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  • ...sed with a motor and therefore used with the Intervalometer for time-lapse animation or with electric motor for sync sound. The frame counter is helpful for lap dissolves, double exposures and animation. The frame counter adds frames in forward run and subtracts them in reverse
    18 KB (3,178 words) - 12:50, 22 January 2021
  • * Demonstrate extended exposure and animation features.
    2 KB (379 words) - 12:01, 21 January 2021
  • • You should now be able to preview the animation in the lower right
    1 KB (186 words) - 15:58, 20 October 2017
  • There are two 2D Animation Labs. * Both have the main animation stands set up identically.
    9 KB (1,554 words) - 16:43, 12 November 2021
  • ## Secure the pegbar to the animation stand with some paper tape and position your artwork. # If you do not see the live camera feed from the animation stand press '''command R''' to refresh the live camera feed.
    7 KB (1,122 words) - 12:51, 9 August 2022
  • #REDIRECT [[Basic Animation - Dragonframe]]
    43 bytes (5 words) - 12:45, 22 September 2014
  • #REDIRECT [[Basic Animation 2D - Dragonframe]]
    46 bytes (6 words) - 09:49, 3 October 2014
  • [[Category:Animation Labs]]
    1 KB (192 words) - 16:11, 15 September 2021
  • When you are done with the animation you will need to export a video file to submit to your faculty. # Check '''Rotate/mirror to match animation window'''
    2 KB (237 words) - 15:57, 15 September 2021
  • ...the X-Sheet is not already open, you can dock the X-Sheet alongside the '''Animation Workspace''' by clicking icon <span style="color:grey">(A)</span> in the d ...video file has more than 48 frames. You can adjust this by going into the animation tab and clicking the "END FRAME" box inside the X-Sheet.
    1 KB (233 words) - 10:18, 3 November 2016
  • ...animate eyes and mouths, add dialogue cues, and export track readings with animation previews. [[Category:Animation Labs]][[Category:Dragonframe]]
    4 KB (721 words) - 16:26, 12 April 2017
  • Look at the [[Basic Animation 2D - Dragonframe | Basic 2D Animation]] article for details on the steps below [[Category:Animation Labs]]
    1 KB (180 words) - 15:51, 15 October 2021
  • **** The '''backup''' folder contains any images that were deleted from the animation timeline. [[Category:Animation Labs]]
    2 KB (327 words) - 14:30, 5 October 2021
  • ...frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continu ...he Onion skin Opacity Slider lets you control the opacity of your previous animation frames. <br><br>[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centr
    8 KB (1,179 words) - 15:40, 1 December 2018
  • [[Category:Animation Labs]]
    30 bytes (3 words) - 11:24, 28 April 2015
  • * 2D Animation Multi-Use (Com 309): has a compound table for capture, a light table for sa * 2D Animation Rotoscope Lib (L1408): has a compound table for capture and a stand for rot
    769 bytes (118 words) - 14:09, 26 October 2015
  • #You should now be able to preview the animation in the lower right
    663 bytes (106 words) - 16:20, 10 November 2015
  • ...pped nor rotated. To produce a sequence of images that look just like your animation frames should, you'll have to export them as an image sequence. # Check '''Rotate/mirror to match animation window'''
    1 KB (207 words) - 17:15, 8 November 2022
  • ...pped nor rotated. To produce a sequence of images that look just like your animation frames should, you'll have to export them as an image sequence.
    689 bytes (95 words) - 16:20, 10 November 2015
  • [[Category:Animation Labs]]
    2 KB (381 words) - 14:32, 29 September 2023

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