/>
				<updated>2014-10-16T21:41:40Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Key Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Dragonframe's keypad controls keep the most important animation tools at your fingertips. You can use these controls with either the provided Dragonframe keypad, or your keyboard's right-hand number pad.&lt;br /&gt;
&lt;br /&gt;
[[File:Keypad_Graphic.png|frame|left|alt=Alt text|The Dragonframe Keypad and Functions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Basics==&lt;br /&gt;
There are 15 default keys on the keypad.  However, you could animate a scene with only the '''Step''', '''Play''', and '''Shoot''' keys, if you so desired.&lt;br /&gt;
&lt;br /&gt;
[[File:Photo 2a.JPG|thumb|right|alt=Alt text|The Dragonframe keypad.]]&lt;br /&gt;
&lt;br /&gt;
===Shoot/Enter===&lt;br /&gt;
The '''Shoot''' button captures a frame.&lt;br /&gt;
&lt;br /&gt;
===Step===&lt;br /&gt;
The '''Step''' keys move through your frames. &lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
The '''Play''' button plays back all the frames you've shot.&lt;br /&gt;
&lt;br /&gt;
===Delete===&lt;br /&gt;
The '''Delete''' key deletes a frame when pressed twice. &lt;br /&gt;
&lt;br /&gt;
===Live===&lt;br /&gt;
The '''Live''' key takes you to the '''Live View Frame'''.&lt;br /&gt;
&lt;br /&gt;
===Live Toggle===&lt;br /&gt;
The '''Live Toggle''' key switches between live and captured frames for as long as you hold it down. When you release the button, you will switch back to Live View. &lt;br /&gt;
&lt;br /&gt;
===Auto-Toggle===&lt;br /&gt;
The '''Auto-Toggle&amp;quot; key turns Auto-Toggle on and off. &lt;br /&gt;
&lt;br /&gt;
===Cut Back===&lt;br /&gt;
The '''Cut Back''' key eliminates a group of recently shot frames. To cut back to an earlier frame: &lt;br /&gt;
# Press '''Cut Back'''. Dragonframe should open the Cut Back dialogue. &lt;br /&gt;
# Enter the number of frames you want to cut back to.&lt;br /&gt;
# (Optional) Un-check '''Delete Intermediate Frames''' if you only want to move back to an earlier point in the sequence. &lt;br /&gt;
# Click '''OK'''. Dragonframe will jump to the frame you specified and, if selected, will delete the intermediate frames. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loop/Ping-Pong===&lt;br /&gt;
The '''Loop Key/Ping-Pong''' button will loop your entire frame sequence. &lt;br /&gt;
*If you hold this key, you will initiate ping-pong playback. In ping-pong playback, Dragonframe will play to the end of the sequence, then reverse through it. If you press and hold '''Loop''' again, Dragonframe will return to regular looping. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Short Play===&lt;br /&gt;
The '''Short Play''' key plays back some of the frames you've shot. By default, Dragonframe will only play the last 12 frames.&lt;br /&gt;
*If you hold down this key, you can change the number of frames for playback. Alternately, you can set this number in '''Playback Preferences'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End in Black===&lt;br /&gt;
The '''End in Black''' key adds 1 second of black frames during looping or at the end or playback.&lt;br /&gt;
*If you press and hold this key, you will add 1 second of the live frame during looping. The timing for the '''Black''' key can be changed in '''Playback Preferences'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===High-Res===&lt;br /&gt;
The '''High-Res''' key plays back proxy frames from your final full-resolution capture. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Onionskin===&lt;br /&gt;
The '''Onionskin''' keys allow you to overlay frames over one another.&lt;br /&gt;
*The '''Onionskin Right''' key will show the last frame over the '''Live View'''.&lt;br /&gt;
*The '''Onionskin Left''' key will show your currently selected frame over the '''Live View'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mute===&lt;br /&gt;
The '''Mute''' key turns off sound. &lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]] [[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Keypad_Controls_-_Dragonframe&amp;diff=24703</id>
		<title>Keypad Controls - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Keypad_Controls_-_Dragonframe&amp;diff=24703"/>
