Difference between revisions of "Onionskin - Dragonframe"

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==Intro==
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<h2 id="TOPSECTION">Intro</h2>
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation.
+
Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.
  
 
== Settings ==
 
== Settings ==
* When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider''' which is located underneath the Live-View (see Fig. 1.0 & Fig. 1.1).   
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When opening Dragonframe, you will find a tool called the '''Onion skin Opacity Slider,''' which is located underneath the Live-View (see Fig. 1.0 & Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.  <br><br>[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]<center>(Fig. 1.0)</center>
<br>
+
<br>
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[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centre]]<center>(Fig. 1.0)</center>
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<hr>
 
<hr>
  
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<center>
 
<center>
 
(Fig 1.1)
 
(Fig 1.1)
 +
 +
The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.
 
</center>
 
</center>
 
<hr>
 
<hr>
[[File:OpacitySliderGIF.gif|centre|thumb]]
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 +
[[File:OpacityRIGHT.gif|centre|thumb]]
 
<center>
 
<center>
 
(Fig. 1.2)
 
(Fig. 1.2)
 +
[[File:OpacityLEFT.gif|centre|thumb]]</center>
 +
<center>
 +
(Fig. 1.4)
 
</center>
 
</center>
* The Onion skin Opacity Slider lets you control the opacity of your animation frames. By moving the red inner dot (Fig. 1.1) halfway to the right, you will only see the most recent frame paired with the last frame. When moving the red dot all the way to the left or right, you will only see the current frame that you chose. In this case, you won't see any onion skinning.
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</div>
<br>
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<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 +
[[File:SliderRIGHT.gif|centre|thumb]]
 +
<center>
 +
(Fig. 1.3)
 +
</center>
 +
<center>Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).<center>The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).</center>
 +
[[File:SliderLEFT.gif|centre|thumb]]
 +
<center>
 +
(Fig. 1.5)
 +
</center>
 +
<center>Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).</center>
 +
</div>
 +
<hr>
  
 
== Onion Skin Modes ==
 
== Onion Skin Modes ==
* At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).
+
At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the '''Onion Skin Modes''' (Figure 1.4).
 +
 
 
<br>
 
<br>
 
<br>
 
<br>
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=== Onion Skin Modes: ===
 
=== Onion Skin Modes: ===
 
* <u>'''Normal'''</u> - The standard onion skinning mode.  
 
* <u>'''Normal'''</u> - The standard onion skinning mode.  
* <u>'''Frame Echo'''</u> - Frame Echo allows you to see all of your existing frames that you took through the Live-View by sliding the small grey circle to the far right (see Fig. 1.5 & 1.6)  
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* <u>'''Frame Echo'''</u> - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 & 1.6)  
* <u>'''Difference'''</u> - If the frames are the same, the images becomes black.  
+
*<u>'''Darks'''</u> - By activating Darks, the darker colors become more vibrant.
*<u>'''Darks'''</u> - By activating the Frame Echo, the darker colors becomes more vibrant.
+
*<u>'''Lights'''</u> - By activating Lights, the light colors become more vibrant.
*<u>'''Lights'''</u> - By activating the Frame Echo, the light colors becomes more vibrant.
+
*<u>'''Difference'''</u> - If the frames are the same, the images become black.
 
<br>
 
<br>
 
<br>
 
<br>
Line 50: Line 66:
 
</center>
 
</center>
 
<center>
 
<center>
As you can see through the Fig. 1.5, a series of frames are stacked on top of each other.  
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As you can see in Fig. 1.5, a series of frames are stacked on top of each other.  
 
</center>
 
</center>
 
<center>
 
<center>
The darkest circle is in the forward most frame as the rest of the stack transparently behind in order when activating the Frame Echo.
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By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.
 
</center>
 
</center>
 
<hr>
 
<hr>
Line 67: Line 83:
 
== Onion Skin Examples ==
 
== Onion Skin Examples ==
  
=== Getting Ready ===
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=== 2D Lab ===
* Use the pegbar to secure your artwork when utilizing the main animation stand.
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==== 2D Animation (Hand-Drawn) ====
* Open up Dragonframe (for questions with opening Dragonframe and details, see Basic Animation 2D).
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For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.
* Use Auto-Focus to focus the area where you placed your drawing or objects. (for questions on using Auto-Focus and details, see Focusing-Dragonframe).
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* Click on X-Sheet in the upper right hand corner of Dragonframe (for questions about X-Sheet, see X-Sheet Dragonframe).
+
* Take several frames of your artwork and/or objects.
+
  
=== 2D Animation (Hand-Drawn) ===
 
* For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.
 
