2D Lab Manual

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Revision as of 11:38, 2 November 2018 by Krusea (Talk | contribs) (Camera)

Intro

There are two 2D Animation Labs.

  • Both have the main animation stands set up identically.
  • The Library 2D Rotoscope Lab (L1408) has and additional rotoscoping set-up.
  • The Com 2D Multi-Use Lab (Com 309) has a second messy stand.

Quiz

  • Answer the questions on the Proficiency Quiz. Make sure you have the quiz to hand in before taking the lab proficiency.
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The Log Book

Log Book

  • Every time you enter the lab please sign in and record the following information:
    • Your name
    • Materials used (paper, pencil, pen, paint, sand cut-out, etc....)
    • Equipment used (compound table, paper punch, computer, sand stand, rotoscope table)
    • Record any technical problems (so we can fix it)
    • Status of the lab: clean, messy, is anything missing or broken?
  • This is the main form of communication between you and the animation staff who maintain and audit the space every week. Failure to sign in to the Log Book will result in a loss of access privileges.

Scheduling

  • You must always have time reserved when using the labs. Only use your scheduled time.
  • Regular scheduling should be done through Media Loan along with key checkout.
  • It is your responsibility to confirm your reservation time, day and that you are in the correct room by asking for a receipt.
  • Library 2D Rotoscope Lab (L1408) is available anytime.
  • The Com 2D Multi-Use Lab (Com 309) is limited by the Com Building hours. You need Com Building Late Night Access to stay after hours.
  • If you need a substantial amount of time, contact animation staff for scheduling.
  • You may lose your scheduled time if you are more than 15 minutes late, and whenever possible, please cancel any time that you will not use.

Keys

  • Check out a key from Media Loan prior to your reservation and promptly return it afterwards.
  • Do not use keys to gain access outside of your scheduled time.
  • You are financially responsible for the room and its contents.
  • Lost or stolen keys must be reported immediately to both Media Loan and Animation staff.

Support

Need Help?

  • Please do not attempt to unplug or re-wire anything, especially if you think you know what you are doing.
  • Check the Troubleshooting Guide and see if you can find your answers there.
  • Flip through the Log Book to see if anyone else has experienced the same problem and if a solution was found.
  • If that fails, contact one of the following offices:
    • Multimedia Lab, L1404, 360-867-5455
    • Animation Lab Aide Office Com 311D, 360-867-7448
    • Media Loan, L2502, 360-867-6253
    • Aaron Kruse, L1520, 360-867-6842
    • email at animationsupport@evergreen.edu

Lab Peripherals

Computer

  • Each lab has an iMac computer.
  • There's a memory reader and a USB 3 hub on the table below the computer.
  • Turn on the power switch that is in front of the computer.
  • Power on the computer by pressing the button on the lower back of the computer.
    • The button is behind the "POWER ON BACK" sticker.
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The Main Animation Stand in the Com.

Main Animation Stand

  • The animation table is a compound table that uses calibrated gears and tracks to incrementally adjust N/E/S/W directions, as well as rotation.
  • Never use sand, liquids, glitter, or other messy materials near or on this table, as it will permanently damage it.
  • If you need to use messy materials, you must first contact animation staff and then use the Messy Stand (COM 2D Multi-Use Lab only)
  • Zoom positioning is controlled by carefully adjusting the camera arm up/down by releasing the lock and slowly turning the crank.
  • Do not overtighten the locks or pull on the track - use the provided cranks.
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A Canon Rebel T5i with a Circular Polarizing Lens.

Camera

  • A Canon Rebel is permanently attached to the top of the animation stand.
  • Do not remove the camera from the stand or attempt to adjust any settings.
  • All the menu and camera settings are adjusted through the Dragonframe software.
  • Make sure you double check that the camera is set in Manual (M) and Auto-Focus (AF).
  • Turn the camera switch on during shooting, and switch it off when you are done.
  • There are two ways to do If the camera isn't working:
    • Turn the camera OFF to ON switch.
    • Or you can go to "Capture" (located on the top tab of Dragonframe), select "Reset/Refresh Connections", then press Cmmd+R.
  • If neither of these solutions work, please contact the Multimedia Lab at 360-867-5455 or email animationsupport@evergreen.edu.

Lens

  • The camera is installed with a 35mm prime lens and a linear polarizing filter.
  • To reduce reflection/glare, adjust the polarizing filter rotation position without touching the lens surface with your fingers.
  • Never touch the lens surface, or attempt to clean it - get a staff member to help you.
  • Please do not attempt to clean the lens surface with any fabrics such as T-shirts and/or cloths.

Lights

  • Overhead lights are adjusted at a 45 degree angle, and a backlight is located underneath the table.
  • Turn on the lights using the provided power strips.
  • To reduce any glare, make sure all room lights are off while shooting, and you can also wear black clothing to reduce any reflections.
  • If there is a burned-out bulb, contact the animation staff - do not replace burned out bulbs yourself.

Platen

The platen is an attachment to the Main Animation Stand that is used to flatten artwork. This item is available by contacting animation staff.

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The Messy Stand

Messy Stand

  • Located in the 2D Multi-Use Lab, Com 309, for animating sand and other messy liquid materials.
  • Make sure the installed camera on the main animation stand is turned off.

Rotoscoping Station

See the Rotoscope Station article.

Acme Hole Punch

  • The Acme hole puncher is a calibrated registration system that is the industry standard.
  • Pre-punch materials before animating to ensure proper registration of your drawings.
  • Do not punch more than 3 cels or 5 pages of paper at once, or use non-standard materials - they will clog the blades.
  • There is a hole punch in each 2D Lab, the Multimedia Lab (L1404), and the Design Lab (Com 408)
  • Please ask for assistance at the Media Services if the Acme Hole Punch is not working.

File Management

  • Save all your files in a folder the desktop.
  • Files can be deleted at any time to free up space on the ORCA drive, and everything will be deleted on Thursday of Evaluation week.
  • When you are done with your session, backup files to a server, a personal hard drive, or etc...
  • Do not work directly off of a server - only copy to or from it, and then disconnect from the server while working.
  • Make sure you eject your server before logging off.

General Use Expectations

  • There are absolutely no food or drinks of any kind allowed in the labs. Leave them stored outside the door.
  • Take care of yourself and remember to take a break once in a while.
  • Please recycle your paper scraps in the corresponding bins. Garbage cans are located down the hall.
  • Clean up after yourself. There are cleaning supplies provided for your use next to the door. If you run out of time for cleaning up, you are expected to come back later to clean.
  • Do not delete other peoples' files or mess with any settings, postings, in the lab or on the computer.
  • Do not unplug or remove anything from the space without asking - including cables or registration pegbar alike.
  • Be courteous and respectful to the lab aides as well as your fellow animators, and abide by the campus code of conduct. We are here to help you and make sure that everything is in working order so that everyone has equal access to these facilities.


  • When you are done
    • Clean up and restore the room back to normal.
    • Log out of the logbook and record any notes.
    • Turn off the camera power, shut down the computer, overhead lights, room light, and equipment.
    • If you use the rotoscope monitor desk, please make you sure it is off before leaving.
    • Promptly return your keys to Media Loan before they are due.

2D Lab Checklist

Every time you use the lab remember to follow the 2D Lab checklist.

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