				<updated>2014-10-16T21:41:30Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Key Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Dragonframe's keypad controls keep the most important animation tools at your fingertips. You can use these controls with either the provided Dragonframe keypad, or your keyboard's right-hand number pad.&lt;br /&gt;
&lt;br /&gt;
[[File:Keypad_Graphic.png|frame|left|alt=Alt text|The Dragonframe Keypad and Functions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Basics==&lt;br /&gt;
There are 15 default keys on the keypad.  However, you could animate a scene with only the '''Step''', '''Play''', and '''Shoot''' keys, if you so desired.&lt;br /&gt;
&lt;br /&gt;
[[File:Photo 2a.JPG|thumb|right|alt=Alt text|The Dragonframe keypad.]]&lt;br /&gt;
&lt;br /&gt;
===Shoot/Enter===&lt;br /&gt;
The '''Shoot''' button captures a frame.&lt;br /&gt;
&lt;br /&gt;
===Step===&lt;br /&gt;
The '''Step''' keys move through your frames. &lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
The '''Play''' button plays back all the frames you've shot.&lt;br /&gt;
&lt;br /&gt;
===Delete===&lt;br /&gt;
The '''Delete''' key deletes a frame when pressed twice. &lt;br /&gt;
&lt;br /&gt;
===Live===&lt;br /&gt;
The '''Live''' key takes you to the '''Live View Frame'''.&lt;br /&gt;
&lt;br /&gt;
===Live Toggle===&lt;br /&gt;
The '''Live Toggle''' key switches between live and captured frames for as long as you hold it down. When you release the button, you will switch back to Live View. &lt;br /&gt;
&lt;br /&gt;
===Auto-Toggle===&lt;br /&gt;
The '''Auto-Toggle&amp;quot; key turns Auto-Toggle on and off. &lt;br /&gt;
&lt;br /&gt;
===Cut Back===&lt;br /&gt;
The '''Cut Back''' key eliminates a group of recently shot frames. To cut back to an earlier frame: &lt;br /&gt;
# Press '''Cut Back'''. Dragonframe should open the Cut Back dialogue. &lt;br /&gt;
# Enter the number of frames you want to cut back to.&lt;br /&gt;
# (Optional) Un-check '''Delete Intermediate Frames''' if you only want to move back to an earlier point in the sequence. &lt;br /&gt;
# Click '''OK'''. Dragonframe will jump to the frame you specified and, if selected, will delete the intermediate frames. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loop/Ping-Pong===&lt;br /&gt;
The '''Loop Key/Ping-Pong''' button will loop your entire frame sequence. &lt;br /&gt;
*If you hold this key, you will initiate ping-pong playback. In ping-pong playback, Dragonframe will play to the end of the sequence, then reverse through it. If you press and hold '''Loop''' again, Dragonframe will return to regular looping. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Short Play===&lt;br /&gt;
The '''Short Play''' key plays back some of the frames you've shot. By default, Dragonframe will only play the last 12 frames.&lt;br /&gt;
*If you hold down this key, you can change the number of frames for playback. Alternately, you can set this number in '''Playback Preferences'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End in Black===&lt;br /&gt;
The '''End in Black''' key adds 1 second of black frames during looping or at the end or playback.&lt;br /&gt;
*If you press and hold this key, you will add 1 second of the live frame during looping. The timing for the '''Black''' key can be changed in '''Playback Preferences'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===High-Res===&lt;br /&gt;
The '''High-Res''' key plays back proxy frames from your final full-resolution capture. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Onionskin===&lt;br /&gt;
The '''Onionskin''' keys allow you to overlay frames over one another.&lt;br /&gt;
*The '''Onionskin Right''' key will show the last frame over the '''Live View'''.&lt;br /&gt;
*The '''Onionskin Left''' key will show your currently selected frame over the '''Live View'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mute===&lt;br /&gt;
The '''Mute''' key turns off sound. &lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]] [[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Keypad_Controls_-_Dragonframe&amp;diff=24701</id>
		<title>Keypad Controls - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Keypad_Controls_-_Dragonframe&amp;diff=24701"/>