 
<br>
 
<br>
 
<br>
 
<br>
 +
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 
[[File:2DAnimation(GIF).gif|centre|thumb]]
 
[[File:2DAnimation(GIF).gif|centre|thumb]]
 
<center>
 
<center>
 
(Fig. 2.0)
 
(Fig. 2.0)
 
</center>
 
</center>
 +
<center>(A GIF example of 2D Animation without onion skinning.)</center>
 +
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]
 +
<center>
 +
(Fig. 2.1)
 +
</center>
 +
<center>(A GIF example of onion skinning with 2D Animation.)</center>
 +
</div>
 
<hr>
 
<hr>
 
[[File:2DOnion1JPEG.jpg|centre|thumb]]
 
[[File:2DOnion1JPEG.jpg|centre|thumb]]
 
<center>
 
<center>
(Fig. 2.1)
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(Fig. 2.2)
 
</center>
 
</center>
  
 
<center>
 
<center>
1.The first frame (Fig. 2.1), without the Onion skin, shown in the Live-View.
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1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.
 
</center>
 
</center>
 
<hr>
 
<hr>
 
[[File:2DOnion2JPEG.jpg|centre|thumb]]
 
[[File:2DOnion2JPEG.jpg|centre|thumb]]
 
<center>
 
<center>
(Fig. 2.2)
+
(Fig. 2.3)
 
</center>
 
</center>
<center>2.Right after taking the shot of the first frame, the opacity is lower. </center><center>The second frame (Fig. 2.2), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,</center> <center>while the previous frame is pushed to the background.</center>
+
<center>2. Right after taking the shot of the first frame, the opacity is lower. </center><center>The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,</center> <center>while the previous frame is pushed to the background.</center>
 +
<hr>
  
 
[[File:2DOnion3JPEG.jpg|centre|thumb]]
 
[[File:2DOnion3JPEG.jpg|centre|thumb]]
 
<center>
 
<center>
(Fig. 2.3)
+
(Fig. 2.5)
 
</center>
 
</center>
* Right after taking the frame shot of the second frame, the opacity is lower. The third frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.
+
<center>3. Right after taking the frame shot of the second frame, the opacity is lower. </center><center>The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.</center>
 +
<hr>
 
[[File:2DOnion4JPEG.jpg|centre|thumb]]
 
[[File:2DOnion4JPEG.jpg|centre|thumb]]
(Fig. 2.4)
+
<center>
* Right after taking the frame shot of the third frame, the opacity is lower. The fourth frame (Fig. 2.4), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.
+
[[File:2DOnion5JPEG.jpg|centre|thumb]]
+
(Fig. 2.5)
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* Right after taking the frame shot of the fourth frame, opacity is lower. The fifth frame (Fig. 2.5), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.
+
[[File:2DOnionskin (480x270).gif|centre|300x300px|thumb]]
+
 
(Fig. 2.6)
 
(Fig. 2.6)
 +
</center>
 +
<center>4. Right after taking the frame shot of the third frame, the opacity is lower.</center><center>The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.</center>
 +
<hr>
 +
[[File:2DOnion5JPEG.jpg|centre|thumb]]
 +
<center>
 +
(Fig. 2.7)
 +
</center>
 +
<center>5. Right after taking the frame shot of the fourth frame, opacity is lower.</center><center>The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.</center>
 +
<hr>
  
(A GIF example of onion skinning with 2D Animation.)
+
==== Realigning The Stand ====
 +
Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.
 +
# To re-open your Dragonframe folder, open the Dragonframe software.
 +
# Select '''Open Scene.'''
 +
# Select your Dragonframe folder saved on the Desktop.
 +
# Select '''Open Scene.'''
 +
# Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider. 
 +
# With the Onion Skin Opacity Slider, moved the red dot midway to the right. 
 +
# Place your animation drawing that you used for the frame and align your artwork in Live-View. 
 +
# Adjust the Main Animation desk if needed. 
  
