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  • ...animate eyes and mouths, add dialogue cues, and export track readings with animation previews. [[Category:Animation Labs]][[Category:Dragonframe]]
    4 KB (721 words) - 16:26, 12 April 2017
  • Look at the [[Basic Animation 2D - Dragonframe | Basic 2D Animation]] article for details on the steps below [[Category:Animation Labs]]
    1 KB (180 words) - 15:51, 15 October 2021
  • **** The '''backup''' folder contains any images that were deleted from the animation timeline. [[Category:Animation Labs]]
    2 KB (327 words) - 14:30, 5 October 2021
  • ...frames in Live View. Onion skinning is essential to accurately have fluid animation as it allows you to see your previous frames so that you can make a continu ...he Onion skin Opacity Slider lets you control the opacity of your previous animation frames. <br><br>[[File:Screenshot Marking 1.jpg|thumb|alt=(Fig. 1.0)|centr
    8 KB (1,179 words) - 15:40, 1 December 2018
  • [[Category:Animation Labs]]
    30 bytes (3 words) - 11:24, 28 April 2015
  • ===2D Animation labs=== * 2D Animation Multi-Use, Com 309:
    912 bytes (129 words) - 12:51, 26 April 2024
  • #You should now be able to preview the animation in the lower right
    663 bytes (106 words) - 16:20, 10 November 2015
  • ...pped nor rotated. To produce a sequence of images that look just like your animation frames should, you'll have to export them as an image sequence. # Check '''Rotate/mirror to match animation window'''
    1 KB (207 words) - 17:15, 8 November 2022
  • ...pped nor rotated. To produce a sequence of images that look just like your animation frames should, you'll have to export them as an image sequence.
    689 bytes (95 words) - 16:20, 10 November 2015
  • [[Category:Animation Labs]]
    2 KB (381 words) - 14:32, 29 September 2023
  • #Open the animation timeline in '''Window > Timeline''' #You should now be able to preview the animation in the lower right
    5 KB (813 words) - 16:46, 11 May 2016
  • ...dent will follow the steps in the [[Basic Animation 2D - Dragonframe|Basic Animation 2D]] article ** Learn to adjust the animation stand.
    1 KB (174 words) - 14:52, 25 April 2024
  • ...dent will follow the steps in the [[Basic Animation 3D - Dragonframe|Basic Animation 3D]] article ** Shoot a short animation.
    1 KB (175 words) - 14:53, 25 April 2024
  • ====Animation==== ...ame. High-Res button let's you toggle between low-res and high-res in the Animation Timeline.
    6 KB (917 words) - 15:55, 15 October 2021
  • '''3D Animation Lab Manual''' The 3D lab is set up for stop motion animation with a DSLR camera and the Dragonframe software.
    12 KB (1,988 words) - 09:09, 25 March 2022
  • # If you do not see the live camera feed from the animation stand press '''command R''' to refresh the live camera feed. ...too dark, not too bright), click on the animate button to return to the '''animation''' screen.
    6 KB (996 words) - 11:48, 2 November 2016
  • [[Category:Animation Labs]]
    828 bytes (131 words) - 11:34, 20 October 2016
  • ...you to control and adjust your lighting setup from within the Dragonframe animation software. You should have at least read through the [[3D Lab Manual | 3D La * Click the triangle near the Animation/Cinematography window selection toolbar, click DMX to open the DMX window,
    7 KB (1,044 words) - 09:40, 26 October 2016
  • ...(Daniel Martinez Lara & Rafa Cano Mendez 2016) received the award for best animation short film for 2016 from the Goya Awards and the Mundos Digitales
    5 KB (583 words) - 17:01, 14 August 2017
  • * Never use sand, liquids, glitter, or other messy materials near on the main animation stands. ** Use the Messy stand in the Com 2D animation lab.
    1 KB (229 words) - 15:48, 26 October 2023

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