				<updated>2014-10-16T21:41:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Key Basics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Dragonframe's keypad controls keep the most important animation tools at your fingertips. You can use these controls with either the provided Dragonframe keypad, or your keyboard's right-hand number pad.&lt;br /&gt;
&lt;br /&gt;
[[File:Keypad_Graphic.png|frame|left|alt=Alt text|The Dragonframe Keypad and Functions]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Key Basics==&lt;br /&gt;
There are 15 default keys on the keypad.  However, you could animate a scene with only the '''Step''', '''Play''', and '''Shoot''' keys, if you so desired.&lt;br /&gt;
&lt;br /&gt;
[[File:Photo 2a.JPG|thumb|right|alt=Alt text|The Dragonframe keypad.]]&lt;br /&gt;
&lt;br /&gt;
===Shoot/Enter===&lt;br /&gt;
The '''Shoot''' button captures a frame.&lt;br /&gt;
&lt;br /&gt;
===Step===&lt;br /&gt;
The '''Step''' keys move through your frames. &lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
The '''Play''' button plays back all the frames you've shot.&lt;br /&gt;
&lt;br /&gt;
===Delete===&lt;br /&gt;
The '''Delete''' key deletes a frame when pressed twice. &lt;br /&gt;
&lt;br /&gt;
===Live===&lt;br /&gt;
The '''Live''' key takes you to the '''Live View Frame'''.&lt;br /&gt;
&lt;br /&gt;
===Live Toggle===&lt;br /&gt;
The '''Live Toggle''' key switches between live and captured frames for as long as you hold it down. When you release the button, you will switch back to Live View. &lt;br /&gt;
&lt;br /&gt;
===Auto-Toggle===&lt;br /&gt;
The '''Auto-Toggle&amp;quot; key turns Auto-Toggle on and off. &lt;br /&gt;
&lt;br /&gt;
===Cut Back===&lt;br /&gt;
The '''Cut Back''' key eliminates a group of recently shot frames. To cut back to an earlier frame: &lt;br /&gt;
# Press '''Cut Back'''. Dragonframe should open the Cut Back dialogue. &lt;br /&gt;
# Enter the number of frames you want to cut back to.&lt;br /&gt;
# (Optional) Un-check '''Delete Intermediate Frames''' if you only want to move back to an earlier point in the sequence. &lt;br /&gt;
# Click '''OK'''. Dragonframe will jump to the frame you specified and, if selected, will delete the intermediate frames. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loop/Ping-Pong===&lt;br /&gt;
The '''Loop Key/Ping-Pong''' button will loop your entire frame sequence. &lt;br /&gt;
*If you hold this key, you will initiate ping-pong playback. In ping-pong playback, Dragonframe will play to the end of the sequence, then reverse through it. If you press and hold '''Loop''' again, Dragonframe will return to regular looping. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Short Play===&lt;br /&gt;
The '''Short Play''' key plays back some of the frames you've shot. By default, Dragonframe will only play the last 12 frames.&lt;br /&gt;
*If you hold down this key, you can change the number of frames for playback. Alternately, you can set this number in '''Playback Preferences'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End in Black===&lt;br /&gt;
The '''End in Black''' key adds 1 second of black frames during looping or at the end or playback.&lt;br /&gt;
*If you press and hold this key, you will add 1 second of the live frame during looping. The timing for the '''Black''' key can be changed in '''Playback Preferences'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===High-Res===&lt;br /&gt;
The '''High-Res''' key plays back proxy frames from your final full-resolution capture. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Onionskin===&lt;br /&gt;
The '''Onionskin''' keys allow you to overlay frames over one another.&lt;br /&gt;
*The '''Onionskin Right''' key will show the last frame over the '''Live View'''.&lt;br /&gt;
*The '''Onionskin Left''' key will show your currently selected frame over the '''Live View'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mute===&lt;br /&gt;
The '''Mute''' key turns off sound. &lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]] [[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	<entry>
		<id>http://helpwiki.evergreen.edu/wiki/index.php?title=Keypad_Controls_-_Dragonframe&amp;diff=24700</id>
		<title>Keypad Controls - Dragonframe</title>
