Difference between revisions of "Sound Design in Digital Performer"

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<br>a. open tracks to record onto
 
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b. In the '''Marker Menu''', move the playhead to the beginning of your loop point by selecting your beginning marker name.
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b. In the '''Marker Menu''' (located in the Transport section at the top of the screen), move the playhead to the beginning of your loop point by selecting your beginning marker name.
 
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[[File:SFX Marker Selection.png]]
 
[[File:SFX Marker Selection.png]]

Revision as of 15:44, 3 March 2016

Sound Effects Looping using Digital Performer

Project > Movie > open your movie

a. expand the mini menu in your movie and select: > movie floats on top > copy movie audio to sequence
b. Turn down volume in the movie window, bottom left.

While watching your movie:

a. place markers at the beginning and end points of your desired loop at the top of the conductor track.
b. Name the marker by double clicking on the marker that is located inside the conductor track. SFX Markers.png

Project > Add Track > Mono Audio Track

a. open tracks to record onto
b. name these tracks appropriate to action or character. SFX naming.png

Transport Window

a. Enable Memory Cycle:this places beginning and end points to your selection and loops in playback or in record modes.
b. Enable Link Selection to Memory:this places your memory cycle points while you select your audio.
c. Enable Overdub:this allows you to record while making new tracks in loop mode. SFX Transport Window.png

Looping:

a. Use your curser to highlight between markers to make your looping selection.

SFX Loop.png

b. In the Marker Menu (located in the Transport section at the top of the screen), move the playhead to the beginning of your loop point by selecting your beginning marker name.
SFX Marker Selection.png

Record:

Record enable your track, set levels on your microphones, and hit RECORD. Your recording should now be looping.

Naming:

Name each recording in the same track appropriately: ex. bad guy FS, bad guy FS limp, bad guy FS Run. SFX naming.png

Takes Menu:

Takes menu option expands the Take option to view all the overdubs so you can select the best take. Select show takes to see the take list. After you've selected your best take then select hide takes. SFX Takes.png

Composite Tool:

Comp tool allows you to create a composite from multiple takes in an audio track. For example: use the comp tool to select the first half of take 1 and use the comp tool to select the better half of take 2. SFX composite toolbar.png
SFX Composite Tool.png

Bounce to disk:

Select the bounce to disk menu option and select the quicktime video option to export both your audio and video as a quicktime movie.
a. check the include video box
b. check the duplicate video data