Difference between revisions of "Basic Animation 3D - Dragonframe"
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[[File:DMX-FIG-5.png|thumbnail|center]] | [[File:DMX-FIG-5.png|thumbnail|center]] | ||
*'''Bash lighting will NOT appear on your high-resolution exposures in Dragonframe.''' | *'''Bash lighting will NOT appear on your high-resolution exposures in Dragonframe.''' | ||
− | ====Static Lighting=== | + | ====Static Lighting==== |
# In the DMX windows, click on the '''Global''' button. | # In the DMX windows, click on the '''Global''' button. | ||
# Use the on/off toggles or the dimmer slider controls to set your desired light output levels. | # Use the on/off toggles or the dimmer slider controls to set your desired light output levels. |
Revision as of 10:11, 20 October 2016
Contents
Getting ready
- Sign the Logbook
- Set up the lab for shooting
- Set up your set on the table
- Set up the lights
- Connect AC and ethernet cables for DMX.
- Set up camera on tripod
- Connect camera to the computer and turn the camera on.
- Set up the Computer
- Power up the computer and log in.
- Launch Dragonframe from the Dock.
- Select Create New Scene from the dialog box, or open a previously created scene with Open Scene.
- Name your production, 5 characters maximum, and click OK.
- In the new window that opens select a folder on the Storage drive.
Configuring Dragonframe
- If you do not see the live camera feed from the animation stand press command R to refresh the live camera feed.
- a red outline will appear around the window signifying that live view is enabled.
- Set the frames per second for playback speed:
- 1's = 30fps
- 2's = 15fps
- 3's = 10fps
Set the aspect ratio for the project
- Go to View > Composition Guides
- In the Broadcast Safe section check Show Broadcast Overlay
- Choose High Def. 16:9 (rectangular), or Std Def. 4:3 (square) depending on the requirements for your assignment
- Set Size To: to Aspect Mask
- In the Aspect Ratio Mask section set the Aspect Ratio to match the 16:9 or 4:3 setting above.
- Check Show Outline
- Click OK
Adjusting Grids and Overlays
- Turn the TV-safe (A) overlay on or off as needed.
- Turn the Grid (B) overlay on or off as needed.
- Adjust the Opacity (C) of the Aspect Ratio mask as needed.
Set Up Project
- Arrange your objects on the table.
- Arnage the LED lights.
- Turn on the LED lights.
- Turn off overhead lights.
Bash Lighting
- See the 3D Lab DMX Manual for more detail on the DMX set up.
- Open the DMX window.
- Click Bash Light in the top left corner.
- On Channel One, click the light blue square icon to detach channel one from 'global.'
- Set the channel one dimmer slider to 100%.
- Switch to the Cinematography window.
- Click the BASH button in the lower right of the live view window to toggle the light on and off.
- Bash lighting will NOT appear on your high-resolution exposures in Dragonframe.
Static Lighting
- In the DMX windows, click on the Global button.
- Use the on/off toggles or the dimmer slider controls to set your desired light output levels.
- Note that the channels immediately after those that the LED lights are set to will control the LED lights’ focus motors, while the non-LED lights have to be focused manually.
- Adjust the framing by moving the tripod.
- Check the framing so that the background overfills the screen, and make sure any content, including titles, fall within the boundaries of the Action/Title Safe reference guides..
Cinematography Window
In Dragonframe click on the camera icon on the top right of the screen to enter the Cinematography window.
Camera Settings
On the Camera
- Set to Manual Mode
Camera Settings In Cinematography window
While still in the Cinematography window confirm the camera settings are:
- Picture Style - NEUTRAL
- Image Quality - LARGE FINE JPEG
- White Balance - TUNGSTEN ISO
- External Flash - OFF
- Stretch - NONE
- Exposure Preview offest - 0
- Set the ISO dial to be 100
Bash Light
- If the bash light is set up you do not want it on when setting up lighting, exposure, focus etc.
- In the lower right comer of the live view window click the bash light button to turn it off.
- Set up the lights to be used for the shot.
Focusing
- Set the focus by first placing one of focus guides on the table.
- Set camera lens to either MF manual focus or AF autofocus. Focusing - Dragonframe
- Click the focus check button.
- For manual focus slowly turn the focus ring on the lens until everything is sharp. Click on the focus button again to zoom back out.
- For auto focus click the focus buttons in Dragonframe until everything is sharp. Click on the focus button again to zoom back out.
F-Stop and Shutter Speed
- Adjust the f-stop and shutter speed dials by clicking and dragging to the right or left to adjust exposure.
- Take a test shot after each adjustment to confirm the exposure.
- When the image is in focus, and exposed properly (not too dark, not too bright), click on the animate button to return to the animation screen.
Animation Window
Recording Animation
- To begin capturing frames press the enter key on the numeric keypad.
- This will take a moment to transfer the still image file from the camera to the computer.
- Do not capture frames too quickly - this will cause Dragonframe to crash and may corrupt your last captured frame.
- The bash light will stay on for the Video-Assist shot but turn off for the High-Resolution shot.
Playback Animation
- Activate the hi-res button on the remote to set the playback source to preview the hi-resolution stills instead of the lo-res video-assist images.
- The high-resoultion stills will reflect the actual lighing of the shot.
- The Video-Assist stills will be brighter because of the bash light. They could be better for onion skinning and framing shots.
- To playback your captured frames press 0 on the numeric keypad,
- or use key 1 and 2 to step through frame by frame.
- Press the home button on the keyboard to go to the first frame.
Onion Skininning
Onionskinning is a technique used in animation that allows an animator to see several frames at once. Check the Onionskin article for more detail