		<link rel="alternate" type="text/html" href="http://helpwiki.evergreen.edu/wiki/index.php?title=Keypad_Controls_-_Dragonframe&amp;diff=24700"/>
				<updated>2014-10-16T21:40:41Z</updated>
		
		<summary type="html">&lt;p&gt;Tchmat10: /* Intro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Intro===&lt;br /&gt;
Dragonframe's keypad controls keep the most important animation tools at your fingertips. You can use these controls with either the provided Dragonframe keypad, or your keyboard's right-hand number pad.&lt;br /&gt;
&lt;br /&gt;
[[File:Keypad_Graphic.png|frame|left|alt=Alt text|The Dragonframe Keypad and Functions]]&lt;br /&gt;
&lt;br /&gt;
==Key Basics==&lt;br /&gt;
There are 15 default keys on the keypad.  However, you could animate a scene with only the '''Step''', '''Play''', and '''Shoot''' keys, if you so desired.&lt;br /&gt;
&lt;br /&gt;
[[File:Photo 2a.JPG|thumb|right|alt=Alt text|The Dragonframe keypad.]]&lt;br /&gt;
&lt;br /&gt;
===Shoot/Enter===&lt;br /&gt;
The '''Shoot''' button captures a frame.&lt;br /&gt;
&lt;br /&gt;
===Step===&lt;br /&gt;
The '''Step''' keys move through your frames. &lt;br /&gt;
&lt;br /&gt;
===Play===&lt;br /&gt;
The '''Play''' button plays back all the frames you've shot.&lt;br /&gt;
&lt;br /&gt;
===Delete===&lt;br /&gt;
The '''Delete''' key deletes a frame when pressed twice. &lt;br /&gt;
&lt;br /&gt;
===Live===&lt;br /&gt;
The '''Live''' key takes you to the '''Live View Frame'''.&lt;br /&gt;
&lt;br /&gt;
===Live Toggle===&lt;br /&gt;
The '''Live Toggle''' key switches between live and captured frames for as long as you hold it down. When you release the button, you will switch back to Live View. &lt;br /&gt;
&lt;br /&gt;
===Auto-Toggle===&lt;br /&gt;
The '''Auto-Toggle&amp;quot; key turns Auto-Toggle on and off. &lt;br /&gt;
&lt;br /&gt;
===Cut Back===&lt;br /&gt;
The '''Cut Back''' key eliminates a group of recently shot frames. To cut back to an earlier frame: &lt;br /&gt;
# Press '''Cut Back'''. Dragonframe should open the Cut Back dialogue. &lt;br /&gt;
# Enter the number of frames you want to cut back to.&lt;br /&gt;
# (Optional) Un-check '''Delete Intermediate Frames''' if you only want to move back to an earlier point in the sequence. &lt;br /&gt;
# Click '''OK'''. Dragonframe will jump to the frame you specified and, if selected, will delete the intermediate frames. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Loop/Ping-Pong===&lt;br /&gt;
The '''Loop Key/Ping-Pong''' button will loop your entire frame sequence. &lt;br /&gt;
*If you hold this key, you will initiate ping-pong playback. In ping-pong playback, Dragonframe will play to the end of the sequence, then reverse through it. If you press and hold '''Loop''' again, Dragonframe will return to regular looping. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Short Play===&lt;br /&gt;
The '''Short Play''' key plays back some of the frames you've shot. By default, Dragonframe will only play the last 12 frames.&lt;br /&gt;
*If you hold down this key, you can change the number of frames for playback. Alternately, you can set this number in '''Playback Preferences'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===End in Black===&lt;br /&gt;
The '''End in Black''' key adds 1 second of black frames during looping or at the end or playback.&lt;br /&gt;
*If you press and hold this key, you will add 1 second of the live frame during looping. The timing for the '''Black''' key can be changed in '''Playback Preferences'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===High-Res===&lt;br /&gt;
The '''High-Res''' key plays back proxy frames from your final full-resolution capture. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Onionskin===&lt;br /&gt;
The '''Onionskin''' keys allow you to overlay frames over one another.&lt;br /&gt;
*The '''Onionskin Right''' key will show the last frame over the '''Live View'''.&lt;br /&gt;
*The '''Onionskin Left''' key will show your currently selected frame over the '''Live View'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Mute===&lt;br /&gt;
The '''Mute''' key turns off sound. &lt;br /&gt;
&lt;br /&gt;
[[Category:Animation Labs]] [[Category:Dragonframe]]&lt;/div&gt;</summary>
		<author><name>Tchmat10</name></author>	</entry>

	</feed>