=== 3D Animation ===
+
=== 3D Lab===
* By using this puppet, we will only be moving its arms as an example by using Onion skinning for 3D Animation.
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====3D Animation ====
<hr>
+
By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.
(Fig. 3.0)
+
  
* [[File:3DOnion1 .jpg|centre|thumb]](Fig. 3.1)
+
<br>
* The puppet repositioned to be taken as the first frame (Fig. 3.1).
+
<br>
[[File:3DOnion2 .jpg|centre|thumb]]
+
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
 +
[[File:3DAnimation 480x270.gif|centre|thumb]]
 +
<center>
 +
(Fig. 3.0)
 +
</center>
 +
<center>(A GIF example of 3D Animation without onion skinning.)</center>
 +
[[File:3DOnionskin480x270.gif|centre|thumb]]
 +
<center>
 +
(Fig. 3.1)
 +
</center>
 +
<center>(A GIF example of onion skinning with 3D Animation.)</center>
 +
</div>
 +
<hr>
 +
[[File:3DOnion1 .jpg|centre|thumb]]
 +
<center>
 
(Fig. 3.2)
 
(Fig. 3.2)
* After taking the shot of the first frame, the opacity of the arms are lower when moving the arms. Right after repositioning the puppet (Fig.3.2), it is now ready to be taken as a second frame through the Live-View.
+
</center>
[[File:3DOnion3 .jpg|centre|thumb]]
+
<center>1. The puppet repositioned to be taken as the first frame (Fig. 3.2).</center>
 +
<hr>
 +
[[File:3DOnion2 .jpg|centre|thumb]]
 +
<center>
 
(Fig. 3.3)
 
(Fig. 3.3)
* After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.3).
+
</center>
[[File:3DOnion4 .jpg|centre|thumb]]
+
<center>2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.</center><center> Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.</center>
 +
<hr>
 +
[[File:3DOnion3 .jpg|centre|thumb]]
 +
<center>
 
(Fig. 3.4)
 
(Fig. 3.4)
* The arms repositioned to be shot as a fourth frame (Fig 3.4).
+
</center>
[[File:3DOnion5 .jpg|centre|thumb]]
+
<center>3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).</center>
 +
<hr>
 +
[[File:3DOnion4 .jpg|centre|thumb]]
 +
<center>
 
(Fig. 3.5)
 
(Fig. 3.5)
* The arms repositioned to be shot for the fifth frame (Fig. 3.5).
+
</center>
[[File:3DOnion6 .jpg|centre|thumb]]
+
<center>4. The arms repositioned to be shot as a fourth frame (Fig 3.5).</center>
 +
<hr>
 +
[[File:3DOnion5 .jpg|centre|thumb]]
 +
<center>
 
(Fig. 3.6)
 
(Fig. 3.6)
* The last and final shot of repositioning the puppet (Fig. 3.6).
+
</center>
[[File:3DOnionskin480x270.gif|centre|thumb]]
+
<center>5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).</center>
 +
<hr>
 +
[[File:3DOnion6 .jpg|centre|thumb]]
 +
<center>
 
(Fig. 3.7)
 
(Fig. 3.7)
* (A GIF example of onion skinning with 3D Animation.)
+
</center>
 
+
<center>6. The last and final shot of repositioning the puppet (Fig. 3.7).</center>
== Note ==
+
<hr>
* Another useful thing to note when resuming where you left off is by using onion skinning, you have the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.
+
 
 +
[[#TOPSECTION |Go To The Top]]
 
[[Category:Animation Labs]]
 
[[Category:Animation Labs]]
 
[[Category:Dragonframe]]
 
[[Category:Dragonframe]]

Latest revision as of 15:40, 1 December 2018

Intro

Onion skinning is a technique, accessible in the Dragonframe software, that enables animators to simultaneously see several of their most recent frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continuous movement when making new ones.

Settings

When opening Dragonframe, you will find a tool called the Onion skin Opacity Slider, which is located underneath the Live-View (see Fig. 1.0 & Fig. 1.1). The Onion skin Opacity Slider lets you control the opacity of your previous animation frames.

(Fig. 1.0)
(Fig. 1.0)

Onionskin Opacity Slider.png

(Fig 1.1)

The red dot in the center of the Onion skin Opacity Slider (Fig. 1.1) is on Live-View.


OpacityRIGHT.gif

(Fig. 1.2)

OpacityLEFT.gif

(Fig. 1.4)

SliderRIGHT.gif

(Fig. 1.3)

Moving the red dot to the right, lowers the opacity on the Live-View (Fig. 1.2).
The previous frame will appear when the red dot is moved to the far end (Fig. 1.3).
SliderLEFT.gif

(Fig. 1.5)

Moving the red dot to the left, transitions the live view to the selected frame (Fig. 1.4). This happens if the first frame is selected on the X-Sheet (Fig. 1.5).

Onion Skin Modes

At the bottom right of the Onion Skin Opacity Slider, there is an icon depicted in Figure 1.3 that, when clicked, opens up the Onion Skin Modes (Figure 1.4).



