2D Lab Manual
From Help Wiki
Contents
Intro
There are two 2D Animation Labs.
Log Book
- Every time you enter the lab please sign in and record the following information:
- Your name
- Materials used (paper, pencil, pen, paint, sand cut-out, etc....)
- Equipment used (compound table, paper punch, computer, sand stand, rotoscope table)
- Record any technical problems (so we can fix it)
- Status of the lab: clean, messy, anything missing or broken?
- This is the main form of communication between you and the staff who maintains and audits the space weekly. Failure to sign in to the Log Book will result in a loss of access privileges.
- If there is an immediate issue please contact us via email at animation@evergreen.edu
Scheduling
- You must always have time reserved when using the labs.
- Regular scheduling should be done through Media Loan along with key checkout.
- It is your responsibility to confirm your reservation time, day and that you are in the correct room by asking for a receipt.
- If you need a substantial amount of time contact animation staff for scheduling.
- You may lose your scheduled time if you are more than 15 minutes late, and whenever possible please cancel any time that you will not use.
Keys
- Checkout a key from Media Loan prior to your reservation and return it promptly afterwards.
- Do not use keys to gain access outside of your scheduled time.
- You are financially responsible for the room and its contents.
- Lost or stolen keys must be reported immediately to both Media Loan and Animation staff.
Support
Need Help? Please do not attempt to unplug or re-wire anything, especially if you think you know what you are doing. Check the Troubleshooting Guide and see if you can find your answers there. Flip through the Log Book to see if anyone else has experienced the same problem and if a solution was found. If that fails contact one of the following offices:
- Multimedia Lab, L1404, 360-867-5455
- Media Loan, L2502, 360-867-6253
- Aaron Kruse, L1520, 360-867-6842
- email at animation@evergreen.edu
Lab Peripherals
Main Animation Stand
- The animation table is a compound table that uses calibrated gears and tracks to incrementally adjust N/E/S/W directions and rotation.
- Never use sand, liquids, glitter, or other messy materials near or on this table as it will permanently damage it.
- If you need to use messy materials you must first contact animation staff and then use the Sand Stand (2D Multi-Use Lab only)
Camera
- A Canon Rebel is permanently attached to the top of the animation stand.
- All the menu and camera settings are adjusted through the Dragon Frame software.
- Do not remove the camera from the stand or attempt to adjust any settings.
- Turn the camera switch on during shooting, and switch it off when you are done.
Lens
- The camera is installed with a 35mm prime lens and linear polarizing filter.
- Adjust focus and polarizing filter rotation position to reduce glare.
- Never touch the lens surface, or attempt to clean it - get a staff member to help you.
- Zoom positioning is controlled by carefully adjusting the camera arm up/down by releasing the lock and slowly turning the crank.
- Do not overtighten the locks or pull on the track - use the provided cranks.
Lights
- Overhead lights are adjusted at a 45 degree angle, and a backlight is located underneath the table.
- Turn on the lights using the provided power strips.
- To reduce glare make sure all room lights are off while shooting, and wear black clothing to reduce reflections onto artwork.
- If there is a burned out bulb contact animation staff - do not replace burned out bulbs yourself.
Platen
The platen is an attachment to the Main Animation Stand that is used to flatten artwork. This item is available by contacting animation staff.
Sand Stand
- Located in the 2D Multi-Use Lab, Com 309, for animating sand and other messy liquid materials.
- Make sure the installed camera on the main animation stand is turned off.
Rotoscoping Station
- Located in the 2D Roto Lab, Library 1408.
- Video footage that is displayed on the left-hand computer monitor is projected up onto the drawing surface of the stand.
- Never use liquids, messy materials, on this table, and be gentle with the projector.
- Complete instructions are posted in the room.
Acme Hole Punch
- The Acme hole puncher is a calibrated registration system that is the industry standard.
- Pre-punch materials before animation to ensure registration of drawings.
- Do not punch more than 3 cels or 5 pages of paper at once, or use non-standard materials - they will clog the blades.
File Management
- Save all your files in a folder labeled with your name on the Storage Drive, or your home folder to keep them private.
- Files can be deleted at any time to free up space and everything will be cleared out by 5pm Wednesday of Evaluation week.
- When you are done with your session, backup files to a server, personal hard drive, etc...
- Do not work directly off of the server - only copy to or from it and then disconnect from the server while working.