Modes Symbol.png

(Fig. 1.3)


Skin Modes.png

(Fig. 1.4)



Onion Skin Modes:

  • Normal - The standard onion skinning mode.
  • Frame Echo - Frame Echo allows you to see up to six of your most recent frames that you took through the Live-View by sliding the small grey circle (see Fig. 1.4) to the far right (see Fig. 1.5 & 1.6)
  • Darks - By activating Darks, the darker colors become more vibrant.
  • Lights - By activating Lights, the light colors become more vibrant.
  • Difference - If the frames are the same, the images become black.



Frame Echo .jpg

(Fig 1.5)

As you can see in Fig. 1.5, a series of frames are stacked on top of each other.

By activating the Frame Echo, we see that the darkest circle (bottom right) is our most recent frame while the rest of the stack lies behind in order.


Frame Echo Crop .jpg

(Fig. 1.6)

(Frame Echo activated without the X-Sheet.)


Onion Skin Examples

2D Lab

2D Animation (Hand-Drawn)

For 2D Animation, we will use a hand drawn circle to demonstrate how Onion skinning works. Be aware that if the lines are darker, then it's on the Live View when the onion skin is activated.



2DAnimation(GIF).gif

(Fig. 2.0)

(A GIF example of 2D Animation without onion skinning.)
2DOnionskin (480x270).gif

(Fig. 2.1)

(A GIF example of onion skinning with 2D Animation.)

2DOnion1JPEG.jpg

(Fig. 2.2)

1. The first frame (Fig. 2.2), without the Onion skin, shown in the Live-View.


2DOnion2JPEG.jpg

(Fig. 2.3)

2. Right after taking the shot of the first frame, the opacity is lower.
The second frame (Fig. 2.3), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View,
while the previous frame is pushed to the background.

2DOnion3JPEG.jpg

(Fig. 2.5)

3. Right after taking the frame shot of the second frame, the opacity is lower.
The third frame (Fig. 2.5), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.

2DOnion4JPEG.jpg

(Fig. 2.6)

4. Right after taking the frame shot of the third frame, the opacity is lower.
The fourth frame (Fig. 2.6), with thicker lines, has been drawn and ready to be taken as a shot through the Live-View.

2DOnion5JPEG.jpg

(Fig. 2.7)

5. Right after taking the frame shot of the fourth frame, opacity is lower.
The fifth frame (Fig. 2.7), with thicker lines, has been drawn and is ready to be taken as a shot through the Live-View.

Realigning The Stand

Another useful thing to note when using onion skinning is the ability to align your artwork in position within the frame when re-opening your Dragonframe folder. This is helpful to use if the Main Animation Desk or the height adjustment (that holds the camera) has been bumped or altered.

  1. To re-open your Dragonframe folder, open the Dragonframe software.
  2. Select Open Scene.
  3. Select your Dragonframe folder saved on the Desktop.
  4. Select Open Scene.
  5. Once Dragonframe is open, select your last frame and adjust the Onion Skin Opacity Slider.
  6. With the Onion Skin Opacity Slider, moved the red dot midway to the right.
  7. Place your animation drawing that you used for the frame and align your artwork in Live-View.
  8. Adjust the Main Animation desk if needed.

3D Lab

3D Animation

By using this puppet, we will only be moving its arms as an example for using Onion skinning for 3D Animation.



3DAnimation 480x270.gif

(Fig. 3.0)

(A GIF example of 3D Animation without onion skinning.)
3DOnionskin480x270.gif

(Fig. 3.1)

(A GIF example of onion skinning with 3D Animation.)

3DOnion1 .jpg

(Fig. 3.2)

1. The puppet repositioned to be taken as the first frame (Fig. 3.2).

3DOnion2 .jpg

(Fig. 3.3)

2. After taking the shot of the first frame, the opacity of the arms are lower when moving the arms.
Right after repositioning the puppet (Fig.3.3), it is now ready to be taken as a second frame through the Live-View.

3DOnion3 .jpg

(Fig. 3.4)

3. After capturing the second frame, the arms repositioned and is ready to be shot as a third frame (Figure 3.4).

3DOnion4 .jpg

(Fig. 3.5)

4. The arms repositioned to be shot as a fourth frame (Fig 3.5).

3DOnion5 .jpg

(Fig. 3.6)

5. The arms repositioned to be shot for the fifth frame (Fig. 3.6).

3DOnion6 .jpg

(Fig. 3.7)

6. The last and final shot of repositioning the puppet (Fig. 3.7).

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